Gran Turismo 7 “Power Pack” Paid DLC Now Available: New Races Including Endurance Events, Qualifying, and “Sophy 3.0”

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What do you expect the Power Pack DLC will cost?


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Have you done the licenses? have you gold them yet ?
Have you done the circuit experiences ? Have you gold them yet ?
Have you done some of the missions?
Have you completed most of all the races in the World Circuits? You would serve yourself well to be first in all, if not most of these races.
Have you tried all the OTT and get the lowest time you can and the most reward for yourself?

Kaz and PD have given you so many opportunities to learn and to improve yourself, before getting to the PP.

Although possible, but The PP is not meant to be started by anyone, you are supposed to know how to drive first before getting there.

If you have done everything above, then I don't know whSt else to say....

Good luck.

Edit:
It's all about timing, the right timing....
It is not easy, but Anyone can do it, you just have to apply yourself more diligently, then it really will not seem that hard after all.
You're 💯 correct

There are way too many foundational things I haven't completed
 
Just did the first DTM challenge at Sardegna B and yikes, P1 and P2 do not mess around. I was 2 seconds ahead of P4 while P2 and P1 were 20-25 seconds ahead of me and that's with the No-Chili Alfa Romeo 155 Race car.

They were virtually impossible for anyone human to keep up with.
Just gotta learn the track better. Spend time in the practice session and slowly you'll find what works and what don't, and hopefully be able to shave off time. I started with the green branch and that was the first decent race. After you pass Gallo though, he stays behind and doesn't put up a fight. What was cool in that race is that the slow cars become traffic on the last laps.
 
Just gotta learn the track better. Spend time in the practice session and slowly you'll find what works and what don't, and hopefully be able to shave off time. I started with the green branch and that was the first decent race. After you pass Gallo though, he stays behind and doesn't put up a fight. What was cool in that race is that the slow cars become traffic on the last laps.
I agree. My problem is that tight racing events make me start to shake due to intense stress. I can't seem to get comfortable in a difficult situation.
 
You can catch them! What works for me in that track is to abuse the camber in some of the elevated turns, and remember not to overdrive and let the car roll a bit before accelerating. Some turns you must attack pretty aggressively, but most of them it's ok to coast for a bit.

The Alsace GTI race is too artificially stupid. I tried with the two peppers Abarth but that thing takes forever to get going. Hizal's golf is a rocket in the straights. I know it's beatable, but I need to dedicate some time to it.
 
You're 💯 correct

There are way too many foundational things I haven't completed
My Friend I have a team with one A driver and pretty much all B drivers, they do decent in sports mode. Sophy is whooping them and me! If I do a pepper 🌶️ race I have to do a little practice session so I can come to grips with the car. You can’t mess around with qualifying either gotta hit your lap. Take your time and enjoy the process what I can guarantee you is, you will become a faster/better driver.
 
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The "bump drafting" at the Daytona tri-oval threw me off. I chose the 🌶️🌶️ Corvette (I did notice better specs than the no-pepper Mustang but I assumed maybe the top speed is lower). I quickly took the lead from 5th thanks to slipstream. After that, I was confused the whole race. Sophy wouldn’t bump draft, barely used slipstream, and when I tried to tow them, they could overtake but would immediately drop back when I used their slipstream to get ahead.

By lap 5, my wife, who only plays games like Zelda, Astro Bot, and Hogwarts Legacy, took the controller. After a brief struggle with the steering, she settled in, and held the lead for the remaining 10 laps. No weaving, no contact, just driving. And she still won.

I have not done all the PP events yet but this was my least favorite race, worse than rally/snow tracks which I hate with a passion.
 
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The "bump drafting" at the Daytona tri-oval threw me off. I chose the 🌶️🌶️ Corvette (I did notice better specs than the no-pepper Mustang but I assumed maybe the top speed is lower). I quickly took the lead from 5th thanks to slipstream. After that, I was confused the whole race. Sophy wouldn’t bump draft, barely used slipstream, and when I tried to tow them, they could overtake but would immediately drop back when I used their slipstream to get ahead.

By lap 5, my wife, who only plays games like Zelda, Astro Bot, and Hogwarts Legacy, took the controller. After a brief struggle with the steering, she settled in, and held the lead for the remaining 10 laps. No weaving, no contact, just driving. And she still won.

I have not done all the PP events yet but this was my least favorite race, worse than rally/snow tracks which I hate with a passion.
Have you done the Lambo at Deep Forest yet?....I did it earlier today and it's by far my least favorite race,finished 2nd .....there's no way i'm winning it. I'll eventually go back and try the pepper races later just to see what there like. :cheers:
 
Why do you need this ?

