Gran Turismo 7 “Power Pack” Paid DLC Now Available: New Races Including Endurance Events, Qualifying, and “Sophy 3.0”

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What do you expect the Power Pack DLC will cost?


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24 hour race - how does that work ? - can you save the race at intervals or do i need to pre-order more Ritalin ?
We do not know yet.
is this any closer to getting a full-on tournament with chosen races/cars/points allocation/leader board etc ? (I`d pay for that)
We do not know yet.
does Kaz speak English ?
Yes, but prefers to communicate in his native language for the most part.

Also you need better translator software, and the translated subtitles on the YouTube video should suffice in any case.

It is, but GT7 was developed with PS4 in mind.
Not initially it wasn't. It was a PS5 exclusive game until SIE/PlayStation Studios panicked about the console supply sometime in early 2021.
 
Not initially it wasn't. It was a PS5 exclusive game until SIE/PlayStation Studios panicked about the console supply sometime in early 2021.
I don’t doubt that but if it was designed to be a PS5 exclusive all along then how did they manage to make it work so well on PS4? Within a year no less 🤨
 
I don’t doubt that but if it was designed to be a PS5 exclusive all along then how did they manage to make it work so well on PS4?
Unlike the PS3, which was a law unto itself, PS4 and PS5 aren't particularly different in terms of architecture. Aside from having to forego the SSD-streaming, it's pretty much* a case of downgrading and optimising until it ran well enough.

*Meaning "a lot more effort than a half a sentence implies, but not exactly the world's biggest nightmare for a team known for extracting the most from consoles and eight years' experience with it at that point".
 
I wonder if you can pick your own number? There are no AIs shown above number 19. Of course, given that the player is 0 on the map, it's probably best not to consider this as final. That being said, I believe every number from 1-19 is accounted for either in the top 16 or on the map. Does that mean we still only have 20 cars on track, even on the Nurburgring? A bit disappointing, IMO. What happened to the 30-car race from Sport....?

Is this the first time racing numbers have been part of the GT UI, though? I do enjoy having them around.


One of the eight colored categories seems to be prototypes, I would be surprised if there weren't a few LM races in there.


As for the PS4 thing - I own the game on a PS4 which I pretty much brought just to play GT7. It stings to see them finally add substantial content I can't play, for sure. But I get it. The game barely came out on PS4 in the first place, and probably shouldn't have. It's been getting held back for years by having to support a decade-old console. Either it's release content which doesn't support the PS4 entirely, or release a new game which definitely won't support the PS4. But hey, at the rate they're going the next GT game will probably be either all PS5 or (ugh) cross-gen again, so maybe I should make the plunge...
Why did you buy a PS4 after the PS5 was released, only to have an inferior version of the game you desired? Just cost?
 
I'll be curious to see how or if I use a practice mode or even qualifying. Qualifying will depend if it's worth the time for me. If I qualify first on every race and then just outrun Sophy, then there really isn't a point to it for me.

But, I could see practice being mildly interesting for me, if I'm feeling not lazy (which is rare), that I could use it to help determine tire life and fuel consumption at a track. That's one of the weird things that I don't like about trying new events currently in the game that have 10 laps with random tire fuel consumption multiplier. Because I essentially have to make an initial attempt just to figure out how long my tires and fuel will last, lose that race, and then do it over again either with a different car (because some definitely consume more fuel than others) or change my fuel/tire pit strategy.

I'm also much more interested in, and have more experience with, fine tuning a car these days. So if the event forces me to use a car that I think handles like booty out of the box, I may actually attempt to fix the setup itself instead of just adapting my driving to the car over a bunch of laps. Again, this all hinges on whether Sophy will give me enough of a fight to warrant this.

Finally, I'm curious if or how much I'll use the PSVR2 with this update. I haven't used it much since I got it because it hasn't felt like theres been a meaty amount of content that I really sit down and spend time in the game. I'd completed most of the content I was interested in by the time I got the headset. VR is great and immersive, but also I love the visual fidelity/ray tracing/etc of just playing it on a beautiful screen in front of me.

Eeeeee! I'm excited. Need the update now or more news to chew on lol
 
Why did you buy a PS4 after the PS5 was released, only to have an inferior version of the game you desired? Just cost?
PS5s were rare and scalped at launch, and supplies barely got any better through until about Christmas 2022 after the global semiconductor shortage (and even when that began to ease, the mobile phone manufacturers took them all).

I fluked one at launch, and again in a drop in April 2021, for my eldest's birthday present.
 
I think we're all different in what we need before races, I know when I practice I do whatever time on the first lap and every lap after that I get a little slower and more confused. For those who are more analytical I can see longer runs and the data logger being more useful for these things.
🤣 🤣 🤣 Well that does not bode well.

