Gran Turismo 7 “Power Pack” Paid DLC Now Available: New Races Including Endurance Events, Qualifying, and “Sophy 3.0”

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What do you expect the Power Pack DLC will cost?


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Hold on???
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Is this a case of things being way easier than imagined?
Maybe could you just quit to menu and voila, progress is saved until last lap recorded?
 
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Hold on???

Is this a case of things be way easier than imagined?
Maybe could you just quit to menu and voila, progress is saved until last lap recorded?
I’ve seen that image doing the rounds, but not sure if it’s genuine.

It appears it’s a recovery option, you cannot save your progress, only restore it if your game crashes/power cut etc.
 
Tokyo. Best tracks in the game. The Suzuki Carry daily race there about 6 months ago was the best daily ever imo.
Anyway, just one thing, not clear from your post whether you realise: The Sophy is always the same level (so practice can't really be on the hardest level), it's the three cars you drive that adjust the difficulty. One's strong, one's mid (one chilli) and one's weak (two chillis). The AI, as far as can be seen, remains consistent. You probably do realise this, just pointing it out cos the way it's worded in your post leaves it ambiguous.
And when you get to it, the Suzuka race in the Civics is sublime, but the hardest race in that whole 'Japan' strand on the top/right side. Hizal ultra aggressive in my many races there. Wondering if he was the P2 you mention putting you into the wall? Great stuff anyway.

Edit: if you can beat the Civic Suzuka race in the 2 chilli car without resorting to any dubious tactics, you're a much better driver than me, that's for sure.

Yes you’re absolutely right, it was the different car making it more challenge not a level of difficulty so no worries and thanks for correcting.

I believe even before the carry vans (which was amazing racing) there was a race with just the 2 pepper civics which got me hooked, then another with the touring cars, absolute amazing tracks I agree and I managed some really impressive times and results in those races 😁

I am sure now I know how they react I should be able to win, but as I say the tyre model comes into play here too, the grip is dubious in some of those turns 😁

Enjoy bro
 
+10% indicates that you did 1 pepper. No pepper is ultra easy. 1 pepper is chill. 2 peppers is hard. Base game difficulty adjustment has nothing to do with the DLC.
Went back to do a 2 chili race at Road Atlanta. Example of one...

No practice, one quali lap... pole by almost .700".

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Race, six laps, 3.0" win.

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To compare the 0 chili Camaro was pole by 1.2" and victory by 7.6".

So yea, definitely closer. Just not as close as I was expecting. Again, only a sample of one for now. I'll do more 2 chili races because the 0s and 1s have been blowouts.
 
Went back to do a 2 chili race at Road Atlanta. Example of one...

No practice, one quali lap... pole by almost .700".



Race, six laps, 3.0" win.



To compare the 0 chili Camaro was pole by 1.2" and victory by 7.6".

So yea, definitely closer. Just not as close as I was expecting. Again, only a sample of one for now. I'll do more 2 chili races because the 0s and 1s have been blowouts.
There are a lot of questionable car selection issues that make me wonder how much they even gameplay tested the Power Pack, and the events that let you use the Mach Forty are a great example of this. If you look at the selection it's actually better overall than the medium car, and despite being the "hard" car both events are an absolute breeze when using it, possibly to do with it being the only MR option.

The American-centric branch seems to be the worst for these weird choices - the Daytona oval race has the Mustang detuned to 440-something HP whereas the Glen race has the full 800, which seems the wrong way round to me... and the Daytona race choices have more HP the higher you go in difficulty?
 
I’ve no interest in the rally or the endurance races but the challenge of beating this 2 pepper sophy is a solid one
OMG, they are so good and deliver way better than I expected. I am like you and dislike the offroad stuff, but the DLC events are fun. Go straight for the 2 pepper on those.

So yea, definitely closer. Just not as close as I was expecting. Again, only a sample of one for now. I'll do more 2 chili races because the 0s and 1s have been blowouts.
Each event has it's own flavour. The FF events on 2 chili are VERY challenging. The early rally events on 2 chili are less challenging. My issue was with the initial comment that suggested everything is a cake walk, which is not the case.
 