AI never cuts track limits...the only one who can do this are you...so if you think that is unfair, just stop doing it!
And I don't understand what that factor has to do with your personal race strategy plans...

I was giving a general example of how this DLC was rushed and poorly executed, and yes, the AI cuts off the racing line, especially in accidents they cause to each other and to the player..

And unless i'm mistaken, this DLC was designed for players who wanted a more realistic experience.
 
I was giving a general example of how this DLC was rushed and poorly executed, and yes, the AI cuts off the racing line, especially in accidents they cause to each other and to the player..

And unless i'm mistaken, this DLC was designed for players who wanted a more realistic experience.
From what Kaz said about the DLC, it’s more like he wanted to bring a realistic experience to the players. I feel it’s stemmed from making more awareness of the World Tour events by doing what they’ve done in adding those limited time races to the game.

If we go way back to his apology, these could have been the things he was talking about for players to be patient. He also mentioned adding endurance races. PD probably had a rethink since GT Sport. No doubt GT SOPHY were in those plans.

So, three years and nine months later this is what they’ve added. What it seems like they did anyway. I can, however, smell an interview with Kaz, about this DLC, not too far off. ;)
 
But didn't we have different levels of Sophy at some point? there was that purple Sophy which was the fastest. I wasn't able to experience it since I didn't have the ps5 at that moment.
They were different levels because they had different cars.
 




Right. Let's talk about Polyphony's incessant need to fabricate difficulty instead of just making their AI drivers actually give you a close contest.

After about the third time of having to do this tedious qualifier because the AI spins themselves and me out and absolutely panic when you try and bump draft them, I decided to see what is actually going on because Inostroza is getting the exact same lap times in that Mazda VGT which is slow in a straight line to begin with.


So I decided to get my quickest lap in by forcing Bonelli to the front of the pack and basically using him as my personal shopping cart to the front of the line. After that I skipped the session til we had just over 1 min left and sure enough Inostroza comes out.

So I hang back and we have the following video, just click the image and it should start playing it.

19b01b22b277-master_playlist by Automotive Buff, on Flickr


Alternate YouTube link because it's more intuitive:






Oh would you look at that, the qualifier session countdown ends and we are now on our final lap and it just so happens that that Mazda gained 300 hp and shed 600 lbs.

I am still drafting him and getting dusted. Not that it makes a lick of a difference because this race is literally brain dead; the AI don't understand the concept of the title of the race series... bump drafting. If they actually did, it would make for some honest to God fun.


And this is the theme of this DLC. Choosing what pepper your car is doesnt make a difference. The AI cheats, drives unorthodox lines, and will divebomb you any chance it gets.


Thank you, Polyphony. At least I got 5mil credits and some new cars for the price of just 5mil credits from the PS Store, but let's not open that can of worms now 🙃.
 
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I qualified with a 59.2 IIRc and doing 1:00-0:59s I think, race time 12:01.768

+5s gap with Miyazono, 3rd +18s, 4th +23s, 5th +23s, 6th +34s, 7th +46s and so on. Lapped the 3 last cars I think.

210k with CRB.
Miyazono is stupidly fast in some of the challenges like the FF at Willow, he is in another league compared to the rest, I accidentely ( seriously by accident though ) did a "Pursuit Immobilization Technique" and tailswept him into the shadow realm at the start :lol::lol:what got me the win eventually because, he was second fairly quick again :boggled:
 
It's clear to me that I'm the worst sim racer on this site

I started with the Hondas at Tokyo. I didn't know how to pick a starting branch

2 peppers impossible
1 pepper impossible
0 peppers still VERY hard for me. I think I qualified 8th and finished the race 8th

You are all very impressive for finding the PP to be easy
For Aliens - or Semi-Aliens - the Power Pack is certainly easy.

The single racing campaign isn't designed for them.

But if earthlings (like me) don't have a good understanding of the track, I'm sure I'll struggle a bit.

Tokyo is a good example. Tricky as hell.
I managed to get pole, but I didn't know we were going to standing start and I thought I'd get a penalty for a false start. So I lost first position and with a mistake on the second lap I lost two positions. I finished in P4, but I intend to redo it. ;)

One pepper, by the way.
 
