Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 156,704 comments
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Okay My previous post got deleted, so for those who still wanna check it out, It's Now on OverTake. Get it there

Or Originally
Reason why I didn't post it here well I tried, and I got the message saying file is too large.

EDIT: I managed to upload it here ON GTplanet. https://www.gtplanet.net/forum/down...-6-k4m700-swap-real-build-assetto-corsa.7677/

Sorry for posting in the wrong section previously. I'm still new here and didn't know.
 

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I think I ditched the Guerilla one because it has a sequential shifter and is encrypted so that I can't change it to H-pattern. And the interior windscreen banner doesn't look very good. Other than that, it drives well.
Pretty sure I actually enabled shifter with the Guerilla one by editing it, it was not encrypted, at least not originally. IIRC they also changed it in the later version to H-shifter.

Trying the F302 and Guerilla and I think the blackbolt one, subjective feel wise doesn't seem that different car to car to have a preference, F302 was too fast initially but that was fixed. No one made any skins for the Guerilla car though.
 
Legion has deleted its blog...😨
I have every single car he uploaded onto the blog & the G-Drive. I'll upload them onto here on the download section later tonight for an permanent new residence. Only thing i DONT have are any and all tracks he might have ported.

Just need to go trough them and sort them out accordingly :)
 
Last edited:
I have every single car he uploaded onto the blog & the G-Drive. I'll upload them onto here on the download section later tonight for an permanent new residence. Only thing i DONT have are any and all tracks he might have ported.

Just need to go trough them and sort them out accordingly :)
Thank you very much, your material is very valuable in my opinion. 🙏
 
you are correct with the ACF, Gue and F302 M3 GTR being 2004 spec (also known as the "Version 3") black bolt has been the only person to do the "Version 1" of the M3 GTR (aka the 2001 spec) nobody has done the "Version 2" aka the PTG package
Apart from the ALMS restrictor (444bhp), and the Euro unrestricted (500bhp) power numbers, what are the distinguishing features between "Version 1", "Version 2" and "Version 3", if you have a list? Or in your head or whatever 😊 Ta.
 
you are correct with the ACF, Gue and F302 M3 GTR being 2004 spec (also known as the "Version 3") black bolt has been the only person to do the "Version 1" of the M3 GTR (aka the 2001 spec) nobody has done the "Version 2" aka the PTG package
This earlier 2001 GTR2 conversion has the variances between 1(Schnitzer) and 2(PTG), mainly in the bumpers and roof vents:
preview.webp

2001 ALMS Schnitzer

preview.webp

2001 Euro part of ALMS Schnitzer

preview.webp

2001 PTG early type

preview.webp

2001 PTG late type
 
I cannot see anybody going to the trouble of doing all these variants of this BMW.

the most we can hope for is somebody does a single wiper conversion on black bolts and maps the headlights (won't look right without it imo)..........this can be "version 1" and the others (pick your choice) can be version 3.


or take bits from black bolts and integrate them into 1 of the other versions so we can have the early or late in 1 model. Kind of the same thing that zin5ki did with the venturi.............

it is pretty cool to have the car have its correct body parts depending on what livery/year you pick............saves 3 different versions of essentially the same car.
 
BMW M3 E46 GTR - V8SC LIQUIMOLY #97

V8SC classic livery to fill the grid - enjoy!
bmw m3 gtr__V8SC-LM_1.webp

bmw m3 gtr__V8SC-LM_2.webp

bmw m3 gtr__V8SC-LM_3.webp

bmw m3 gtr__V8SC-LM_4.webp


Edit: Forgot to include file <number.dds>, I.E. a blank file to rid of the default-number appearing in the rear window... Come to think about it - also forgot to include it to other V8SC liveries.

Copy this file from the 'Playstation' skin-folder & paste it into the V8SC livery folders - thanks!
 
Last edited:
Pretty sure I actually enabled shifter with the Guerilla one by editing it, it was not encrypted, at least not originally. IIRC they also changed it in the later version to H-shifter.

Trying the F302 and Guerilla and I think the blackbolt one, subjective feel wise doesn't seem that different car to car to have a preference, F302 was too fast initially but that was fixed. No one made any skins for the Guerilla car though.
That kind of rings a bell. Maybe I have installed an old version. This I will check.
 
