Gran Turismo 7 “Power Pack” Paid DLC Now Available: New Races Including Endurance Events, Qualifying, and “Sophy 3.0”

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Started N24 endurance with 1 chili Merc today. I am lapping 8:14 - 8:17 and fuel lasts 9laps with FM1. Meanwhile P.Urra with viper laps 8:04 - 8.10 laps and fuels every 7 laps. I am already 2 mins behind on 2nd stint 🤔
 
@Thetic Good informations 👍
You are on RS or RM ? What are the tyres of Viper's Urra ?
I have finish 8h Spa this afternoon on 🌶️🌶️ with McLaren F1 "short tail" so I am worry about the 24h Nurburgring 🌶️🌶️ with Audi R8 if they are very fast 🤔
 
I am on RM. Urra started with mediums and switched to softs for 2nd stint.
I'm linking below some of the feedback from others who have run this enduro recently. Summarizing, you should be fine in the long run of you're able to keep your pace.

I'm not kidding at all when I ask this question: Can you lap the Ring at 8 minutes 20 seconds or less for 24 hours? (give or take b/c rain, pits, etc)

If the answer is yes it doesn't matter at all where you start, what car you drive, or even if you start on the lead lap. You will 100% win this race.

The AI will put a car on pole with a time of between 7:59 and 8:04. Ignore that. The fastest lap they'll run in the race is going to be somewhere around an 8:20-8:30

The rest of the top 5 will also qualify in under 8:10. Ignore them. If you can lap between 8:05-8:15 you can start dead last and be leading by the end of lap 4 (assuming you don't crash). If you maintain that Pace you'll have a lead they can NEVER overcome by the time you make your first pit stop at or around lap 8.

Correct weight. 8:20s will do it.


Indeed. Quali is on softs so nobody should be put-off by those times.


In my race the best times by the AI were shared by several cars, all in the 8:18s.


The times don't need to be anywhere near that fast, at least on mediums.

As you suggested earlier, 8:20s will do it, even starting last. You just gotta keep the car on-the-road and churn out those 8:20s. If you average in the high teens you'll win by at least 10 to 20 mins I reckon.

I pulled an 8:13.1 on the final lap, whole race on the mediums, which was 5s faster than the AI's best.

Great way to finish the race. :gtpflag:

Here's where I'm at so far.
Gone with the mediums per every 10 laps however some time back I spotted a big rain cloud on the way, so I switched to softs with the assumption that the rain will pour down before I wear the softs out. That didn't happen. We had a tiny bit of rain filling the rain meter up maybe 1/4 of the way at a couple of points on the track, then it passed. So went back to mediums.
I've spun out to the point the car is facing the wrong way in the grass maybe 4-5 times which is infuriating, but I'm learning the track more to the point where I don't need the minimap to help me gauge whats coming next (yes I'm that bad with the ring).
I expected Drumont to be my nemesis but he started the race on hards and i've not seen him since. I think Lopez is a fast driver, he pitted 1 lap before this image and got mediums, I met him just as he was leaving the pits. Completely lost track of when everyone has pitted so no idea if I have a chance to win. I was hanging with C Roach for some time but he pitted too. Not sure whether to try and pull away from P Urra now or use him for drafting on the straights so we can catch up with everyone else
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In those comments best AI times are 8:18 - 8:20'ish. But now on my race AI laps 8:04 on fastest lap. That is a huge difference. Maybe physics update changed things 🤔 i might try with 2 chili and 0 chili cars also to see how it will go
 
I want an easy and quick race for the Power Pack races for the weekly, I used to use the Peugeot 205 GTI for the "The GTI Eiger Nordwand" race, I could win easily starting from the back, just fast-forwarding through qualifying, but the latest update broke the tune.

I have found the BMW i3 '15 can do the same thing.

Easy win using the BMW i3 '15.
Suspension - Normal
Downforce Front 4 / Rear 149
ECU - Full Custom 100%
Braking System - Racing / Carbon
Brake Pads - Racing
Weight Reduction Stage 1, 2 and 3
Increased Body Rigidity
Wheel Diameter - 19"
Rim Width - Wide
Offset - Standard
Aero - Front Type A
Aero - Wing Type A

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Screenshot 2026-09-07 18.27.32.webp


 
@tonidavid5 Like Thétique, I think the new Maj have change something on Power Pack.
The Physic, OK, but a other adjustment perhaps 🤔
If AI lapped 8:04.xxx on RS, it's the same that qualification so it could be very difficult to save a gap 🤨🤔
 
@tonidavid5 Like Thétique, I think the new Maj have change something on Power Pack.
The Physic, OK, but a other adjustment perhaps 🤔
If AI lapped 8:04.xxx on RS, it's the same that qualification so it could be very difficult to save a gap 🤨🤔
I know that in some events the zero pepper cars seem to have been buffed, especially in events like The GTi which has seen it's easy mode loaner car HP increased a bit close to 200 HP.
 