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Miyazono is stupidly fast in some of the challenges like the FF at Willow, he is in another league compared to the rest, I accidentely ( seriously by accident though ) did a "Pursuit Immobilization Technique" and tailswept him into the shadow realm at the start :lol::lol:what got me the win eventually because, he was second fairly quick again :boggled:
That's because his Elantra N has more power than the entire grid. I chased him in the two pepper Elantra N (stock) and he has way more than 270 hp. He will dust you in the straights.

I did the same PIT maneuver, though mine was on purpose as he cut in front of me at the crown at Willow Springs. He was back in 2nd place and closed a 10 second gap I had to Gallo down to 4.5 seconds by the end of the last lap.

It's absurd. A clean race at Willow Springs is just a massively defensive race. You have to constantly keep him on the outside. I've only won that race in the Mazda Gr.4. The Dragon Trail I was able to win in the Honda because the AI can't navigate the chicane properly.

For Aliens - or Semi-Aliens - the Power Pack is certainly easy.

The single racing campaign isn't designed for them.

But if earthlings (like me) don't have a good understanding of the track, I'm sure I'll struggle a bit.
This is what really infuriates me about this DLC. Because it discourages a lot of people with how difficult they've made it and it's not even difficult because Sophy is so fast, it's because they cheat and fabricate difficulty.

It's absurd. If they spent more time working on the logic of Sophy 3.0 rather than trying to make it seem like the cars are so fast when in reality they're cheating, they would have made a genuinely fun DLC and AI to boot.


Sophy 2.0 was supper fun. This new one is not. And it's constantly one or two cars that are unfairly biased and they just drive off into the sunset.


I am a self-proclaimed Semi-Alien. I used to hang with the fastest drivers in Canada and I was on controller. When I got my wheel it went downhill because I had to relearn evrrything, but nonetheless. This DLC is a cakewalk but it has moments of unparalleled frustration due to fabricated difficulty, and that's a slap to the players' faces.
 
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After about the third time of having to do this tedious qualifier because the AI spins themselves and me out and absolutely panic when you try and bump draft them
This is the problem with a machine learned AI , in that it only knows the scenarios that was part of it's training, so bump drafting is likely one it's never encountered before, it also might not be compatible with Sophy's training because it's trained with sportsmanship in mind where it's penalized for crashing into others.

Another issue, Sophy is being trained against other AI's not humans, so there will be scenarios it doesn't know how to handle, because players do unpredictable things.

I hope that Sony AI/PD find a way to use human replay data (from this PP) and feed it back into the training to make a better version.
 
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I have super fun with this pack. Yesterday I did LeMans GT One race and had extremly good close racing with the leader. Usually I use middle car but for LeMans I took the easiest option because I love this CLK GTR so much :D

I made a video the best moments start from 5 minutes



EDIT: also… about drafting. This Mclaren on LeMans is doing it pretty well. I think that Sophy on Oval Daytona has some problems.
 
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That's because his Elantra N has more power than the entire grid. I chased him in the two pepper Elantra N (stock) and he has way more than 270 hp. He will dust you in the straights.

I did the same PIT maneuver, though mine was on purpose as he cut in front of me at the crown at Willow Springs. He was back in 2nd place and closed a 10 second gap I had to Gallo down to 4.5 seconds by the end of the last lap.

It's absurd. A clean race at Willow Springs is just a massively defensive race. You have to constantly keep him on the outside. I've only won that race in the Mazda Gr.4. The Dragon Trail I was able to win in the Honda because the AI can't navigate the chicane properly.
I don't know, man, I'm having fun with this Power Pack.

Right now I'm warming up for the American Muscles event in Laguna Seca. I'm a tenth from Inostroza and only five minutes left . I'm nervous for the qualifying. :D

One pepper.
 
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Shall I finish 31 SP event from regular game or leave it if Sophy 3.0 comes to base game?
 
I agree. My problem is that tight racing events make me start to shake due to intense stress. I can't seem to get comfortable in a difficult situation.
Similar to you I get stressed out / find it quite unpleasant over a long duration, might give it a miss on reflection (probably healthier). I like games that involve intense concentration over a short duration 3 minutes or so is my max for fighter pilot mode.
 
Oh would you look at that, the qualifier session countdown ends and we are now on our final lap and it just so happens that that Mazda gained 300 hp and shed 600 lbs.

I am still drafting him and getting dusted. Not that it makes a lick of a difference because this race is literally brain dead; the AI don't understand the concept of the title of the race series... bump drafting. If they actually did, it would make for some honest to God fun.


And this is the theme of this DLC. Choosing what pepper your car is doesnt make a difference. The AI cheats, drives unorthodox lines, and will divebomb you any chance it gets.