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lol it is crazy if they actually have this feature and only use it for backup purposes.
I’ve not got the stars to unlock any yet so I’m piecing together what different people have posted - there may well be the option to save that is not completely obvious i.e. pausing in the pit lane before you get to your box
 
I’ve seen that image doing the rounds, but not sure if it’s genuine.
There's a video on FB below the screenshot in the comments, mid-race saves do look legit.


He closes the game normally from the dashboard, reopens straight away, goes back to the same race in the pack and it's there.

(Don't have the pack so can't check myself. Would be weird to spoof that, even on FB)
 
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This could be the case as I usually do 2-3 laps in Qualifying before pitting and the AI were giving me quite a hard time, in particular the FF races have so far been the hardest for me with the best i've been able to do is 4th-5th. Wonder if they'll be easier if I just skip it all together, i'll test that.
I, too, started with the FF Japan races. For context, I'm VERY rusty, as I haven't touched the game, nor the wheel, in about a year.

In the two races (Tokyo, Tsukuba), I qualified 2nd both times but finished 7th and 4th, respectively. The thing is, I made mistakes in both races - big ones. If I hadn't, then first was probably in the cards. Sophy was especially aggressive in that second race. Dare I say dirty, even.

I think once I get my sea legs back, so to speak, I'll give the hardest difficulty a spin but I really dislike the idea of using a nerfed car. They should just make Sophy a better driver in those races.
 
By the way. I think there should be one more node with special type of races…

Open Wheel. We have several types of open wheel cars from different F1 cars from different eras to Super Formula and RedBull cars. We even have gokarts for entry level. I am a bit of surorised PD didn’t used this content for Power Pack.
 
It was always in game but very very very slow to build up.
I imagine testing the endurances have made them realise the value was set too low and they've increased it accordingly - which is awesome.

The speed of build-up seems pretty decent too, its not Power Pack exclusive as even in the WTC800 Yas Marina event (18 mins) I noticed my windscreen getting grubby.
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Did the dirty windshield remain when you raced again if you didn't wash it?
 
I’ve seen that image doing the rounds, but not sure if it’s genuine.

It appears it’s a recovery option, you cannot save your progress, only restore it if your game crashes/power cut etc.
Following up on this

I got video proof from the same person above who posted on FB (credits to him)




So basically:
If you CLOSE the game without retiring from the race, the servers seems to save two things:
  • Remaining time
  • Track positions
When you reopen the game, you can play any mode as usual
Going back into Power Pack and selecting the interrupted race, you’ll see the first screen doing the rounds,
Select ok and the race restarts with a rolling start, keeping your countdown progress and positions but resetting all gaps.
Also, the Save does not seem to track every single lap, as the user quit his race end of Lap 5 and he resumed end of Lap 3 :confused:
The user noted that he "closed App in lap 7 but progress resumed from lap 4 in which I got 7th position"
Are saves really related to position changes or just a coincidence? I think we can figure it out quite quickly in the next few days

In short it seems that quitting the game triggers a recovery system that puts the race in a "Red Flag" status, and on restart all the cars line up together.
IMHO could be very acceptable as long as this "recovery" Server Save works in a reliable way
 
So yea, definitely closer. Just not as close as I was expecting. Again, only a sample of one for now. I'll do more 2 chili races because the 0s and 1s have been blowouts.
If you have not done this yet, you may want to obey the same track limits as Sophy.

He closes the game normally from the dashboard, reopens straight away, goes back to the same race in the pack and it's there.
If this is legit, trust PD to implement safety car feature in the most convoluted way. Without having more context, looks like tire usage got reset but not fuel usage?
 
I have a feeling one of three things may have happened here.