Yes, I have seen it too 👍
But, if PD broken difficulty 🌶️ and 🌶️🌶️, I don't know why PD make a 🌶️🌶️🌶️ in the future update 🙄😮‍💨
Except for learning the Scoville scale 😂🤣
 
Doing the 8 hours whilst my internets having a mare, as it's not stable enough to do much else other than hold a connection.

Much easier than I thought it'd be.. Qualifying had the AI doing 2:08s, which is faster than I've seen them do anywhere else.
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Come race though and I'm about 2s faster per lap, so around an hour in and I've pulled a minute gap after a couple pit cycles, just pitting again now as rain comes in.

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Doing the 8 hours whilst my internets having a mare, as it's not stable enough to do much else other than hold a connection.

Much easier than I thought it'd be.. Qualifying had the AI doing 2:08s, which is faster than I've seen them do anywhere else.
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Come race though and I'm about 2s faster per lap, so around an hour in and I've pulled a minute gap after a couple pit cycles, just pitting again now as rain comes in.

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While I haven't tried any of the +1h long races yet in GT7 Power Pack or ordinary races, I would feel threatened by the AI cars if I only gained 1-2 second every lap, but it would then be very exiting because one bad mistake & I'm 20-30 seconds behind. And would need 10 laps to get 1st place again. I'd like bigger gap to the AI cars to feel like I'm not having 50% chance of loosing.
 
Seconding what was said earlier about the AI running much faster laps post patch in the Nurb 24, 8:20's will not cut it at all. I have also seen the AI run as low as 8:04 in race on Mediums.
Yikes!

Yeah the AI's FL was was definitely 8:18 in my race pre-physics-patch.

I know that in some events the zero pepper cars seem to have been buffed, especially in events like The GTi which has seen it's easy mode loaner car HP increased a bit close to 200 HP.
I noticed the other day that in the 2-chilli 4-lap Bathurst race the AI was a bunch quicker than previously.
 
Hello everybody !
Yesterday, I have finished yesterday the 08H of Spa on 🌶️🌶️ McLaren F1 GT3 so I post my recap 😁
Qualification : Not a good qualification for me because I don't succesfull put all the sectors one after the others 🫤
I do my best and I do 2:10.778 , I can do 2:10.5xx
Miyazono beat me in the last minute but, clearly, like Serrano and Lopez, they use a max traffic aspiration and they are on the other planet to lapping this time !
Tips : Use all qualification time without return to the pit because your fuel consumption make you more lighter so a better laptime.
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Race : It's not the same as Suzuka, it's more difficult.
Start on RS, FM1 👍
McLaren F1 "Longtail" fly on the straights but, if they are on RM, you make a gap in the sinuous part of the track so follow them as possible and overtake quickly.
I overtake them for the first place on the lap 03 !
Strategy : RS->RS->RS .... Fuel tank at every pit ! Pitting cost nearly 40sec !
You can do 12 to 14 laps with a little lift & cost but be carrefull at your laptime at the end of your stint because RS are tired.
I don't change type of tyres because, if you change to RM, you don't create a significant gap and the ratio tyres wear/fuel consumption are not good. No rain, just cloudy !
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My best lap is 2:09.932 but I have a big snap on Eau Rouge so I cut the top and after, I have a very good aspiration on 2 straights with McLaren "Short tail" so it help me a lot !
For win, you must lapping on 2:10.xxx to 2:13.xxx, if Serrano and Lopez are not on RS (they switch RS after 2 RM stints), otherwise you must lapping 01 second faster.
The traffic are more predictable than Suzuka and you can use it for aspiration, it's appreciable.
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Like Suzuka, if I don't spin mostly when RS are tired, I can do 01 or 02 more laps but It's a good performance for me to do it on 211 laps.
A good race after the MAJ because this MAJ have redistributed the performance of the other top competitors of race (maybe a modif on script)
Many thanks for reading my post, hope you like it !
And many thanks too for @Famine & @tonidavid5 for your explanations for stop properly the race 👍🤗
😉
 
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In those comments best AI times are 8:18 - 8:20'ish. But now on my race AI laps 8:04 on fastest lap. That is a huge difference. Maybe physics update changed things 🤔 i might try with 2 chili and 0 chili cars also to see how it will go
Yeah all of those were pre-patch. I haven't seen AI on softs in the race yet even after 2 rounds of pits but I can imagine when they do they'll be in the single digit seconds for an 8 minute lap.