This earlier 2001 GTR2 conversion has the variances between 1(Schnitzer) and 2(PTG), mainly in the bumpers and roof vents:
View attachment 1555868
2001 ALMS Schnitzer

View attachment 1555869
2001 Euro part of ALMS Schnitzer

View attachment 1555870
2001 PTG early type

View attachment 1555871
2001 PTG late type
and you forgot that the vanilla content has the 3 aswell due to it being 2004/2005 season from spa 24

edit: dare i'd say GTR with mods is the only game to have all 3 "Versions" of the M3 GTR in 1 game.

edit 2: to answer you question @andrevr - V1 doesn't have a little vent on the roof and has the split front bumper, the V1 is more well known from NFS. V2 is the PTG (which raced the same year as the V1), That one has a more curved front split than the V1 (as fullnoise has shown) as well as the vent on the roof of the car. V3 is a mix between V1 and V2 with no roof vent and the curved front bumper but more smoother when it comes to the vents in comparison to the 1 and 2. (in AC the Version 1 and Version 3 are the more well known releases, Version 2 wise the best one I know so far is Forza having a V2 model)

for pictures in real life:
this is the V1.
1786036644297.webp


V2 aka the PTG
1786036714868.webp


and the V3
1786036796331.webp
 
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No mention at all about the crackling audio being fixed, and I instantly get a >99% CPU occupancy warning.
Hard pass.
I'm still stuck at 2.8 🦕 tried 2.11 and 3.0 Both had a weird bug where the car was not touching the ground anymore and sliding backwards before you click drive, combined with worse force feedback so I reverted back to 2.8. Anybody experienced similar issues or can suggest a stable CSP 3x version to try? Thank you.
 
I'm still stuck at 2.8 🦕 tried 2.11 and 3.0 Both had a weird bug where the car was not touching the ground anymore and sliding backwards before you click drive, combined with worse force feedback so I reverted back to 2.8. Anybody experienced similar issues or can suggest a stable CSP 3x version to try? Thank you.
have you tried to disable this?
(and "New KN5 Loader" thingie)
1786079404798.webp
 
Horizon Life Menu HUD for Assetto Corsa v0.1

Horizon Life Menu HUD.webp


Just a general query to the community...
Has anyone tried this app?? What's your experience been like??
Thumbs UP / DOWN??

Description
🏁 HORIZON LIFE HUD
The all-in-one in-game menu for Assetto Corsa (CSP)

Customize your car, take control of your session, and explore the map — all in real time, without ever leaving the track.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📖 OVERVIEW
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Horizon Life HUD is a complete, polished interface for Assetto Corsa (via Custom Shaders Patch), inspired by the world of Forza Horizon. It brings EVERYTHING you need during a session into one smooth menu: deep car customization, weather and time control, graphics and audio settings, an interactive map with teleport, traffic management, and much more.

No more digging through the game's menus — just one key (F9), clear tab navigation, and every setting applies instantly while you drive. All your customizations are saved per car.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎨 CAR CUSTOMIZATION — the heart of the app
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🖌️ PAINT
• Part-by-part selection: hover over the car (yellow outline) and click to pick a part (blue outline that stays until you apply).
• Intuitive color picker (hue + shade).
• 6 finishes: Glossy, Metallic (flakes), Matte, Satin, Candy, Chrome.
• Advanced per-part material settings: ambient, diffuse, specular
intensity and sharpness.
• Palette: save up to 12 colors and reload them in one click.
• Reusable paint presets — even across different cars.

🛞 WHEELS
• Choose rims from a built-in library.
• Apply them to all 4 wheels, front only, or rear only.
• Tune front and rear independently, LIVE (no reload):
– Scale (size): 0.50x to 1.50x
– Offset: -10 to +10 cm
– Camber: -8° to +8°
• Each slider has a center "detent" that snaps to the default value —
easy to reset.

🪽 SPOILER / ACCESSORY
• Mount the spoiler of your choice from a library.
• Position it freely: height, length, scale.
• Remove it in one click.

💡 NEON (underglow)
• Fully adjustable underglow lighting.
• 8 animation modes: static, pulse, RGB cycle, chase effects, flow,
police, dual-color…
• Adjust animation speed, base glow, brightness and position
(front / rear / sides).
• Primary + secondary color, with expert settings saved per car.

