do you guys think polyphony and turn 10 could ever collaborate?

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I was speaking in generalities about the pc gaming hardware and new games released.

Simple point is in regards to a PC game, is that game developers would probably want to release a game on a console versus PC. More people will buy console games versus PC games. Therefore more money for the developer.

Except that by game developers, you actually mean publishers. Yes, more people buy the console version of games than the PC version (looking at cross-platform games on the whole; although DX:HR and BF3 were interesting, as will Skyrim be) but to cut out that part of the market totally is frankly foolish (especially given Valve's recent success in Russia). The lesson given there is: you're doing it wrong.

Some publishers are realising this, and are starting to reinvigorate their PC plans, others (Ubisoft...) seem to be desperately trying to rid themselves of the PC market by dumping all over PC gamers with practically every release.


Does anyone else remember the rumoured PC port / version of GT that surfaced sometime after the announcement of GT 2000?
 
But the difference is a decent case and PSU can last several generations. My PSU has a 5 year warranty, for instance, and an expected lifetime of thirty years (God knows how they tested that...). My monitors also transcend upgrades happily; and they're cheaper (and better for gaming) than TVs. Ironically, thanks to the consoles, the current spread of game-able hardware is vast, meaning very old hardware can still run modern games to some extent. I personally upgrade every four years, but I use my PC for all sorts of things besides gaming.
A decent PSU and Case will cost you more than a PS3 and a 360 combined.
However, cause a pc has more function and the majority of them arent gaming, you will upgrade it ....e.x. i use photoshop/illustrator/indesign etc etc in some point i will have to upgrade it, but cause i will make my work faster and easier, not for a game fgs.....
If sony or ms tells me that i have to buy an upgrade just for a game i wont, cause it is ridiculous.
Current hardware still cannot run Crysis "maxed-out" (so, 3x 2560x1600 or more) at 60Hz without resorting to multi-processor solutions. My current build can run it at 720p comfortably (> 60Hz), though, and that was a generation or two behind in 2008. That's more than can be said about the consoles, which actually use the newer, optimised CryEngine 3. (Note that Crysis Warhead brought performance improvements to the PC and still used CryEngine 2.)
and i repeat that consoles are using 2005's technology with less ram than my toaster. You were expecting different results?

Your average current mainstream computer, still capable of whipping the arse off a PS3, would probably consume more energy than a slim (which requires half the power of a fat) in games, excluding speakers and monitor / TV in both cases - at idle they'd be comparable, however. PCs are pushing the boundaries of energy efficiency in terms of "performance per Watt" far more than the consoles are, simply because the upgrades come faster, and far more PCs are sold than consoles for a wider range of tasks, e.g. server farms etc.
My point was that if lets say sony wanted to release a beast that after 7-8 would be still in top form, would have to release a machine with 1000w PSU (back in 2006) who would want a console that burns at 1000watts?

If you remember ps3 when was first introduced had 6xusb. 2xHDMI (in theory it would be able to output 1080p in 2 TVs simultaneously) 2xoptical outputs, 2xLan etc etc....Eventually sony released a console with final price at 660euros; and sales werent that good.... just imagine if they have released it with the above specs..... PS3 would be dead for good.

My first computer was a ZX-Spectrum; it used a command-line interface; I was eight. How hard is it to type a few words to run a game, let alone click on something? Simplicity isn't the issue, compatibility is. More and more games are buggy on release because of random incompatibilities. Interestingly, consoles are suffering bugs more now, too, and some of the varied joys of PC games such as updates, DLC, day one patches, bugs / features inconsistent across hardware, installation requirements, limited hard-drive space (hence data-management) etc. Contrast this to a lack of flexibility in both hardware and software as compared with a PC, including mods, multi-tasking etc. and it seems the consoles are inheriting a limited selection of the advantages, as well as some of the disadvantages of PCs, blurring the line somewhat.
My first PC was an amstrad 6128 run"/cat etc, so?
Consoles (cause i had almost all consoles from gen 1) always were as simple as possible.
e.x. with 2 clicks you are in GT5, 1st click PS button, 2nd click (X) boots GT5. If they weren't that simple they wouldn't be consoles.
Also, You dont need to have any knowledge at all to set up a console or to do anything with a console.
Forget about the kids, some people arent familiar with technology or they dont know anything about it, they even find hard how to set up a mobile phone, but from a companies perspective you design your console so anyone can use it.

About bugs (at least in games), IMO The problem starts from the publishers and the dev's to get the game on selves asap...........
They release the damn thing and if there is an issue >> users will find out >> they will get feedback from forums/e-mails >> release an update ... problem solved.
why spend money and time testing? when you can do it for free?
 
sdf
A decent PSU and Case will cost you more than a PS3 and a 360 combined.
However, cause a pc has more function and the majority of them arent gaming, you will upgrade it ....e.x. i use photoshop/illustrator/indesign etc etc in some point i will have to upgrade it, but cause i will make my work faster and easier, not for a game fgs.....
If sony or ms tells me that i have to buy an upgrade just for a game i wont, cause it is ridiculous.

