Gran Turismo 7 Spec III is Now Available: Two Tracks, Eight Cars, New Features

  • Thread starter Thread starter sinner
  • 3,007 comments
  • 393,466 views
Might revisit these at Yas Marina.

 
35K for a Panda?
Man!
You are right... I got carried away and overly excited


Panda shouldn't be more than $13,000 in UCD, which the price of a Fiat 500 the modern one
I am surprised the Renault 4 is $25,500

Similarly, maybe the Espace F1 might just be $10,000,000, or less
It doesn't have the history or pedigree for the 20,000,000.
 
So it's Panda.
As typical of early 80s and love for Panda in Japan, i drove one in real life and it was like driving shoebox. tight, thin and you can hear tires bumping over ants. 30 or something carburated horsepower were not something to write home about too.It is classic llok shared by several cars and it is innovative design for a time. Totally true and unlike modern 500 it actually bigger inside than it looks outside. . Not sure what event can be done with it. 4X4 could be one of the aero kits least in looks.
Not sure which events it can participate in. To make it fun it should be something limited and hopefully twisty/low speed.
You're a bit mistaken. In real life, I own a 45 HP 1.0 Fire Fiat Uno 45S
and I enjoy driving it, despite the fuel consumption.
I don't think it's that boring when you feel the carburetor starting to choke when you're revving.
It's 45 HP, but the Fire requires you to keep the engine torque up. It's a matter of driving style, which only classic car enthusiasts can understand 😉👊
 
@SpacedInvader @Voodoovaj

You guys should just test this! Take a car that's in game as road- & race-version, tune the road version as far as possible to the same hp/tourque/weight (you could maybe also use PP, but only if there's no engine swap involved) and see which version is quicker on the track.
Then we know, if road cars tuned to track specs are as good as the racing cars in the game. I doubt it tbh but I may be wrong.
 
Adjusted for Inflation, it would be $10,000,000 now
View attachment 1495484
2,000,000 back the was before most people even know what it is and could be... Now it's even more crazy...



But if Hagerty were to appraise it for auction, and with potential buyers, it's value would be super hi, higher than the Escudo or the Mazda RX500

According to Google ai
View attachment 1495485

I wouldn't be surprised if it is at least $15*000,000
As a fun exercise I asked chatgpt to predict the ingame price of 3 cars, based on their rarity and cultural impact, IF they "were to be put in a videogame".
The 3 cars were fina mclaren f1 longtail, suzuki escudo pikes peak and renault espace f1.
Chatgpt predicted:
  • Fina mclaren f1 longtail: 20M-25M (costs 20M in gt7)
  • Suzuki escudo pikes peak: 1.5M-4M (costs 1.7M in gt7)
  • Renault espace f1: 8M-15M

Mclaren f1 longtail and escudo got surprisingly close to their gt7 price.
Make of this what you will
 
@SpacedInvader @Voodoovaj

You guys should just test this! Take a car that's in game as road- & race-version, tune the road version as far as possible to the same hp/tourque/weight (you could maybe also use PP, but only if there's no engine swap involved) and see which version is quicker on the track.
Then we know, if road cars tuned to track specs are as good as the racing cars in the game. I doubt it tbh but I may be wrong.
I literally do it all the time. It's the most fun thing to do in single player ;) - What you describe is exactly how you set it up. Make the cars as close as possible. Engine swaps only matter if you use Group C engines. Beyond that, you can tweak the balance of the car, or the set up of the race to compensate for extra fuel mileage. I tend to avoid pitstops because the boost ruins the strategy.

90's LMGT's at the Nurburgring. (EDIT - I highly recommend people watch this video to see how close the racing is)




This is my 1970's LMGT
20970758977521225 (1).webp


This is my 1990's LMGT
20970707222710094 (1).webp

To recap, the photo above contains (in order) Non-existent car, real car, non-existent car, non-existent car, non-existent car, etc, etc...You have to go back to 9th and 10th to get to a car that "exists" in the game. The biggest deciding factors are 1-the track and 2-the starting position of the cars. These cars are from 700pp-710pp


This is why the custom race fans are so stoked ;)
 
Last edited:
I literally do it all the time.
Well, not really, at least I don't see it here.