I need warm up laps if I'm going to really push.
 
I'll be curious to see how or if I use a practice mode or even qualifying. Qualifying will depend if it's worth the time for me. If I qualify first on every race and then just outrun Sophy, then there really isn't a point to it for me.
More or less what I am thinking, except turn it on its head because I certainly don't expect to out-qualify Sophy. I'm more excited at having a 'target' quali time as a means of knowing whether I'm extracting the most out of the car I'm driving, much like leaderboards in the online environment.

That is assuming of course that Sophy's times are realistic and attainable. It would be a massive disappointment of course if your fears turn out to be justified.
 
I'll be curious to see how or if I use a practice mode or even qualifying. Qualifying will depend if it's worth the time for me. If I qualify first on every race and then just outrun Sophy, then there really isn't a point to it for me.

But, I could see practice being mildly interesting for me, if I'm feeling not lazy (which is rare), that I could use it to help determine tire life and fuel consumption at a track. That's one of the weird things that I don't like about trying new events currently in the game that have 10 laps with random tire fuel consumption multiplier. Because I essentially have to make an initial attempt just to figure out how long my tires and fuel will last, lose that race, and then do it over again either with a different car (because some definitely consume more fuel than others) or change my fuel/tire pit strategy.

I'm also much more interested in, and have more experience with, fine tuning a car these days. So if the event forces me to use a car that I think handles like booty out of the box, I may actually attempt to fix the setup itself instead of just adapting my driving to the car over a bunch of laps. Again, this all hinges on whether Sophy will give me enough of a fight to warrant this.

Finally, I'm curious if or how much I'll use the PSVR2 with this update. I haven't used it much since I got it because it hasn't felt like theres been a meaty amount of content that I really sit down and spend time in the game. I'd completed most of the content I was interested in by the time I got the headset. VR is great and immersive, but also I love the visual fidelity/ray tracing/etc of just playing it on a beautiful screen in front of me.

Eeeeee! I'm excited. Need the update now or more news to chew on lol
They could give you a practice bonus and a qualify bonus to encourage people to do it. Not like the game needs to be a grind anymore.
 
Questions please -
  1. 24 hour race - how does that work ? - can you save the race at intervals or do i need to pre-order more Ritalin ?
  2. is this any closer to getting a full-on tournament with chosen races/cars/points allocation/leader board etc ? (I`d pay for that)
  3. does Kaz speak English ?....i ran it thru a free online AI translation program & he was asking for his eggs to be poached on his fry up 😐
1. Nobody knows
2. Nobody knows
3. Online translators are typically, utter rubbish. Especially Google and LLMs (ChatGPT)
 
🤣 🤣 🤣 Well that does not bode well.

I need warm up laps if I'm going to really push.
I never pretended to be good at this 🤣🤣🤣 I think in general the more I think about things the more I overthink them and shoot myself in the foot, I prefer to jump straight in, brake when the lights come on on the car ahead and work out the rhythm from there, it goes back to us all learning in different ways, some are going to find an whole new level once they have access to the data logger, etc.
 
Guarantee? No. It's pretty much standard player behaviour though: if they don't have to do it, they skip it. It's why the not-doing-three-practice-sessions modes in the F1 games are so popular (and why so many games force tutorials on you at the start).

But then again I'm just agreeing with the person who did originally say it.

Judging by the same screenshot, it's time-limited:


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Shows min(s) so that could be adjustable. Who knows. Maybe it auto adjusts per track to allow you to get one warm up lap and two qualifying laps.
 
A big question for me is: will Sophy 3 be confined to the DLC events? Or do I get to interact with it in my custom races? And, I can't believe this needs to be stressed in the goddamn year of our Lord 2025, but FFS, sort the stupid rubberbanding stuff, at the very least for custom events, give me the power of outright disable it in full, I can take it, PD. I am a grown man (as much as my fiancee would argue otherwise), I can take get beaten by a computer in make believe races, I won't rage quit and I will actually find it very cool if it happens naturally, with no shenanigans.
 
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Why did you buy a PS4 after the PS5 was released, only to have an inferior version of the game you desired? Just cost?
I'll speak for myself when I say that beyond the supply chain issues, ps5 didn't seem like much of an upgrade, and the fact that GT7 exists on both platforms is a reflection of that. I'm not big on graphics so it was kind of a blessing that GT7 was available on ps4. I couldn't name 10 games on ps5 that aren't ps4 remakes/remasters.

We're talking about the ps4 being old hardware, but contextually speaking the ps4-pro and ps5 are only 4 years apart. That's not a lot in todays tech era.
 