I have found that fuel mileage has been drastically reduced in many of the GR.3 cars and while I used to be able to run 8 laps in most of them now I can only get 8 in a rare few and the rest are 7 or less.

Which means that Soft tires can be on the menu for some cars because they'll last 7 but not 8. The Viper I can only get 6 laps out of and it's not fast enough even on softs to compete with AI getting between 8-10. It's definitely a much harder race now BUT!!!! the AI also freaking SUCKS at driving now.

I can't count the number of times I've crested the Pflanzgarten hill only to encounter a yellow flag because an AI lost it through the Stefan-Bellof esses. It's basically once per lap. So even though on a clean lap they'll get into the low 8s they very often don't have clean laps.
 
Well, I had the brilliant idea to try racing at Willow Springs in an Elantra so with two chili peppers.


The car handled well during practice;
I set the second-fastest lap time in qualifying pretty quickly, so I was feeling confident despite it being my first attempt at the race.

The fastest time was set by Miyazono... I told myself I’d make up the difference during the race...

After a few races (a lot) later , I realized to my horror that this guy is really fast—even though we have the same CAR.

So I tried several times and eventually managed to go faster through some of the turns, especially the last one, where he's pretty slow and slows down way too much.

But every time I passed him, he really put the pressure on me… and his car is clearly more powerful than mine on the straights.


Finally, after some time i took first in qualifying with a 1:19, while that darn Miyazono clocked a 1:20 (shameful).
But he’s a sly one—he’s faster in the race…

So, after watching the endless grid presentation for the fifteenth time, it’s time for the start.

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Well, OF COURSE, as is often the case with the power pack, the first one gets off to a fast start and takes the lead.


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And we hadn't even made it to the first turn yet...

And SUDDENLY something happened...
I was way behind, and it seemed like he had a mechanical problem—probably some hidden new feature in Sophie 3.0 that only Kazunori Yamauchi knows about...

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Honestly, I didn't understand at all what happened...

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As you can see, he completely lost control of his vehicle so much so that I feared for his life!

But I quickly moved on, because adapting and letting go of the past is what truly sets an excellent race car driver apart.

And I was right I crossed the finish line alone, far ahead of all the other competitors, who couldn't do a thing about it.
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But one thing is for sure: something is wrong about Sophy
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OK so I'm not the only one noticing the AI behaves differently in the DLC than it used to pre-patch. I have yet to see AI cars outside of the DLC crashing to the extent DLC AI does and it makes me wonder just how specifically coded the DLC performance is compared to the main game.

I have felt for a while that the DLC races are operating with different AI than the main game does and that it's set to tiers such that no matter your personal skill level you'll always have someone in the field to have a good race with up to a certain point and after that it's up to you to nerf your car or yourself enough to have a good race with the leader(s) whereas the main game does not do that. It often has a rabbit but not to the extent the DLC does.

Based on that it's my opinion that changing the underlying physics of the game without adjusting the DLC settings they created makes the DLC races a lot more chaotic than they were pre-patch. Sometimes the AI drives within their limits and sometimes the AI programming is outside of the new physics limits and they crash. I find this happens most often while riding curbs.
 
All I can say is after doing the PP races then switching back to base game races, I instantly missed the AI in the PP races. The base game is just stupid. Here you go overtake this train of cars, we put P1 30 seconds in front of you to catch, because we couldn't make the AI competitive by any other means. No qualifying for you either.
I guess it had to be done that way to make it run on PS4 though.
 
I finally got the Corvette GR.3 dialed in to run 8 laps at the Nurburgring so I'm starting a new 24 hours. So far I'm 17 laps in, have done two stops, and have a 2 minutes 30 second lead over 2nd.
Urra has crashed about 3 times per stint, Serrano is running softs but can only run 6 laps on them so while he's fast he's not fast enough.

I have the fast lap at 8:08 on Mediums, no AI can run faster than an 8:15 and 3/4 of the time they're running something like 8:30s because they crash or someone else crashes and they slow down etc, or they're just otherwise off line and slower.

The fastest AI qualifier was Serrano at 7:59:xxx and I don't think he's run anything faster than an 8:20 in race trim on the same tires. Not sure why I'm having a similar to pre patch race (other than the AI crashes) and others are having completely different post patch experiences. Chalking it up to the vagaries of video games :D
 
Ended up bailing on that Vette run. By pit #4 lap 32 I had a 3 minute lead and was lapping between 8:09-8:13 and gaining on the AI every lap. There was no way I was losing that race so it got boring. I'm going to try something slower next time
 
These pp races are excellent, if this is what gt8 will have as AI we’re in for a treat! I brought this when it came out only to support pd really, but since the challenges came it’s a good reason to go smash a few each week for the money, I still have only the 20m cars to complete.