What you do is creating race cars from road cars that look like the "real thing", at least exterior, and can compete against the AI in custom races.
And, don't get me wrong, that's an amazing thing to do!
But: I think what @SpacedInvader was trying to say is, that a race car created from a road car won't be as good as the genuine race cars in the game.
To test this, the comparison would need to be a direct one, without AI involved, because we can't rule out, that your car has an impact on the performance of the AI.
So, as a simple example: Can you do the same lap times in a 458 GT3 built from the road going version of the car, as you can do with the 458 GT3 that's in the game?
 
So it's Panda.
As typical of early 80s and love for Panda in Japan, i drove one in real life and it was like driving shoebox. tight, thin and you can hear tires bumping over ants. 30 or something carburated horsepower were not something to write home about too.It is classic llok shared by several cars and it is innovative design for a time. Totally true and unlike modern 500 it actually bigger inside than it looks outside. . Not sure what event can be done with it. 4X4 could be one of the aero kits least in looks.
Not sure which events it can participate in. To make it fun it should be something limited and hopefully twisty/low speed.
I'd imagine it's the 1.0 I.e from previous games so 45bhp.

I remember it being surprisingly capable in gt6, I'm pretty sure it could dip under 8 minutes on the nurburgring with the little 1.0 maxed out and was dominant in its pp class.
 
I'd imagine it's the 1.0 I.e from previous games so 45bhp.
I think it's older. Previous games had the 1990 Panda Super, but that's post-facelift and the fascia isn't right for the post-facelift car.

It could still be 45hp (well... 45PS, so 44hp), but pre-facelift it'd be 903cc or an 843cc, 33hp unit. Or a two-pot 652cc with a whopping 29hp.

There'll not be a single bowl of rice pudding without a skin in the land.
 
As a fun exercise I asked chatgpt to predict the ingame price of 3 cars, based on their rarity and cultural impact, IF they "were to be put in a videogame".
The 3 cars were fina mclaren f1 longtail, suzuki escudo pikes peak and renault espace f1.
Chatgpt predicted:
  • Fina mclaren f1 longtail: 20M-25M (costs 20M in gt7)
  • Suzuki escudo pikes peak: 1.5M-4M (costs 1.7M in gt7)
  • Renault espace f1: 8M-15M

Mclaren f1 longtail and escudo got surprisingly close to their gt7 price.
Make of this what you will


Oh snap and here I thought Renault Espace won't go beyond 100k $
 
Well, not really, at least I don't see it here.

So, as a simple example: Can you do the same lap times in a 458 GT3 built from the road going version of the car, as you can do with the 458 GT3 that's in the game?
I get what you are saying, although the 458 is a bad example. Why? The game has 3 458's 1 street, 1 GR3, and 1 GR4 and they are all built for purpose. The street 458 doesn't have the options to get it up to GR3 or GR4 spec

To achieve what you're looking for, you have to take something that can get to GR3/GR4 levels of performance. Is this possible? Yes, which is why I went ahead and confidently added the old JGTC Supra, NSX, and Skyline (all GR3 cars) to my "90's LMGT". All are tested against each other before I put them into a race (I set laps time, and then race my ghost). I tend to use Dragon's Tail as my test ground because it has everything.

Cars that can do this are the F40 (when converted to an F40LM) the F50, the XJ220...basically, the cars you see in the photo. That's why I confidently say the 911 RSCS converts to the 911RSR. When you throw all the goodies at the Porsche, it will keep up with the GR3 cars when I race my own ghosts.

That's also why you can't go by PP alone. You have to keep the weight, the power, and the downforce close to the same levels. If you don't, the race is a mess. Downforce is the big one. You have to minimize downforce on the GR3 cars, and maximize downforce on the road cars.

Once they added Sophy custom races, they created a whole new aspect of the game. Creating a good custom race is a game within the game.
 
You have to minimize downforce on the GR3 cars, and maximize downforce on the road cars.
Out of curiosity, do you find the arbitrary units used for downforce correlate between cars?

That is to say, do you believe 150 downforce on Gr,3 car is the same as 150 downforce on a road car of the same model?
 