I'll speak for myself when I say that beyond the supply chain issues, ps5 didn't seem like much of an upgrade, and the fact that GT7 exists on both platforms is a reflection of that. I'm not big on graphics so it was kind of a blessing that GT7 was available on ps4. I couldn't name 10 games on ps5 that aren't ps4 remakes/remasters.

We're talking about the ps4 being old hardware, but contextually speaking the ps4-pro and ps5 are only 4 years apart. That's not a lot in today’s tech era.
I do wish they could increase the differences by a lot more. Although PS5 loading times are way faster. But I wonder if PS4 would be just as fast with an aftermarket SSD.

I’m kind of hoping the PowerPack has some sort of PS5 graphical upgrade since PS4 users can’t access it anyway. Then it sort of makes sense but I think they’re just using Sophy 3.0 to seperate PS4 and PS5 without totally alienating the PS4 players.

PS3 was a beast of a system. PS4 looked good and better but the PS3 was no slouch. If GT8 is on the horizon, it better be postponed and ONLY PS6. It gets tiring having games blurring the lines between consoles. That simple fact of it’s available on both made me wonder why did I get a PS5 again? Not to mention this pro garbage. Any pro system IMO is what the next gen should have been.
 
I'll speak for myself when I say that beyond the supply chain issues, ps5 didn't seem like much of an upgrade, and the fact that GT7 exists on both platforms is a reflection of that. I'm not big on graphics so it was kind of a blessing that GT7 was available on ps4. I couldn't name 10 games on ps5 that aren't ps4 remakes/remasters.

We're talking about the ps4 being old hardware, but contextually speaking the ps4-pro and ps5 are only 4 years apart. That's not a lot in todays tech era.
For me it’s the SSD - this is extremely telling on PS4. Also the PS5 is silent compared to the jet engine of a PS4.

Plus 4k 120 fps (albeit not in GT7) is pretty sweet
 
Once i got the chance to buy a PS5 (and a 4k TV to justify it), i didnt think twice.

I think the visuals are on a different level, not to mention it made me get over my scepticism about the importance of frame-rate. Trying to play PS4 games now is frankly a chore whereas before, i couldn't have given a monkey's.

Then there's the loading times. I'm unsuccessfully trying to do the maths, but between changing cars, loading races, and bouncing between tuning shop and custom race screens I'm pretty sure the console has paid for itself in time saved ALONE.
 
We're talking about the ps4 being old hardware, but contextually speaking the ps4-pro and ps5 are only 4 years apart. That's not a lot in todays tech era.
The PS4 uses a CPU that was rather weak even when it was released in 2013, never mind in 2026. The PS4 Pro overclocked it a bit but was still the same core CPU.

The PS5 is much stronger relative for its era, to the point where I agree PS5-to-PS6 won't be that much of a leap. But the decrepit Jaguar CPU of the PS4 is absolutely holding back a bunch of the remaining console stuff that still supports PS4.
 
The Jaguar is holding all of us back.

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This is probably more in hope than expectation. Perhaps new customization options allow for different interior colours like in Test Drive. Face-lift turn signals? I just don't see them including a 4th variant of the Corolla/Levin.
i could see PD adding a 4th 86 if it was a GT300 version, but if the DLC was adding more cars i think they would have advertised that somehow. so i think it'll just be a livery and maybe new aero parts for a small number of cars.
 
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Well to be fair, there’s a whole lot of speculation going on after they announce and update coming or this dlc. The difference with a game is they have a pre-order and that usually comes with extra content that one does not want to miss out on.

I’ve purchased on speculation before because developers HINT at stuff which leaves things quite vague and your mind fills in the blanks. Might not be old enough to remember but a lot of PS1 games would show cut scene graphics on the back of the game case… only for you to find out the game doesn’t look like that at all. We purchased Jupiter Strike based on speculation. We couldn’t try it out, back then you looked at the back of the box and speculated what it might be or took what you saw as the truth. By the way Jupiter Strike was more like After Burner but the pictures on the back looked entirely different.

I can’t remember what PD pitched the game as but I clearly remember GT6 and them going on about how you would be able to upload your own GPS data in to make a track. I never saw that in the game. I’ve been told it did finally make it into the game but I was long gone and felt duped by them.

I think it’s important for them to be 100% clear. I get building hype but now imagine everytime they release an update of cars, as silhouettes only, and you have a limited time frame to buy it to get one extra car. People will speculate all day long what those cars might be. If people didn’t figure it out for us I’d have no clue what cars are hidden in the shadows of their twitter/X update posts “new update coming”. I could only speculate.


