This is a good idea and I think I might restart from the beginning, now they've dropped this update. I was beginning to have things a bit too easy just using the 1 chilli vehicles.IMHO, for those comfortable with the game, start at 2 pepper and work backwards.
This is what is called an argument from ignorance. Put some effort your post to verify what you say is true or not. I've already posted a link of it running on PS4, and when it was trained it was running on PS4 in real-time.Training an AI is not running an AI. I find absolutely hilarious people debating an early 2010s cheap tablet CPU being capable of running something like this locally.
2nd one yes, it is literally just how much time you can pull back on the chicane before they catch on the straights.Also, did anyone manage to beat the 2nd civic race using the 87' Civic (2 peppers) ? I think it's virtually impossible to get a win there unless you cut that chicane like crazy.
I did a race no qualifying with the NSX at Fuji and was down by 18 seconds on lap 4. Again, I’m not trying to blow through the events. Not like this is a limited time offer.But why are you even trying easy? You're not a newbie, and easy is meant for the newbies. I did some easy events just to blast through them, but easy is not meant for people who know what they are doing.
IMHO, for those comfortable with the game, start at 2 pepper and work backwards.
Let's hope they fixed the bug where the AI surged into the corner (Reggie AI).
Almost got it last night, but I screwed up in the last lap, at the chicane, my car went flying and I met the wall sideways 😆2nd one yes, it is literally just how much time you can pull back on the chicane before they catch on the straights.
Haven't even come close at Suzuka though..
The difficulty level in the Option excludes and does NOT apply to:Yeah, the difficulty selection in the Options menu doesn't seem to make a difference here. Just tried putting it on Hard, did the GTI race on Alsace with the non-chili car, and Sophy didn't seem faster than it was before I switched it to Hard.
I was just making a point that it could technically run on PS4, how many instances it could support or what bottlenecks it would face is unknown.This doesn't tell the whole picture.
AI is a processor intensive feature, always has been, always will be. As the processors get more powerful, coders make the AI suck up more power. Graphics also suck up a lot of power.
On the PS5 Pro, If you run a custom race with the cars packed close (like standing starts or minimum distance) and you adjust the graphics for highest quality (instead of higher framerate) you can see the slow down. I imagine that Sophy sucks up just enough power that there is an unacceptable slowdown in many cases on the PS4.
I think you're really on to something here. When I was cruising around Le Mans last night I realized that the AI cars were basically breaking up in to groups or chunks. Each group had a minimum of 2 cars in it but no more than 5 and the lap times were so similar and the gaps were so consistent that it occurred to me it was on purpose.The Power Pack is fun. For better or worse, it has the DNA of Gran Turismo - some brilliance mixed with some peculiarities.
The nuisances:
- The spread of the field
(though i guess it gives a wide variety of skill levels a chance to race against somebody in the field)
- The randomness of difficulty from event to event - I found the FF Tuner challenge a little tricky even with the fast car.
Then the 300hp tuner challenge is a blowout with the fast car?
- Sophy doesn't adapt to your speed or the in game difficulty - they seem to run the same lap times regardless of anything. Maybe this is the scriptedness again but why can't PD figure out an adaptive AI strength that scales to your lap times or at least a difficulty slider?
Overall, I hope this becomes a building block for GT - either leading to another expansions and/or influencing the design of GT8's career mode.
From what I remember, Sophy is pre-trained and runs from a “static model” once on your console. A couple of things point towards this being the case - Sophy can only drive certain cars, and their lines don’t change based on your driving as far as I know.Maybe true if training was simulated, but Sophy is trained in real-time running the game just like we do when we play it.
"Training to drive in Gran Turismo takes place in real time, as the game speed cannot be modified. Under this condition, we would need data from multiple instantiations of the game, running in parallel, to be able to provide GT Sophy the experiences relevant to high-speed driving in a reasonable amount of time.
