Assetto Corsa PC Mods General DiscussionPC 

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... Nissan DPi was updated with working second cockpit display and texture corrections...
Is anyone else having problems with their side mirrors? Mine appear reversed, and when I try to correct them with the Car Mirrors app (Flip X, Flip Y), strange things start happening: the image in the mirrors disappears, or inexplicable flickering shadows appear on the outside of the car... 🤨
 
i am extremely confused. New ai app got out, always exciting for me to see what people come out with.


So, as usual, i open the lua files, look for the code... and it's aiwhisperer. Like, the whole code, untouched butchered, with an extracoat and a different name.





Capture d'écran 2026-07-25 153125.webp


I really enjoyed the app overview still

Capture d'écran 2026-07-25 142603.webp

Nah you were tired of dealing with aiwhisperer stupid complexity, and instead of asking for some help or asking authorisation to write a simplified version, you just asked Chatgpt to do it, shutting down the adaptativity system and replacing it with placebo sliders that aren't connected to anything.

I created, he says, while contemplating the 200 lines he added to an 10k file.



I'm finally a true modder, i got my app ripped off!
 

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i am extremely confused. New ai app got out, always exciting for me to see what people come out with.


So, as usual, i open the lua files, look for the code... and it's aiwhisperer. Like, the whole code, untouched, with an extracoat and a different name





View attachment 1552926


I'm finally a true modder, i got my app ripped off!
I think you were ripped by an AI. To him, you are public. Of course, on the orders of a human!
 
Is anyone else having problems with their side mirrors? Mine appear reversed, and when I try to correct them with the Car Mirrors app (Flip X, Flip Y), strange things start happening: the image in the mirrors disappears, or inexplicable flickering shadows appear on the outside of the car... 🤨
Hi. Thats bad. I cant confirm this, as im not at my pc now. When it was tested there was no such bug reported.
 
BMW M3 E46 GTR - ALMS PTG #6 & #10 (F302)

In an attempt to get it as close as authentically possible, these liveries now include: M3 fender-vents, M3 rear-badge and a roof air-vent - all made using the gimp app.

2001_ALMS_PTG_1.webp


2001_ALMS_PTG_2.webp


2001_ALMS_PTG_4.webp

2001_ALMS_PTG_3.webp


Happy racing everyone!

edit: new folder-name (remove previous)
 
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BMW M3 E46 GTR - PlayStation #23
These two liveries have also been updated... Enjoy!
bmw m3 gtr__FAT_2.webp


BMW M3 E46 GTR - F.A.T. Turbo Express #5
bmw m3 gtr__playstation_2.webp


BMW M3 E46 GTR - V8SC NTi #89 (WIP)
bmw m3 gtr__supercars_nti_89.webp


Happy racing!
 
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God damn it, my version of the #42 NBR24h 2004 is almost ready ! Great stuff by the way ! =)

Here my version of the BMW M3 GTR ALMS 2001 #42 already available on Race Department =)

Are you planning on doing the number 43 VicK? if not i will have a go in a few days if no one else is
 
i am extremely confused. New ai app got out, always exciting for me to see what people come out with.


So, as usual, i open the lua files, look for the code... and it's aiwhisperer. Like, the whole code, untouched butchered, with an extracoat and a different name.





View attachment 1552975

I really enjoyed the app overview still

View attachment 1552970
Nah you were tired of dealing with aiwhisperer stupid complexity, and instead of asking for some help or asking authorisation to write a simplified version, you just asked Chatgpt to do it, shutting down the adaptativity system and replacing it with placebo sliders that aren't connected to anything.

I created, he says, while contemplating the 200 lines he added to an 10k file.



I'm finally a true modder, i got my app ripped off!

You made it!

Hadn't touched that other one, the whole description screamed AI written*, but I hadn't realised it was quite that level of BS.

Although on the subject of placebo sliders, never forget this is the game where Stefano added a 'simulation value' to the main ini file just because he was fed up of 'how sim is it?' discussion.