Thank you, Polyphony. At least I got 5mil credits and some new cars for the price of just 5mil credits from the PS Store, but let's not open that can of worms now 🙃.
That is DISGUSTING :yuck:
 
How is the difficulty of the PP races compared to the gt3 races in the base game? That’s the only series I struggle with, only having 1st in 2 races and all the others my position varies from 2nd to 7th to 11th. Usually play on Normal difficulty setting.
I struggle (or fail) to win some GT3 chili races in base game.

I only did the orange tree on PP, first 3 Civic races and the Hachiroku at Tsukuba.
For each Civic race I got pole position relatively easily. Getting a good start at the beginning of the race is another story (recently switched to MT) but with some TC cranked up just for the start I manage to avoid losing too much positions.

First and second Civic races where really manageable, with a bit of practice before to remember braking points and figure out the track (less than 10 laps), starting in pole I had no issues winning.
Third race at Suzuka was another story, got 2nd in quali, and had a hard time not losing the 3-4 first AIs, but when rain came, they slowed down and I was able to take 2nd place, after that I tried to keep up with Miyazono to no avail. But, there is a caveat, I am not fan of Suzuka and I am bad there, so that does not help.

The Hachiroku race at Tsukuba was a walk in the park, pole at my first full lap (not the outlap), good start on the grid, Miyazono went in the inside but after a few turns I was 1st and slowly distanced myself from him, until he was nowhere to be seen.

Did all those races with the easiest car.
Try the pepper 🌶️ race the one at Suzuka
I'd need to win it without pepper already... I said Tsukuba was easy, not Suzuka.
It's clear to me that I'm the worst sim racer on this site

I started with the Hondas at Tokyo. I didn't know how to pick a starting branch

2 peppers impossible
1 pepper impossible
0 peppers still VERY hard for me. I think I qualified 8th and finished the race 8th

You are all very impressive for finding the PP to be easy
Don't beat yourself on the head, take your time, it will come with practice. PP can be (from what I saw) tougher than base game, but I think that it is the purpose, propose a new challenge to players that know already the game well.

And for good players, it does not even seem very challenging, but the gap between an average player, a good one or even an alien is really wide. And if you only play solo, it is difficult to realize.
If you skip the practice and qualifying the game only gets easier not harder. Give it everything in practice in qualifying and you'll find the AI adapts and becomes faster with you.
I am still not 100% sure AI adapts to your pace. But I'd be happily proven wrong.
Have you done the licenses? have you gold them yet ?
Have you done the circuit experiences ? Have you gold them yet ?
Have you done some of the missions?
Have you completed most of all the races in the World Circuits? You would serve yourself well to be first in all, if not most of these races.
Have you tried all the OTT and get the lowest time you can and the most reward for yourself?
Not golded all licenses, and maybe not even bronzed all.
Not golded all CE, far from it.
Not done all missions and certainly not golded all.
Completed most events, but some I've never won them (some chili ones for example).
Do some OTT, even got some golds, but most of the time it is a struggle to reach gold.

But so far won 3/4 PP races on the first try, having qualified on pole easily.

Playing since game launch (minus two hyatuses) but not a lot of hours so there are plenty areas of the game I did not maxxed out. I have to chose between doing the weeklies, the online TT, a private lobby here and there, or completing the missions, CEs, licenses or even base game events that I did not won yet. I'd need to be on holidays and dedicate myself to the game to do all this.
You're 💯 correct

There are way too many foundational things I haven't completed
And they are not mandatory (but they help).
 
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Bought 20 D-Tuned(the name is funny as if the car is detuned, but it's more like Drift tuned, but it's pretty grippy.
I think D-Tuned might be a reference to Initial D. Or maybe Project D, the racing team from Initial D. That said, the car doesn't resemble any 86 in the show from memory.
I always thought it meant drift tuned originally, but I am sure I read somewhere that it actually is just a reference to Initial D and usually known as D-Spec, and is tuned for Touge driving style.
 
So, how do you know when you've reached the point in the endurance race where you can safely shut down the console without having to restart right from the beginning again? Is there some kind of image that gives you a clue or what? It all seems rather convoluted. Why not just have a save feature after a specified number of laps?
 
This is what really infuriates me about this DLC. Because it discourages a lot of people with how difficult they've made it and it's not even difficult because Sophy is so fast, it's because they cheat and fabricate difficulty.

It's absurd. If they spent more time working on the logic of Sophy 3.0 rather than trying to make it seem like the cars are so fast when in reality they're cheating, they would have made a genuinely fun DLC and AI to boot.