💾 PRESETS & RESET
• Save a COMPLETE setup (paint + wheels + spoiler + neon) and reapply it in one click.
• "Reset everything" button to start fresh.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🌦️ WEATHER, TIME & ATMOSPHERE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

• Free time of day (0 → 24 h), rain and road wetness (0–100%).
• Wind: speed (0–100 km/h) and direction (0–359°).
• Ambient and road temperatures.
• Custom skydomes for day, sunset and night — the sky switches
automatically with the time, and the sun aligns to it on its own.
• Weather presets applied in one click.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚙️ GRAPHICS & AUDIO — tuned from inside the game
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🖥️ GRAPHICS
• Access the game's real settings without leaving the track: anisotropic filtering, world detail, shadows (up to 8192 px), render distance (up to 5000 m), post-process quality, glare, depth of field, texture sharpness, heat shimmer, sun rays…
• Pick your post-process image filter with a built-in search bar.
• Values are pre-filled with YOUR current settings when you open it.

🔊 AUDIO
• Adjustable volume for each source: engine (exterior / interior), wind, turbo, rev limiter, backfire, gearbox, transmission, horn.
• "Reset to default" and "mute everything" buttons.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🗺️ MAP, NAVIGATION & TELEPORT
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

• Interactive track map: zoom, pan, and auto-follow your car.
• One-click teleport to defined points — works on online servers too.
• See your position, free camera, other players and traffic on the map.
• Player list in multiplayer, with search.
• HorizonLifeNav: compass and mini-map in dedicated windows you can toggle separately.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🚦 TRAFFIC (TrafficTool integration)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

For TrafficTool users, control traffic straight from the HUD, with the
live state shown in real time:
• Car count (up to 250) and density (light / normal / heavy).
• Options: replay mode, police chases, crash physics, pedestrians,
race cars, extra vehicles.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🔧 HANDY EXTRAS
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• Adjust tyre temperature and fuel level on the fly.
• Instant car repair (damage reset).
• Colored tyre smoke (any color, or match your paint).
• Car "extra" switches and in-game app management.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✨ BUILT TO BE SIMPLE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

• Instant open with F9; on launch, only the tab bar appears — one click unfolds the page you want.
• Clean, smooth navigation and a resizable window.
• Every setting applies in real time and is saved per car.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
❤️ Join the project and take your Assetto Corsa sessions to the next level. Your support makes development possible and unlocks even more features to come. Thank you! 🏁
 
Last edited:
Horizon Life Menu HUD for Assetto Corsa v0.1

View attachment 1556098

Just a general query to the community...
Has anyone tried this app?? What's your experience been like??
Thumbs UP / DOWN??

Description
🏁 HORIZON LIFE HUD
The all-in-one in-game menu for Assetto Corsa (CSP)

Customize your car, take control of your session, and explore the map — all in real time, without ever leaving the track.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📖 OVERVIEW
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Horizon Life HUD is a complete, polished interface for Assetto Corsa (via Custom Shaders Patch), inspired by the world of Forza Horizon. It brings EVERYTHING you need during a session into one smooth menu: deep car customization, weather and time control, graphics and audio settings, an interactive map with teleport, traffic management, and much more.

No more digging through the game's menus — just one key (F9), clear tab navigation, and every setting applies instantly while you drive. All your customizations are saved per car.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎨 CAR CUSTOMIZATION — the heart of the app
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🖌️ PAINT
• Part-by-part selection: hover over the car (yellow outline) and click to pick a part (blue outline that stays until you apply).
• Intuitive color picker (hue + shade).
• 6 finishes: Glossy, Metallic (flakes), Matte, Satin, Candy, Chrome.
• Advanced per-part material settings: ambient, diffuse, specular
intensity and sharpness.
• Palette: save up to 12 colors and reload them in one click.
• Reusable paint presets — even across different cars.

🛞 WHEELS
• Choose rims from a built-in library.
• Apply them to all 4 wheels, front only, or rear only.
• Tune front and rear independently, LIVE (no reload):
– Scale (size): 0.50x to 1.50x
– Offset: -10 to +10 cm
– Camber: -8° to +8°
• Each slider has a center "detent" that snaps to the default value —
easy to reset.

🪽 SPOILER / ACCESSORY
• Mount the spoiler of your choice from a library.
• Position it freely: height, length, scale.
• Remove it in one click.

💡 NEON (underglow)
• Fully adjustable underglow lighting.
• 8 animation modes: static, pulse, RGB cycle, chase effects, flow,
police, dual-color…
• Adjust animation speed, base glow, brightness and position
(front / rear / sides).
• Primary + secondary color, with expert settings saved per car.