Anyway, announce 0.86!




*Should point out I'm not against using AI responsibly for writing apps or code.
 
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@racinjoe013, @RMi_wood would you be up for giving this old track (enna_pergusa2003) an update—the way only you can? Many of the curbs have changed since Raimaker's old version. It would be amazing to see it with a modern look!

I don't know where to start, and honestly, I wouldn't be able to give this track the respect it deserves—but you guys have incredible skills.

I am leaving two links where you can see what the track looks like at the moment.


On board reconnaissance lap

Italian driver/youtuber video

Thanks!
 
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does anyone know if AI_default.ini works with gearsets or final? i save a setup thru the game and name it as AI_default . i know ai will ignore tires,fuels ... but it looks like it also ignore gearsets. in some tracks with long straights some mods run out of gears ... someone may have a different solution or maybe an app like aiwhisperer can help


edit: it look like The AI disregards the gear ratios when multiple gearsets are used.
 
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does anyone know if AI_default.ini works with gearsets or final? i save a setup thru the game and name it as AI_default . i know ai will ignore tires,fuels ... but it looks like it also ignore gearsets. in some tracks with long straights some mods run out of gears ... someone may have a different solution or maybe an app like aiwhisperer can help


edit: it look like The AI disregards the gear ratios when multiple gearsets are used.
Hi. I recently needed Nissan DPi to use long gearbox for Daytona. And when i saved ai_default it was definitely using long final drive. Maybe AI_default not working, try ai_default instead.
 
Updated to v1.1
  • Fixed the Falcon soundbank, for some reason it was causing stutters with high AI grid counts
  • AI slightly adjusted
  • Physics adjusted (softer suspension for a bit more body roll)
  • Compressed some of the textures to save space and improve load times
  • Removed the driver gear change preload animation so he keeps his hands on the wheel until actually shifting
  • Fixed the Commodore steering wheel sticker textures that were not aligned correctly
  • Fixed transparency on Falcon interior textures

Screenshot_v8sc_ford_falcon_fg_lilski_watkins_glen_26-6-126-16-3-52.webp
Screenshot_v8sc_holden_commodore_ve_lilski_watkins_glen_26-6-126-16-3-26.webp
Screenshot_v8sc_ford_falcon_fg_lilski_watkins_glen_26-6-126-16-5-43.webp


Update 1.2 for the 2011 V8 Supercars
Full rework of interiors and lights.
Physics updates to FFB (early version had very bad oscillations... but I only recently got a DD wheel so did not notice before)
Suspension modifications to try and stop the AI from rolling over kerbs.
Livery templates are included in the car folders.

 
AI_default not working, try ai_default instead.
thanks buddy
i did but no luck , after reading the assetto manual "This functionality however is limited to aerodynamics, suspensions (e.g. ride height) and gear ratios, and there are some bugs. For some reason the AIs disregard the eventual gear ratios (if you have multiple gearsets)." i believe is because the mod have multiple gearsets.
anyway simple solution until something better ,i duplicate the mod change final value in drivetrain and depends from the track i use one of the 2
 
thanks buddy
i did but no luck , after reading the assetto manual "This functionality however is limited to aerodynamics, suspensions (e.g. ride height) and gear ratios, and there are some bugs. For some reason the AIs disregard the eventual gear ratios (if you have multiple gearsets)." i believe is because the mod have multiple gearsets.
anyway simple solution until something better ,i duplicate the mod change final value in drivetrain and depends from the track i use one of the 2
It probably worked because Nissan DPi has two final gear ratios, not a full gearset. Or maybe it was just low drag aero settings that helped ai to be faster on straights.
 
shi
Shortwood Park v1.0

View attachment 1553157
Fictional street circuit in Michigan, USA.
Conversion from GTR2.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
Original Track from Toca Race Driver 2
GTR2 conversion by GTI-HEIZER

AC Converted by shin956
Crowds texture by Kniker97
marshall and some textures by kunos

Enjoy.

