Alright, that's fine then. Though, I still have things to say about this:Was not my intention; didn't wish to implicate you as an individual.
and back to the previous statements you made:There are still those out there who believe everything should be unlocked when you purchase the game aka "I paid $XX.xx so everything I paid for should be available" and that is what I was referring to.
You are right on both of these counts of some people just not wanting to put any work towards getting the content, but they don't relate to my point. When I and others complain about the economy, lack of new, significant events. We are not saying we want them all to be free to play with at the start nor we don't want to put effort into the game at all. We're saying that we want the effort required to get the content to either be fun or less time consuming to get. And this complaint has been a constant since launch because progression has been done better in older racing games including Gran Turismo games. I love the satisfaction of progressing in a game to unlock a car or track, I go back to play the earlier GTs and Need for Speeds for that reason. But I also think there's a limit to how far you take progression requirements. GT7 took things too far.Some individuals don't want to put forth the effort. If everything were free and unlocked from the start of the game, people would play for a month then move onto the next game . . . with a select bunch staying on afterwards.
and here's another set of problems I have with these statements. They sound like criticism for people that don't want to put in work in a video game. Why should they have to at all if they don't want to? Not everyone has the time to put in towards progressing in a game to get the cars they want, they want to have time to just chill and enjoy those cars.
Also, it's not the best argument to say everyone that gets the cars right away would just get bored and move onto the next game afterwards. There are multiple racing sims that have cars readily available for players to drive with no progression required and those players will spend hours on end playing them. I spent plenty of time playing Project CARS 2 just playing the game's equivalent of Arcade mode alone trying different cars and tracks in the game. Or maybe setting up a custom race such as GT3 vs IMSA GTO races, maybe creating a multi-class race, or something else.
Despite Forza Motorsport 4 having every car available to drive at the start of the game via arcade mode, plenty of players have sunken plenty of hours into the Career Mode and online racing.
If the game has fun enough driving physics, A.I. opponents, and online racing; it won't need in-game progression requirements as such for players to have fun with it.