Oh snap and here I thought Renault Espace won't go beyond 100k $


The engine alone would cost as much at least....

They have a spare engine, never used before if you want, in real life, probably cheaper than if it was listed in GT7.

I find it hard to believe the engine would be worth so little

We dare you to buy this unused Renault F1 engine and build an Espace F1 | Hagerty UK https://share.google/2vvjvEiIR0wXmh1EQ
 
The engine alone would cost as much at least....

They have a spare engine, never used before if you want, in real life, probably cheaper than if it was listed in GT7.

I find it hard to believe the engine would be worth so little

We dare you to buy this unused Renault F1 engine and build an Espace F1 | Hagerty UK https://share.google/2vvjvEiIR0wXmh1EQ
It makes me think, I am eager to see which cars will be able to receive the Espace F1 engine in the future.
 
Out of curiosity, do you find the arbitrary units used for downforce correlate between cars?

That is to say, do you believe 150 downforce on Gr,3 car is the same as 150 downforce on a road car of the same model?
We're off on a tangent and we'll probably get shut down ;)

Generally speaking, in a game, the units are going to be the same so 1 unit of downforce is the same across all cars. What differs is the base grip of each car, which is the emulation of mechanical grip.

GR3 cars bottom out at around 350 for front downforce, and the road cars tend to top out at 200-250. That difference tends to be of little consequence. Less than that and it's too imbalanced, with those cars being too fast in a straight line and too slow in the corners.
 
Well, not really, at least I don't see it here.

What you do is creating race cars from road cars that look like the "real thing", at least exterior, and can compete against the AI in custom races.
But: I think what @SpacedInvader was trying to say is, that a race car created from a road car won't be as good as the genuine race cars in the game.
I get your points here, but tbh my argument was less about performance, more about aesthetics and authenticity.
He claims the XJ220LM race car (for example) exists in the game (and insinuates 'people' are too dumb to realise). I asked him to post a pic of the interior of his XJ220LM and he won't/can't, and he knows exactly why. But is too obtuse to admit it. So instead we endure a runaround of desperate diversions and tangents, his very familiar MO if you follow threads here for any length of time.
Until he posts that interior pic it's case closed (and won). His XJ220LM is a road car tarted up and modified to look like, and possibly even perform like, the real thing. All very nice, but a pretty livery/style from the Showcase doesn't transform a tuned road car into a race car.

To your point, I'm not sure but you could probably tune up many road cars to equal their real (in game) race car counterparts in pure speed over a lap or three (though would have to ensure things like bhp, weight and downforce were matched). You could indeed drive each in turn in the same race to compare handling etc and overall time. The real difference would come if you tried a long race, say 20 or more laps at x8 fuel, because the road car conversion would be pitstopping a lot, lot more than the racer.

What's really so funny is that many of us had experimented and tested with custom homemade racecar grids (I had my own XJ220LM 'race cars' too) using Sophy races long before this guy even got a PS5; the late converts are often the most zealous, as they say, whether religion, politics or Sophy it seems. It sometimes feels like 90% of the Custom Races thread is this guy screaming 'look at this new race I built, ain't it/I brill!'. And no, it's not. Many of us have been there, done that. Ages ago. When Sophy is fully integrated into SP it'll make it the best driving game ever. Fingers crossed for GT8, though the DLC could be good too. Until then, custom races remain an interesting backwater, easy to set up and fun, but it's just too much hassle collecting/ tuning the cars and finding liveries for most of us not unemployed or retired. Anyway, I digress.

Now I'll get back to waiting for that interior pic of the 'real' XJ220LM that allegedy exists somewhere in this game...
 
I get your points here, but tbh my argument was less about performance, more about aesthetics and authenticity.
He claims the XJ220LM race car (for example) exists in the game (and insinuates 'people' are too dumb to realise). I asked him to post a pic of the interior of his XJ220LM and he won't/can't, and he knows exactly why. But is too obtuse to admit it. So instead we endure a runaround of desperate diversions and tangents, his very familiar MO if you follow threads here for any length of time.
Until he posts that interior pic it's case closed (and won). His XJ220LM is a road car tarted up and modified to look like, and possibly even perform like, the real thing. All very nice, but a pretty livery/style from the Showcase doesn't transform a tuned road car into a race car.