**** I just watched some original official trailers for GT7 and noticed two things that jogged my memory. One said “FOR NEXT GEN” which implies PS5 only. The other was some dead leaves blowing across the track which implies Autumn Ring track and/or leaf debris blowing up when cars rip past. Unless it’s still coming after 3.5 years I’d say those two things were misleading, I don’t feel like watching more trailers and reading press to find more examples. Not to mention people in here speculate, you might read it and later in the week or month your brain accepts what some random person said in GT Planet as gospel.

Another thing, I noticed watching the trailers, and I know there was a thread about this somewhere, but the graphics look way better back then. I remember driving around the tracks thinking WHOAAAA! And then we had some update and, it was subtle, but it’s like the graphic quality looked like it got dumbed down a little. Probably because the PS4 could handle the “FOR NEXT GEN” game. Anyway, it’s all speculation ;)
It's not about speculation per se. It's about the fact that buying a game on speculation, hoping for example that it would eventually contain 24 hour endurance races and qualifying, does not mean that the developer owes you those features and should offer them to you for free.
 
It's not about speculation per se. It's about the fact that buying a game on speculation, hoping for example that it would eventually contain 24 hour endurance races and qualifying, does not mean that the developer owes you those features and should offer them to you for free.
Well speculating that it would have 24hr races is speculating. But I do remember them in previous games. So for myself. I never speculated there would be Lotus. I just assumed there would be because they were in the previous GT’s I played. I also just assumed Tune Sharing and gifting cars would be in the game. So I was unpleasantly surprised to find out, none of that was in the game. There were iconic tracks I assumed would be I game too. They didn’t give a list of tracks for preorder to my knowledge anyway. Being that it was GT7 not GT Sport. I assumed a lot of things would still be there from previous games. Especially what was in GT5 and GT6.

The trade off for all those things? Livery editor. If the game didn’t have that I think I would have been done with it long ago.
 
There was a big poo when Kaz said the game would lose nothing from one game and features were “missing” for the next game.
 
Shows min(s) so that could be adjustable. Who knows. Maybe it auto adjusts per track to allow you to get one warm up lap and two qualifying laps.
Qualifying for real races also don't adjust their length to length of the lap. If you get in fewer laps in the time allocated, so be it.
 
i could see PD adding a 4th 86 if it was a GT300 version, but if the DLC was adding more cars i think they would have advertised that somehow. so i think it'll just be a livery and maybe new aero parts for a small number of cars.
Again, there are two modded version of current cars on the cover of the DLC. That's always counted as "new" cars in the GT Universe. However, "professionally tuned cars" have never counted as new cars, and until now, they have only been available in Sport Mode and certain special events, but unavailable for purchase. Providing some for people to use whenever they like would be a nice boost for the DLC.

There is clearly a modded AE86 with the "gift" over it, so the safest bet is that they are providing some "professionally tuned" cars.

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As for the practice session, and whether it will be used, or won't be used, etc, etc, etc,

It's called Pascal's Wager. You make the safe bet, because there is less downside risk.

INCLUDE practice - Some use it, some don't, people who thought they would use it can skip, people who thought they'd never use can try it. Everyone is happy.

EXCLUDE practice - Half the community gets angry at you and wonder how you could make such an obvious blunder, while the other half that thought it was unnecessary, find that it would indeed be helpful, and they join in the discontent.
 
It's called Pascal's Wager. You make the safe bet, because there is less downside risk.
It's called the expected utility hypothesis: where a choice of two things exists with an unknown outcome, one should choose the one that has the most potential utility (or good) for the least potential consequence.

Pascal's Wager is a specific example of the expected utility hypothesis to do with belief in God, that actually demonstrates the futility of it (and pretty much all reason) in theological matters: one should behave as if God exists because being right has rewards and being wrong has none, whereas behaving as if God does not exist has no rewards if you are right and eternal punishment if you are wrong.

It is, of course, wrong because not only should God not be convinced by "I'll act as if you exist in case I'm right" (a corrupt motive, or "inauthentic belief"), there are myriad other deities that you should also behave as if they exist just in case and many of the acts of "belief" in one are contradictory to another - demonstrating that it's futile to use reason when it comes to belief.

However, "professionally tuned cars" have never counted as new cars, and until now, they have only been available in Sport Mode and certain special events, but unavailable for purchase.
Can you explain? In GT7 "Professionally Tuned" cars covers the SEMA vehicles, tuner brands like NISMO, and certain other vehicles like the Toyota S-FR Racing Concept.

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They're all counted as new cars, you can buy them all, and there's no Sport Mode/Special Event restrictions...
 
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