To facilitate training GT Sophy on a large scale, we partnered with Sony Interactive Entertainment and gained access to more than a thousand PlayStation consoles (PS4s) in the cloud. To train a time trial agent, we used 10 PS4s, each running the game with 20 cars in a race evenly spaced around the track."
Since the beginning, every time I look at this map, it reminded me of something very familiar, core memoryFriend of mine (French) has completed all the events in the pack, barring the endurances.
We noticed that he is still missing a reward.
View attachment 1498351
I think that might be game-on for a reward for completing them all. Would make up for the payouts!
I agree with you, but Clearly what you describing is a heck lot more work for PD....I'd imagine PD could have made Sophy work on the PS4 if it was part of GT7's initial development. But there would have been tradeoffs in other areas, such as smaller grids, decreased LOD, inferior audio, poorer physics calculations, etc that are typically CPU intensive.
Being a first party developer, PD has the in-house knowledge to extract every ounce of performance out of the hardware. I doubt there was much untapped potential in the PS4/Pro versions that would allow them to shoehorn Sophy in without it feeling/looking like a diff game.
Does the grid still have a big difference in times or the race is more closely together?The GT500 race at Fuji is a lot easier now. I was unable to win it yesterday despite like 6 or 7 tries, but did it straight away today with the NSX.
Much better than a freaking Panda, that's for sure.Plenty to criticize about the PP, but overall I absolutely love it.
To my surprise the cars are my favorite thing about it. Two of them have made it into my favorites tab.
I'd love to be able to get all of them. So many cool cars in this pack - and we only get to keep 6 of those. (Two of them being rally cars...)
Tuned cars could become a new obsession of mine.
Really hope the format does well and we can get new PPs like every 3-4 months or so.
ah ! short joy before reading the end of your sentence 😑As of 1.66 you can now disable the names over the cars... in the replay but not when racing![]()
As of 1.66 you can now disable the names over the cars... in the replay but not when racing![]()
As do I.Im no newbie but just not very good.lol I started on 2 peppers but found it too hard so played on zero.Im not complaining just enjoying the game how i want to play it.👍I did a race no qualifying with the NSX at Fuji and was down by 18 seconds on lap 4. Again, I’m not trying to blow through the events. Not like this is a limited time offer.
I’ve got the gift cars I like and using those in Custom Races. I’ll get to other events and might rerun some at another time. I’m enjoying doing my thing.
Looks like Sophy 3.0 likes to rejoin track safely.
Does the grid still have a big difference in times or the race is more closely together?
But Sophy never ran on those PS4s - all the "learning" (adjusting weights and biases) happened on PCs with expensive GPUs. The PS4s were merely used to let the models interact with the game.I was just making a point that it could technically run on PS4, how many instances it could support or what bottlenecks it would face is unknown.
and I am making the point that, no, it can't and that the video you are linking here does not show Sophy running on a PS4.I was just making a point that it could technically run on PS4, how many instances it could support or what bottlenecks it would face is unknown.
We conduct our experiment using Gran Turismo
Sport (GTS). We train our algorithm on a desktop with an
i7-8700 CPU and a GTX 1080Ti GPU. We use a custom
implementation [6] of the Soft Actor-Critic algorithm that
is based on the open-source baselines [21]. GTS runs on a
PlayStation 4, and we interact with GTS using an Ethernet
connection. We treat GTS as a black-box simulator since we
do not have direct access to the vehicle dynamics and the
environment in GTS. We choose “Audi TT Cup 16” as the
simulated car model and “Tokyo Expressway - Central Outer
Loop” as the race track. The hyperparameters of SAC for the
training are listed in TABLE II.
Yeah, it seems like the PS4 was used as a "multiplayer" platform where the AI agents were controlled by an external computer. All the PS4 had to do was to send sensor data to the external computers and collect steering inputs from them.But Sophy never ran on those PS4s - all the "learning" (adjusting weights and biases) happened on PCs with expensive GPUs. The PS4s were merely used to let the models interact with the game.