Well for car recordings, which is my main focus on the team, it's all about the time you put into finding the right cars which are the source of your sounds. It's like recording music, you can have the best studio, gear, and engineer in the world, but a bad band will still end up sounding like a bad band. We'll spend months sourcing and auditioning cars to find the craziest, loudest, most badass sounding beasts, and we won't book a full recording session until we've found the best ones out there. A stock car just won't do, it needs to be highly upgraded, with all the parts and add-ons that will make it sound larger than life. For Need for Speed ProStreet, even the most wild street cars were too tame. We had to get race cars hauled in and then we had to remove the mufflers in order to get them loud enough. We also tend to stay away from cars with forced induction, as the noise from these power adders tends to overpower the raw engine/exhaust sound we need to capture. When it's time to focus on recording turbos and superchargers, we'll then go for cars with really loud forced induction setups but quieter exhausts. Same with tire skids, we'll try to get really quiet cars and then put on the loudest, screechiest tires we can find.
That Vette has some pretty good samples, if you count out some sub par auxiliary sounds(tire screech/bangs-pops) and not exactly idle shifting, it is a pleasant thing to hear, as you stretch each gear. 👍
I've done a Vette myself, although in a different game(TDU) and a differnet Vette(Z06), but the principle is the same and the audio engines are very similar... I think my high rpm sample was too coarse(and a bit off in the tone/texture to the rest of the rpm range), but that's the best I could get my hands on at the time, and all in all, I think it's a solid representation of Corvette.IMHO
p.s. My Vette sound had around 600KB!(lots of limitations within this audio engine, one of them was the total size)
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I was with you right up until you said it was unnecessary.
What sense does that make?
^And lets stop listening to the public demo sound. Gamescom was a new build and the sounds were clearly all new since the E3 demo. I think we can establish that the store demos have the Prologgy sound from E3.
Exactly.
In this video the sound is pretty clear and I can clearly tell you that is NOT how a Gallardo sounds.
^^^^^ Sounds like a mashed up R8 4.2, there is know way that can be the final sound as it doesn't suck it is just wrong and clearly cannot be a recording of a gallardo
Is it me or those Best Buy demos do not sound nothing like the demo at the GDC? The Nascar was the good example.
there is no good reason for you to use anything other than default, hence unnecessary.
in GT PSP, you have 2 choices for the engine sound, maybe a question of setup?
I can use whatever font, size, or color I damn well please, you don't like it, don't read my posts...or put me on ignore.
The stupid things people say around here....
there is no good reason for you to use anything other than default, hence unnecessary.
I don't understand why everybody keeps saying that the sounds are better in the Gamescon vids. The cars are cars that we never heard previously in GT, so we have nothing to compare them to.