I could buy my PSU and case four times over for that price, and that would be considered lavish by some.
I perform computationally expensive tasks like FEM analysis et al. along with other floating-point heavy computation (audio) and I game on the same machine, so I make the best use of its now comparatively meagre hardware. As I said, four years is the update interval I use, staying about two (sub-) generations behind the curve anyway. You oughtn't buy the best on offer, because it's deliberately overpriced.
sdf
and i repeat that consoles are using 2005's technology with less ram than my toaster. You were expecting different results?

No, just pointing out that the fact that Crysis (released in Nov. 2007) is such a system hog is because the engine isn't multi-thread optimised, and the game requires a lot of CPU power, also the whole idea of "maxed out" is pretty infantile. Crysis 2 looks better and runs better on the same hardware.
The consoles were using graphics tech that followed about a year later in the PC market; the "CPU"s are still pretty bespoke and unlike anything in a PC - that is, they were cutting edge, unlike my PC at that time (an Athlon XP 3000 and Radeon 9600 XT with DDR 400 memory :lol:).
Also: negative quantities of memory?

sdf
My point was that if lets say sony wanted to release a beast that after 7-8 would be still in top form, would have to release a machine with 1000w PSU (back in 2006) who would want a console that burns at 1000watts?

If you remember ps3 when was first introduced had 6xusb. 2xHDMI (in theory it would be able to output 1080p in 2 TVs simultaneously) 2xoptical outputs, 2xLan etc etc....Eventually sony released a console with final price at 660euros; and sales werent that good.... just imagine if they have released it with the above specs..... PS3 would be dead for good.

I don't understand how Sony could travel through time and acquire the manufacturing processes, materials knowledge etc. to even be able to produce something that could be considered "best" for that length of time. You can't just add more power; CPUs are already running with heat densities in excess of that found in a nuclear reactor! Obsolescence is a fact of the computing hardware industry, and yet it continues on and, if anything, the hardware requirements for playing games on a PC is actually becoming more stable, largely thanks to cross-platform and console-focused games production and the rise of so-called "casual gaming".

sdf
My first PC was an amstrad 6128 run"/cat etc, so?
Consoles (cause i had almost all consoles from gen 1) always were as simple as possible.
e.x. with 2 clicks you are in GT5, 1st click PS button, 2nd click (X) boots GT5. If they weren't that simple they wouldn't be consoles.
Also, You dont need to have any knowledge at all to set up a console or to do anything with a console.
Forget about the kids, some people arent familiar with technology or they dont know anything about it, they even find hard how to set up a mobile phone, but from a companies perspective you design your console so anyone can use it.

PC gaming is exactly as you describe; in reality, on a shared PS3, you have to select a user first, wait for the XMB to load, then scroll to the game and select it (assuming you've put it in the drive if necessary and there are no updates "required"). On a PC this process is identical nowadays, assuming the publishers and devs don't shovel all manner of multi-layered DRM into the game.

You'd also recall, then, that some early consoles had extraneous hardware released and even different basic configurations during their lifetimes, meaning that some games couldn't be played on all hardware of a specific generation from the same manufacturer (now all we have is Move, Kinect and Wii Motion Plus, thankfully, although the X360 slim's flash memory is causing minor issues). The fact that you can remember back that far may be obscuring your view of the present somewhat, I feel, especially if you don't play games on a PC.

Generally, gaming is becoming more "streamlined" overall. If you already have a high powered PC (i.e. above budget-level) it's fine for gaming on. If you absolutely, positively must have the best graphics, or what have you, then yes you're going to get stuck in a perpetual chase for the newest and best (and ridiculously overpriced) hardware. For most of us PC gamers, though, it doesn't work out like that at all in reality, and a given build can last well enough to be considered good value given the overall flexibility of the setup (I bet those people still running otherOS on their PS3's are loving it) and the savings made on cheaper games :dopey:

sdf
About bugs (at least in games), IMO The problem starts from the publishers and the dev's to get the game on selves asap...........
They release the damn thing and if there is an issue >> users will find out >> they will get feedback from forums/e-mails >> release an update ... problem solved.
why spend money and time testing? when you can do it for free?

That more games are releasing with bugs is testament to their ever increasing base complexity, and the ever increasing focus on making an ever increasing profit, which may cause the publishers to force skimping on QA and testing.
It isn't, however, acceptable by any means, on any platform, to release a bug-ridden mess to paying customers. Understandable in some cases, sure, but it shouldn't be the norm, and it's deplorable that you think it acceptable to use paying customers as beta testers without the express admission by the devs / pubs of such.
 
I was speaking in generalities about the pc gaming hardware and new games released.

Simple point is in regards to a PC game, is that game developers would probably want to release a game on a console versus PC. More people will buy console games versus PC games. Therefore more money for the developer.
As far as hardware specs, console racing titles also suffer because of the console hardware limitations. A good recent example would be PS3 version of F1 2011.
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As far as price of X360/Ps3 vs PC , now you get a lot more for your money on the PC as the HD console hardware are very dated. ( A mid-range GPU can run three 1080p screens better that HD console run one 720p screen. Thus triple screen PC is a lot cheaper than running triples on console.)
 
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