@Bonneville120 very true going back to the chase the rabbit stuff is very annoying
 
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Ended up bailing on that Vette run. By pit #4 lap 32 I had a 3 minute lead and was lapping between 8:09-8:13 and gaining on the AI every lap. There was no way I was losing that race so it got boring. I'm going to try something slower next time
Why dont you just use the 2 chili car rather than trying to detune your own car to match it?
 
Why dont you just use the 2 chili car rather than trying to detune your own car to match it?
I've beaten it with each of the offered DLC cars and decided I wanted to use garage cars moving forward. This was all pre-patch. I enjoyed the Mercedes the most. Best grip, best tire life, absolutely best sounding engine/exhaust note.
Ferrari was the fastest of course but also the least enjoyable to drive. Basically too pointy to really settle in and enjoy.

The Audi was just boring to drive. Slow on the straights, great grip but that grip was fake because it was down on power and high on weight so it wasn't so much the car makes grip as gravity is more effective and there's less force to break traction.

When Spec 4 comes and there's a new chili option I'll use that one.

Mostly I got emotional when Peter Cullen died and so I wanted to beat the 24 Hours with Tracks:
mptracks.gif


I also have a Lambo painted to look like Sunstreaker, a 911 painted like Jazz, and a 962 painted like Crasher (even though Crasher was a 956 in the 83 GoBots cartoon).

I wish there was a Z racer that I could paint like Bluestreak, Prowl, and Smokescreen but there isn't in GR.3 or .2
I've got a truck painted like 2007 Ironhide but it's not the same type of truck and doesn't look as good.

Preference to use a garage car.
And also have beaten it with all three DLC cars. That said physics patch change means maybe it's not the same experience as before.

interesting, i've never had them - even at le mans 24h where the ai crash a lot at the beginning
I've also never had that happen. I really wish the DLC had the same penalty system as the base game does as it totally breaks immersion to be able to corner cut Tetre Rouge or Mulsanne and not get pinged for it. Makes it a lot easier to take the Le Mans chicanes as well.
That said they didn't so meh lol
 
Hello everybody !
With the new Weekly challenges, I want to test hard races on 🌶️🌶️ for seeing the difference before/after the Maj and the Script modification.
Daytona Bump & Draft :
Chevrolet Corvette C7 Gr3, 706,82pp, RH
Not very different but the level increase a few, the aspiration is now more important than before and you must playing with aspiration for having a good qualification & winning this race.
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Kyoto GT300 :
Toyota MR2 GTS , 630,79pp, RH
The same difficulty before the Maj but Subaru's Miyazono is more quick now. FTO's Sasaki can't follow the rhythm. Before the Maj, the FTO can be ride with the Subaru, not now !
For win, you must be lapping on 1:41.xxx for keep the gap with the Subaru because, when she overtake the FTO, she comes back very quickly so no mistakes !
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Trial Mountain Battle 500ch :
I have save photos when I beat it before the Maj so you can see the difference.
It's not the same now ! PD increase a lot Supra's Lopez and downgrade Red Supra.
Lopez is now almost 01 second faster on qualification & race.
For me, Red Supra is downgrade because, at the exit of the first tunnel, before I can shift up to 4th gear, not now and at the second tunnel, before I must shift up to 5th gear, now, I can put 4th gear to the rev.
And I feel it won't turn like before so, with these differences, I can't lap like before.
Lopez drive on limits, especially on the 2 first turns and he make a big mistake. I can't dodge him and a contact sent him spinning (photo)
After and despite of his spinning, he drive fast and returns like a rocket : 1st lap, 11th, finish 2nd and, on the last lap, he is nearly 1 second faster than me with the tyres consumption !
Before=>
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Now=>
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Conclusion : PD modify the script and increase difficuty of Power Pack, above all top cars, and downgrade some 🌶️🌶️ cars so it's more difficult now.
My reflection 🤔, like PD make a 🌶️ 🌶️ 🌶️ difficulty on the future Maj, WHY ?!? , for don't win a race on this "new level", or make us become crazy and frustated to not have a good level for win 😤😡
All races was Golden with TC1, ABS default, PS5 with gamepad.
Many thanks for reading my recap/post.
Good Madring GP 🏎️ 😉
 
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Just had a try at the Nürburgring 24 hours, for about one stint and all I can say is that for normal/casual drivers like me this is virtually impossible even at 0 Peppers or a custom-brought car, I could only make it to 17th-18th place. The physics are all over the place, the AI drives like near-perfection and the stress of having them rubberband/speed up as soon as I pass them is unbearable. I went with Racing Mediums and Fuel Map 2.

I brought my Coco liveried 911 GT3 R '22 (992).

All I can say is: I think I tried.
 
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