To your point, I'm not sure but you could probably tune up many road cars to equal their real (in game) race car counterparts in pure speed over a lap or three (though would have to ensure things like bhp, weight and downforce were matched). You could indeed drive each in turn in the same race to compare handling etc and overall time. The real difference would come if you tried a long race, say 20 or more laps at x8 fuel, because the road car conversion would be pitstopping a lot, lot more than the racer.

What's really so funny is that many of us had experimented and tested with custom homemade racecar grids (I had my own XJ220LM 'race cars' too) using Sophy races long before this guy even got a PS5; the late converts are often the most zealous, as they say, whether religion, politics or Sophy it seems. It sometimes feels like 90% of the Custom Races thread is this guy screaming 'look at this new race I built, ain't it/I brill!'. And no, it's not. Many of us have been there, done that. Ages ago. When Sophy is fully integrated into SP it'll make it the best driving game ever. Fingers crossed for GT8, though the DLC could be good too. Until then, custom races remain an interesting backwater, easy to set up and fun, but it's just too much hassle collecting/ tuning the cars and finding liveries for most of us not unemployed or retired. Anyway, I digress.

Now I'll get back to waiting for that interior pic of the 'real' XJ220LM that allegedy exists somewhere in this game...
Well, I have a job and creating and designing custom races is what I do the most with GT7, and I would have stopped playing long time ago if that options(custom races+livery editor) wouldn't be in the game...so we are all different in that accounts...for me, this(custom races) is not backwater, for me THIS is the game!

Let's find something we all can agree: racing interiores for race tuned road cars would be a much welcomed feature and so would be more engine-swap possibilities for those cars that mimic Gr4/Gr3 race cars(and their fuel economy) in the game
 
I think it's older. Previous games had the 1990 Panda Super, but that's post-facelift and the fascia isn't right for the post-facelift car.

It could still be 45hp (well... 45PS, so 44hp), but pre-facelift it'd be 903cc or an 843cc, 33hp unit. Or a two-pot 652cc with a whopping 29hp.

There'll not be a single bowl of rice pudding without a skin in the land.
Does the 652cc version qualify as a kei car?

I'm guessing probably not, but I'm automatically suspicious of anything where it has an engine just under 660cc where kei regs could be PD's reasoning for choosing that car.
 
You are right... I got carried away and overly excited


Panda shouldn't be more than $13,000 in UCD, which the price of a Fiat 500 the modern one
I am surprised the Renault 4 is $25,500

Similarly, maybe the Espace F1 might just be $10,000,000, or less
It doesn't have the history or pedigree for the 20,000,000.
10mn is an insane amount, way too much for the Espace imo. Cars around that price are dripping with legacy, motorsport pedigree, desirability and rarity.
 
Does the 652cc version qualify as a kei car?

I'm guessing probably not
At the time it was built, no. Up until January 1990 (the pre-facelift Mk1 Panda only went up to 1986, and the 652cc engine died with it), Kei car regs were 3200mm in length, 1400mm in width, 2000mm in height, and up to 550cc engines - so the engine was too large and the car (at 3380mm long, 1460mm wide) was too big.

It would qualify today though... Current Kei car regs, from 1998 on, are 3400mm long and 1480mm wide. But the regs apply for the year it was built.
 
I think it’ll be in the same bracket as the Escudo - around the Cr.1.7M to Cr.1.9M
As mentioned in the previous post the Espace doesn't really have anything to justify it costing any more than maybe 2 million maximum.
The absolute most I see it costing is maybe $3,000,000 anything more than that is pushing it, especially since the Escudo doesn't even cost that and I imagine it would fetch more than the Espace if both went to auction IRL.
 
that a race car created from a road car won't be as good as the genuine race cars in the game.
Can confirm. An AI opponent using a Nissan Z modified to GT4 specs in a field full of Gr.4 class cars will get left in the dust, even when I start it at the front of the field. If I am personally driving the car, the racing is good. But only because the Z being a 'road car' puts it at enough of a disadvantage that I don't need to nerf it to make the racing close.

1764613187841.webp
 
Back