The GT500 at Fuji was an absolute banger in the 🌶️🌶️ NSX. I qualified 3rd. Strategically blocked a swarm of cars at the start to successfully exit T1 at 6th. Without strategic blocking, I would have been 9th at best coming out of T1. It is very easy to fall to the last in the NSX if you are on the outside before approaching T1 because these Sophy's form an absolutely tight pack together and hog the insides before hogging the outside on the corner exit, meaning you will be pushed out.
Throughout the race, I had constant 4-way battle while top two pulled away. Each of these Sophy's have unique traits which made it even more fun. The orange Nissan has high tendency to make mistakes so I have to repeatedly squeeze it by corner entries to make it "nervous" and overshoot hairpin turns. The white Supra just chills throughout the race, knowing that no one can overtake it, but it still made a mistake, letting the red Supra and my NSX go past, but overtook us back on the long straight before chilling again and not bothering to pull away. The red Supra has nerves of iron and is unfazed by my divebombs and fakeouts. We ended up finishing in the same order, with me in the 5th.
The Desert Beetle event at Big Willow is also a hoot on double-chili. It was a three-way battle from start to the end. The extra two laps post-bugfix also helped in making the race better.
These races definitely need me to obey the same track limits as Sophy to keep it fair and fun.
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After going forth and back a few times, now my current opinion is that Sophy 3.0 is not using boost in races. Someone already posted an evidence in this thread that they do use boost in qualifying.
I like Sophy 3.0 better than Sophy 2.1. I am fed up of the conga-line and the same robotic behavior across every Sophy 2.1 agent. And worst of all, its inability to race in the rain. I am long bored of dry races with zero strategies, which is also why I quit Sport after they stopped doing 1-hr races with dynamic weather in Daily Races C.
Lastly, I would also like to point out that the bugfix did not make all the events shorter and easier. Some events also got longer and Sophy 3.0 is as tough as ever in them.
My wishes-- Sophy 3.0's strategy is appallingly poor in dynamic weather, likely due to inability to read weather map and I hope that PD remedies this. And, I hope that Sophy 3.0 will be available to custom races and with option to actually remove boost.