💾 PRESETS & RESET
• Save a COMPLETE setup (paint + wheels + spoiler + neon) and reapply it in one click.
• "Reset everything" button to start fresh.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🌦️ WEATHER, TIME & ATMOSPHERE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

• Free time of day (0 → 24 h), rain and road wetness (0–100%).
• Wind: speed (0–100 km/h) and direction (0–359°).
• Ambient and road temperatures.
• Custom skydomes for day, sunset and night — the sky switches
automatically with the time, and the sun aligns to it on its own.
• Weather presets applied in one click.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚙️ GRAPHICS & AUDIO — tuned from inside the game
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🖥️ GRAPHICS
• Access the game's real settings without leaving the track: anisotropic filtering, world detail, shadows (up to 8192 px), render distance (up to 5000 m), post-process quality, glare, depth of field, texture sharpness, heat shimmer, sun rays…
• Pick your post-process image filter with a built-in search bar.
• Values are pre-filled with YOUR current settings when you open it.

🔊 AUDIO
• Adjustable volume for each source: engine (exterior / interior), wind, turbo, rev limiter, backfire, gearbox, transmission, horn.
• "Reset to default" and "mute everything" buttons.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🗺️ MAP, NAVIGATION & TELEPORT
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

• Interactive track map: zoom, pan, and auto-follow your car.
• One-click teleport to defined points — works on online servers too.
• See your position, free camera, other players and traffic on the map.
• Player list in multiplayer, with search.
• HorizonLifeNav: compass and mini-map in dedicated windows you can toggle separately.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🚦 TRAFFIC (TrafficTool integration)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

For TrafficTool users, control traffic straight from the HUD, with the
live state shown in real time:
• Car count (up to 250) and density (light / normal / heavy).
• Options: replay mode, police chases, crash physics, pedestrians,
race cars, extra vehicles.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🔧 HANDY EXTRAS
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
• Adjust tyre temperature and fuel level on the fly.
• Instant car repair (damage reset).
• Colored tyre smoke (any color, or match your paint).
• Car "extra" switches and in-game app management.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✨ BUILT TO BE SIMPLE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

• Instant open with F9; on launch, only the tab bar appears — one click unfolds the page you want.
• Clean, smooth navigation and a resizable window.
• Every setting applies in real time and is saved per car.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
❤️ Join the project and take your Assetto Corsa sessions to the next level. Your support makes development possible and unlocks even more features to come. Thank you! 🏁
Seems like AI slop
 
Horizon Life Menu HUD for Assetto Corsa v0.1

View attachment 1556098

Just a general query to the community...
Has anyone tried this app?? What's your experience been like??
Thumbs UP / DOWN??

Description
🏁 HORIZON LIFE HUD
The all-in-one in-game menu for Assetto Corsa (CSP)

Customize your car, take control of your session, and explore the map — all in real time, without ever leaving the track.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📖 OVERVIEW
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Horizon Life HUD is a complete, polished interface for Assetto Corsa (via Custom Shaders Patch), inspired by the world of Forza Horizon. It brings EVERYTHING you need during a session into one smooth menu: deep car customization, weather and time control, graphics and audio settings, an interactive map with teleport, traffic management, and much more.

No more digging through the game's menus — just one key (F9), clear tab navigation, and every setting applies instantly while you drive. All your customizations are saved per car.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎨 CAR CUSTOMIZATION — the heart of the app
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🖌️ PAINT
• Part-by-part selection: hover over the car (yellow outline) and click to pick a part (blue outline that stays until you apply).
• Intuitive color picker (hue + shade).
• 6 finishes: Glossy, Metallic (flakes), Matte, Satin, Candy, Chrome.
• Advanced per-part material settings: ambient, diffuse, specular
intensity and sharpness.
• Palette: save up to 12 colors and reload them in one click.
• Reusable paint presets — even across different cars.

🛞 WHEELS
• Choose rims from a built-in library.
• Apply them to all 4 wheels, front only, or rear only.
• Tune front and rear independently, LIVE (no reload):
– Scale (size): 0.50x to 1.50x
– Offset: -10 to +10 cm
– Camber: -8° to +8°
• Each slider has a center "detent" that snaps to the default value —
easy to reset.

🪽 SPOILER / ACCESSORY
• Mount the spoiler of your choice from a library.
• Position it freely: height, length, scale.
• Remove it in one click.

