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For the track list I will actually create a google drive for all of the required tracks (That were found online from youtube mainly), they are as follows:Your project is very ambitious, I admire all of the work you’ve put into it. Can I just ask what do you have in mind for the tracks? PGR4 had a lot of city tracks and AC doesn’t really have much in my opinion (especially set in NYC, for example).
Chicago Street Circuit + Reverse - Sort of a stand in for New York until it eventually gets made
Tokyo R246
London Circuit Redux
Paris Arc De Triomphe
Macau Guia
Seattle Circuit Dry
M08 Tokyo Bay
Prague Short
Paris Tour Eiffel
Prague - Stand in for Russia track from PGR4
Red Rock Valley - To Replace Michelin Raceway from PGR4 since I can't think of a similar circuit, though this is a stand in for the mean time.
Las Venturas Street Circuit GP
Nurburgring + GP
Mirandopolis SP
Miami Bayside GP
Laguna Seca
Spa - One of the final events will be race car endurance themed
Circuit De La Sarthe (Le Mans) - One of the final events will be race car endurance themed, and will actually be pretty challenging depending on the car used. (F50 GT will be selected by default since it's the fastest all around with the right skills)
A few like Mirandopolis, the short circuits and M08 Tokyo Bay are far too short/small for faster cars and will only be used for class E due to the other classes being far too fast, especially since I have redone the physics for ALL previous cars + new ones since they need to be matched as much as possible to the cars from PGR4 and a few are guesses of how they would've performed based on similar cars already in the game. AI have also been substantially improved for quite a few cars due to some of them having originally slightly botched physics which meant that the AI weren't nearly as competitive as they should've been with ones such as the F1 LM and Panoz being the worst offenders, which has since been fixed along with correct gear ratios to match very closely with PGR4 since it appears from what I can tell most if not all cars use the correct gear ratios as they would in real. Cars such as the Toyota GT ONE were nerfed quite alot due to how it was in PGR4 with the Turbo lag being very bad on this car which has been simulated with the upcoming update.
Tracks that will require patreon to download:
Las Vegas 2023 - Though I updated the echo for this one with one that isn't as strong
GT4 Hong Kong
These are examples of how the championships are setup, I will have to do test runs of each one to see how competitive they are as some of them I imagine will be quite difficult, though that's intentional as it would be pointless if the events were too easy. For the low classes, they will be pretty easy, the grids are subject to change before release depending on performance of the included cars.
Through benchmark testing I have concluded that setting the opponent strength to 90% is the equivalent of Platinum difficulty in PGR4, anything above that is very difficult even for me to beat so that's where I will leave it for the more difficult events as even in the fastest cars such as the F50 GT the AI are pretty much Alien difficulty at 100%.