1: PD wanted to really commit to "real racing" and that includes no breaks (but in real life you have stints, so, at the very least, an ability to skip or significantly fast forward a teammate's stint should be there in that case)

2: PD couldn't implement the save feature or driving in stints feature so they left it out hoping the "real racing" branding would "cover" it, so to speak.

3: PD thinks it's okay because you can put your console into rest mode. I think this is an okay solution but the issue is, you can't play anything else. Say you get an hour or two a day to play. That's 12 or 24 days of only playing GT7.

They should patch in a save. They had it in GT5 (but only with an update).
Dead Space Remake took me 18 hours of playtime to complete. The mind boggles that a game company would expect someone to play through it's entirety without a proper break.
 
DR B / GT2 / silver TT level driver. Normal difficulty, 1 chilli car.

GT300 - Autopolis 8 laps



Sophy 3.0 may be too slow for the more skilled amongst you, but it seems to be tuned just right for me. I haven't had this much fun and fought so hard for a 3rd place in a very long time.
 
I've completed 10 of the 50 races, done each multiple times. I haven't yet noticed any slipstream effects. Anybody had any?
Not doing really high-speed races yet, I guess, but thought I should've benefitted/suffered from it a few times on the Fuji straight (hachiroku) or through tunnel at Trial Mountain (500 horsepower).
 
I've completed 10 of the 50 races, done each multiple times. I haven't yet noticed any slipstream effects. Anybody had any?
Not doing really high-speed races yet, I guess, but thought I should've benefitted/suffered from it a few times on the Fuji straight (hachiroku) or through tunnel at Trial Mountain (500 horsepower).
It's there but in most races on harder difficulties you are so low down on power compared to the AI that it doesn't really matter.
 
Went back to do a 2 chili race at Road Atlanta. Example of one...

No practice, one quali lap... pole by almost .700".

View attachment 1497104

Race, six laps, 3.0" win.

View attachment 1497105

To compare the 0 chili Camaro was pole by 1.2" and victory by 7.6".

So yea, definitely closer. Just not as close as I was expecting. Again, only a sample of one for now. I'll do more 2 chili races because the 0s and 1s have been blowouts.


Considering this version of Sophy doesn’t abuse track limits like Sport Mode players, or Sophy 1.0 did, her pace isn’t horrible at all. It’s a hard habit to break, but when racing Sophy, I do my best to make a conscious effort to not make a complete mockery of track limits and IRL physics. Makes the experience more fun I reckon
 
I haven't yet noticed any slipstream effects. Anybody had any?
Not doing really high-speed races yet, I guess, but thought I should've benefitted/suffered from it a few times on the Fuji straight
only did the Civic race and same thing came to my mind, no slipstream felt in the back straight or elsewhere (but that can be only my feeling)
 
Are they still nailed to the road? They only have to touch me to spin me off the track, they have magical powers. It's only of my biggest gripes with the physics of the game.
Not sure if it's just Power Pack exclusive but the AI is ridiculously easy to spin out, like comically easy; but the downside is that it seems easier for the player to spin out aswell hence why my car has/had front end damage.

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Of course in true GT7 fashion, after racing for 8 hours and over 900 miles I got a 3 star ticket🤣
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Was definitely a fun event but i'm personally not touching the 24 hour events until they add a mid race save option as those I imagine will be much more intense. I'll definitely be doing the JGTC one in the next few days once I unlock it. :cool: :cheers:
 
Definitely works but you gotta do at least 7 laps.. well at least for the Suzuka 6 hour… I did one lap and it didn’t work at first… went back and did 8 laps and it start me on lap 7… with a rolling start it’s like a safety car reset.

Also did you guys see the time clock in the left hand corner? Is that new never see it!

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Definitely works but you gotta do at least 7 laps.. well at least for the Suzuka 6 hour… I did one lap and it didn’t work at first… went back and did 8 laps and it start me on lap 7… with a rolling start it’s like a safety car reset.

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Wait where does this option show up? You are able to leave the event and still play GT7? And does it save your position? If yes to the last 2 then i'll definitely give the 24 hour ones a go sooner than later.
 
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