I'm sorry but what the **** are the tunnel lights made out of ?

Screenshot 26-07-26 09_11_57.webp


Also dropping 100 FPS with them on. Lulz.

edit : attempt 2 : even worse FPS. Lmao.

Screenshot 26-07-26 09_29_13.webp


alright, I don't know how and why a 20 year old track that looks like that performs like crap in AC whilst having no performance issues whatsoever in both TOCA and GTR2. There's something inherently wrong with how lighting is portrayed in AC, only game where having lights on affects the performance so much. Running at night in AMS2 and LMU ? 100+ FPS, No big deal. AC ? I can't get more than 60 FPS.
 
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@racinjoe013, @RMi_wood would you be up for giving this old track (enna_pergusa2003) an update—the way only you can? Many of the curbs have changed since Raimaker's old version. It would be amazing to see it with a modern look!

I don't know where to start, and honestly, I wouldn't be able to give this track the respect it deserves—but you guys have incredible skills.

I am leaving two links where you can see what the track looks like at the moment.


On board reconnaissance lap

Italian driver/youtuber video

Thanks!
Have you checked Luis Barata version? https://sharemods.com/u21ifn59zwvr/adria_raceway_1.3.7z.html/


I'm sorry but what the **** are the tunnel lights made out of ?
Its' OK on my sys.
 
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i am extremely confused. New ai app got out, always exciting for me to see what people come out with.


So, as usual, i open the lua files, look for the code... and it's aiwhisperer. Like, the whole code, untouched butchered, with an extracoat and a different name.





View attachment 1552975

I really enjoyed the app overview still

View attachment 1552970
Nah you were tired of dealing with aiwhisperer stupid complexity, and instead of asking for some help or asking authorisation to write a simplified version, you just asked Chatgpt to do it, shutting down the adaptativity system and replacing it with placebo sliders that aren't connected to anything.

I created, he says, while contemplating the 200 lines he added to an 10k file.



I'm finally a true modder, i got my app ripped off!
Think his creation is being removed from Overtake completely, as I even can not find my own reply in this posting. If so then would be very unique in the history of RD/OvT, as normally they first lock the topic and delete the download.
 
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Have you checked Luis Barata version?...
Slimming power lines for that track, magic trick courtesy of Masscot (as always, add to the end of ext_config.ini and shake, but not stir):

[SHADER_REPLACEMENT_...]
DESCRIPTION = fix for thick powerlines, fence meshes etc
MATERIALS = WIRES
MESHES = WIRES
IS_TRANSPARENT=1
BLEND_MODE=ALPHA_BLEND
PROP_... = ksAlphaRef, 0.1

I don't know if it's necessary to add "WIRES" twice (to "MATERIALS" and "MESHES") and I haven't noticed any difference when increasing or decreasing the digits of "PROP_... = ksAlphaRef" to check if the power lines could be seen a little thinner, but the fact is that with this code they improve somewhat compared to how they originally look.

EDIT: Phew, this is more complicated than it seems; I just saw that the results appear to vary depending on the layout... 🫤
 
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Everything's fine on my end... It must be something related to the CSP or PPF versions (CSP 0.3.0-p361, Pure gamma 3.27 and pureHDR filter on my system, at the moment).
I have no problems with shin's Detroit 1982 / 3 version but the later iterations suffer from the same fate, horrible FPS loss when tunnel lights are on.

And weirdly enough I can race at night at Marina Bay or LV without encountering said FPS losses despite these tracks being more 'modern'.

I give up.
 
I have no problems with shin's Detroit 1982 / 3 version but the later iterations suffer from the same fate, horrible FPS loss when tunnel lights are on.

And weirdly enough I can race at night at Marina Bay or LV without encountering said FPS losses despite these tracks being more 'modern'.

I give up.
Well, you know: Assetto Corsa and its Charming Mysteries™... 🙄
 
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