Sophy 2.0 was supper fun. This new one is not. And it's constantly one or two cars that are unfairly biased and they just drive off into the sunset.


I am a self-proclaimed Semi-Alien. I used to hang with the fastest drivers in Canada and I was on controller. When I got my wheel it went downhill because I had to relearn evrrything, but nonetheless. This DLC is a cakewalk but it has moments of unparalleled frustration due to fabricated difficulty, and that's a slap to the players' faces.
Just completed those FF challenges at Gardens and Big Willow last night, and this is all true. They're not on the same level as the cars the player is provided with, which makes this challenge more frustrating than enjoyable above all else.

Unless their intention was to have us treat the AI opponents like celebrities and we're just supposed to focus our enjoyment on having a good ol' clean race and not winning, then this isn't the way to do it. Not only are they lightning-fast through some sections (but completely suck at others) but the cars they're given have different tuning, which not only makes the competition unfair to some players but their behavior also instills really bad driving habits, especially if the goal is to win the race in 1st place.

I tried to race them clean, but with how they're programmed to divebomb you on the inside of every corner as if you're not there, sometimes to the point of taking you out in the process, then I'm going to fight back. I'm getting PTSD from my 2018 GT Sport memories when behavior like that was rampant all over the place. Having to constantly defend and sometimes take out the Top Two Rabbit™️ drivers just to keep the lead is not an enjoyable experience at all.

Really makes me question if the majority of these events were actually playtested. Like in my first post in this thread, the difficulty level between each of these races is wildly inconsistent, regardless of the car you choose.
 
Have you done the Lambo at Deep Forest yet?....I did it earlier today and it's by far my least favorite race,finished 2nd .....there's no way i'm winning it. I'll eventually go back and try the pepper races later just to see what there like. :cheers:


Just had a go at this .... has the lambo got two bald front tyres and no brakes fitted !!!!! 🫣
 




Right. Let's talk about Polyphony's incessant need to fabricate difficulty instead of just making their AI drivers actually give you a close contest.

After about the third time of having to do this tedious qualifier because the AI spins themselves and me out and absolutely panic when you try and bump draft them, I decided to see what is actually going on because Inostroza is getting the exact same lap times in that Mazda VGT which is slow in a straight line to begin with.


So I decided to get my quickest lap in by forcing Bonelli to the front of the pack and basically using him as my personal shopping cart to the front of the line. After that I skipped the session til we had just over 1 min left and sure enough Inostroza comes out.

So I hang back and we have the following video, just click the image and it should start playing it.

19b01b22b277-master_playlist by Automotive Buff, on Flickr


Alternate YouTube link because it's more intuitive:






Oh would you look at that, the qualifier session countdown ends and we are now on our final lap and it just so happens that that Mazda gained 300 hp and shed 600 lbs.

I am still drafting him and getting dusted. Not that it makes a lick of a difference because this race is literally brain dead; the AI don't understand the concept of the title of the race series... bump drafting. If they actually did, it would make for some honest to God fun.


And this is the theme of this DLC. Choosing what pepper your car is doesnt make a difference. The AI cheats, drives unorthodox lines, and will divebomb you any chance it gets.


Thank you, Polyphony. At least I got 5mil credits and some new cars for the price of just 5mil credits from the PS Store, but let's not open that can of worms now 🙃.

Its almost like he lets you catch him up then when your close enough he puts his foot to the floor.
Ive not played the PP properly yet,im still having a blast with the spec 3 update,do you need to win or finish in a minimum position in the races to be able to claim the prize cars? Did i make sense.lol
 
with how they're programmed to divebomb you on the inside of every corner as if you're not there
They won't dive-bomb if there is no open door though, so maybe you are not optimally positionned on the track, for me dive-bombing is taking an opportunity which is not here and using the opponent car to be able to make the corner anyway. Using an open door and making the turn clean without relying on the opponent car is not dive-bombing.

do you need to win or finish in a minimum position in the races to be able to claim the prize cars? Did i make sense.lol
the higher you finish the more stars you get, you need X amount of stars to unlock a reward

you get stars when you finish at least 5th, so you can unlock many rewards, just by finishing 5th everywhere. Not sur you can unlock all rewards this way, but you get 15/20 starts by finishing 5th.
 
So, how do you know when you've reached the point in the endurance race where you can safely shut down the console without having to restart right from the beginning again?
thats-the-neat-part-you-dont-invincible.gif
 
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