Right. Let's talk about Polyphony's incessant need to fabricate difficulty instead of just making their AI drivers actually give you a close contest.
After about the third time of having to do this tedious qualifier because the AI spins themselves and me out and absolutely panic when you try and bump draft them, I decided to see what is actually going on because Inostroza is getting the exact same lap times in that Mazda VGT which is slow in a straight line to begin with.
So I decided to get my quickest lap in by forcing Bonelli to the front of the pack and basically using him as my personal shopping cart to the front of the line. After that I skipped the session til we had just over 1 min left and sure enough Inostroza comes out.
So I hang back and we have the following video, just click the image and it should start playing it.
19b01b22b277-master_playlist by
Automotive Buff, on Flickr
Alternate YouTube link because it's more intuitive:
Oh would you look at that, the qualifier session countdown ends and we are now on our final lap and it just so happens that that Mazda gained 300 hp and shed 600 lbs.
I am still drafting him and getting dusted. Not that it makes a lick of a difference because this race is literally brain dead; the AI don't understand the concept of the title of the race series... bump drafting. If they actually did, it would make for some honest to God fun.
And this is the theme of this DLC. Choosing what pepper your car is doesnt make a difference. The AI cheats, drives unorthodox lines, and will divebomb you any chance it gets.
Thank you, Polyphony. At least I got 5mil credits and some new cars for the price of just 5mil credits from the PS Store, but let's not open that can of worms now 🙃.