💡 NEON (underglow)
• Fully adjustable underglow lighting.
• 8 animation modes: static, pulse, RGB cycle, chase effects, flow,
police, dual-color…
• Adjust animation speed, base glow, brightness and position
(front / rear / sides).
• Primary + secondary color, with expert settings saved per car.

💾 PRESETS & RESET
• Save a COMPLETE setup (paint + wheels + spoiler + neon) and reapply it in one click.
• "Reset everything" button to start fresh.

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🌦️ WEATHER, TIME & ATMOSPHERE
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• Free time of day (0 → 24 h), rain and road wetness (0–100%).
• Wind: speed (0–100 km/h) and direction (0–359°).
• Ambient and road temperatures.
• Custom skydomes for day, sunset and night — the sky switches
automatically with the time, and the sun aligns to it on its own.
• Weather presets applied in one click.

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⚙️ GRAPHICS & AUDIO — tuned from inside the game
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🖥️ GRAPHICS
• Access the game's real settings without leaving the track: anisotropic filtering, world detail, shadows (up to 8192 px), render distance (up to 5000 m), post-process quality, glare, depth of field, texture sharpness, heat shimmer, sun rays…
• Pick your post-process image filter with a built-in search bar.
• Values are pre-filled with YOUR current settings when you open it.

🔊 AUDIO
• Adjustable volume for each source: engine (exterior / interior), wind, turbo, rev limiter, backfire, gearbox, transmission, horn.
• "Reset to default" and "mute everything" buttons.

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🗺️ MAP, NAVIGATION & TELEPORT
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• Interactive track map: zoom, pan, and auto-follow your car.
• One-click teleport to defined points — works on online servers too.
• See your position, free camera, other players and traffic on the map.
• Player list in multiplayer, with search.
• HorizonLifeNav: compass and mini-map in dedicated windows you can toggle separately.

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🚦 TRAFFIC (TrafficTool integration)
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For TrafficTool users, control traffic straight from the HUD, with the
live state shown in real time:
• Car count (up to 250) and density (light / normal / heavy).
• Options: replay mode, police chases, crash physics, pedestrians,
race cars, extra vehicles.

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🔧 HANDY EXTRAS
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• Adjust tyre temperature and fuel level on the fly.
• Instant car repair (damage reset).
• Colored tyre smoke (any color, or match your paint).
• Car "extra" switches and in-game app management.

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✨ BUILT TO BE SIMPLE
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• Instant open with F9; on launch, only the tab bar appears — one click unfolds the page you want.
• Clean, smooth navigation and a resizable window.
• Every setting applies in real time and is saved per car.

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❤️ Join the project and take your Assetto Corsa sessions to the next level. Your support makes development possible and unlocks even more features to come. Thank you! 🏁
I was curious, because it looked crazy in the ad, but actually again all those new crazy things are vibe coding!
Or there are really crazy devs now which can write very great autistic-like structured code where all tabs are perfect and every thing is superb commented, but the result is then just **** performance-wise:
1786094992488.webp


I mean how can you code such big project with all those features, but the memory goes crazy. So i have the feel this is vibe coded and the "coder" itself did not look in the debug stats and see what happens there.

BTW Pure is off so it does not have any interaction.

The idea is great, but the implementation is not done by a human! And it's not coded by a human if you are using a promt and let do all the things by an averaging technology. So at least there must be steps to proof this and debug it. But then again, who should read the code if you don't understand it?!
 
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Seems like AI slop
Being unfamiliar with the 'AI Slop' response, just looked it up and got this (see below), for those that also haven't heard of it...

Have only used digital AI for Google research... and have zero interest on all else to do with it.

The type of AI I'll stick to is 'Actual Intelligence' (humour).

So, I take from your response that you've not used the app.
Will give it a whirl over the weekend if time allows.

Definition:
AI slop, also called slop content or simply slop, is digital material created using generative AI tools—including text, images, audio, and video—that is perceived as low-effort, repetitive, or lacking meaningful substance. It is often produced in bulk to exploit the attention economy, monetize social media, or gain visibility online, rather than to provide value or insight.

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Thanks for your response @Peter Boese - also had to look up 'Vibe Coding'...

Definition:
Vibe coding is an AI‑assisted software development method—coined by Andrej Karpathy in 2025—where you describe what you want in natural language and the AI generates, edits, and refines the code for you. It shifts the developer’s role from writing syntax to guiding, reviewing, and iterating on AI‑produced output.
 
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