GT5 Sound Thread

  • Thread starter Marry_Me_GT
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You've said it doesn't sound good three times in 10 minutes :grumpy:
You'd be surprised at how alike texture and sound data are when compressed, obviously. You can't "cover up" texture compression much more than you can "cover up" sound compression.
 
Here is the Corvette C6R in GTR Evo. 11.4 megs of sound data
Will be interesting to see how a C6R in GT5 compares, if we get one
I tell you, it's not easy doing these sounds. I tried to mod my own LFA sound set into the game, and even with perfectly recorded sounds from a video, it sounded like utter trash! Even with the know how and perfect source sounds, there is definitely an art into it



a nice little quote from the NFS sound guy - it shows - larger than life sounds are from modded cars
PD will record their sounds from stock cars to sound like stock cars.

Well for car recordings, which is my main focus on the team, it's all about the time you put into finding the right cars which are the source of your sounds. It's like recording music, you can have the best studio, gear, and engineer in the world, but a bad band will still end up sounding like a bad band. We'll spend months sourcing and auditioning cars to find the craziest, loudest, most badass sounding beasts, and we won't book a full recording session until we've found the best ones out there. A stock car just won't do, it needs to be highly upgraded, with all the parts and add-ons that will make it sound larger than life. For Need for Speed ProStreet, even the most wild street cars were too tame. We had to get race cars hauled in and then we had to remove the mufflers in order to get them loud enough. We also tend to stay away from cars with forced induction, as the noise from these power adders tends to overpower the raw engine/exhaust sound we need to capture. When it's time to focus on recording turbos and superchargers, we'll then go for cars with really loud forced induction setups but quieter exhausts. Same with tire skids, we'll try to get really quiet cars and then put on the loudest, screechiest tires we can find.
 
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That Vette has some pretty good samples, if you count out some sub par auxiliary sounds(tire screech/bangs-pops) and not exactly idle shifting, it is a pleasant thing to hear, as you stretch each gear. 👍
I've done a Vette myself, although in a different game(TDU) and a differnet Vette(Z06), but the principle is the same and the audio engines are very similar... I think my high rpm sample was too coarse(and a bit off in the tone/texture to the rest of the rpm range), but that's the best I could get my hands on at the time, and all in all, I think it's a solid representation of Corvette.IMHO;)
p.s. My Vette sound had around 600KB!(lots of limitations within this audio engine, one of them was the total size) :sly:
 
That Vette has some pretty good samples, if you count out some sub par auxiliary sounds(tire screech/bangs-pops) and not exactly idle shifting, it is a pleasant thing to hear, as you stretch each gear. 👍
I've done a Vette myself, although in a different game(TDU) and a differnet Vette(Z06), but the principle is the same and the audio engines are very similar... I think my high rpm sample was too coarse(and a bit off in the tone/texture to the rest of the rpm range), but that's the best I could get my hands on at the time, and all in all, I think it's a solid representation of Corvette.IMHO;)
p.s. My Vette sound had around 600KB!(lots of limitations within this audio engine, one of them was the total size) :sly:
[vid]

Shame you can't turn your hand to GT5:P, it'd be interesting to see what you come up with 👍
 
Thx guyz.:)
It would be cool if it were open for modding, so everyone can have a go at it...
I'm really interested in how many layers there are, how many samples per car+rpm range etc. Maybe the engine itself offers possibilities, but the samples suck(sort of a consensus around here lately), or maybe the engine itself doesn't offer enough "sample spots" in the range, so those few samples get overly stretched(painfully obvious in the latest Jag, among others), I'm guessing it's bit of both. The audio underpinnings seem pretty good(doppler, positioning, reverb etc), but the part of the engine which handles the samples seems quite limited in number of samples and in sample quality, which is a shame, because those parts are fundamental for authenticity! Nice hardware capabilities are thus wasted...:(
Since I'm often talking about authenticity and lack of the nuances throughout the rpm range(in GT titles), here's my M3 e92 sound also, which is another V8 engine, but it's instantly recognizable that it isn't a Vette's engine, and has a character which is unique to the Bavarian craftsmanship(like the very specific high rpm sound(almost kinda digital sounding:P).
Notice how the character of the sound changes through the range, btw. In TDU, there were usually 4 samples per range(idle>low>mid>high) and 4 more for off throttle, also one for ignition and separate one for turbo hiss for example. Again, around 500KB sound.
 
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You can hear the shortness in the loops, that samey static effect. It's more noticeable as you pitch the samples up. That's why in GTR Evolution the upper RPM sample is usually the longest, so by the time you pitch it up, it's still a good 2 seconds long
 
I played the Demo last night and I gotta say I was very disappointed with the engine/exhaust sounds. First car I jumped into was the 458 Italia and it seemed that the engine tone after 4krpm was all to similar across the rev range. The tone just lacked richness in just about all the cars in the Demo. Engine sounds seemed very synthetic and omg the Gordon Nascar was absolutely horrible sounded nothing like a 358ci V8 800Hp race car it wasn't even close, that thing sounded soft as a kitten.

I hope this will be fixed or maybe the TV I was playing on at the store had weak speakers.:nervous:

X fingers , other than that it looked and felt great..
 
^And lets stop listening to the public demo sound. Gamescom was a new build and the sounds were clearly all new since the E3 demo. I think we can establish that the store demos have the Prologgy sound from E3.



That's gotta be it because I'm telling you the engine/exhaust sounds wasn't far at all from GTP.
 
^^^^^ Sounds like a mashed up R8 4.2, there is know way that can be the final sound as it doesn't suck it is just wrong and clearly cannot be a recording of a gallardo
 
Is it me or those Best Buy demos do not sound nothing like the demo at the GDC? The Nascar was the good example.
 
^^^^ I would agree with that although the damage is new, you can also see that other things in the demo are old like the lack of skidmarks and other stuff that I can't remember know.
 
Just to compare how one sounds real how the other sounds like any other GT released GT game.
Best Buy demo


GameScom Germany
 
I wish Alba captured the Gallardo sound from gamescom just so we could compare it to the game store demos. Although I'm more than glad about what he was able to capture. I'm also convinced that the in-store demos don't have finalized sound.
 
there is no good reason for you to use anything other than default, hence unnecessary.

I can use whatever font, size, or color I damn well please, you don't like it, don't read my posts...or put me on ignore.

The stupid things people say around here....
 
there is no good reason for you to use anything other than default, hence unnecessary.

Since when was it a rule that his posts must be done in dafault since you can't read it?
 
C'mon guys, these posts about a font style are unnecessary. Use PM's if you're going to argue about what font style is best.......

....anywho, I'm also curious about this "sound option" in GTPSP. I don't have the game, but what does it entail?
 
The only difference from the E3 build demo vid to Alba's one is the lack of transmission whine, and one is recorded through a cable with lots of distortion.

Weren't people saying how you record the sound makes no difference? Well it does :)
 
I don't understand why everybody keeps saying that the sounds are better in the Gamescon vids. The cars are cars that we never heard previously in GT, so we have nothing to compare them to.
 
I don't understand why everybody keeps saying that the sounds are better in the Gamescon vids. The cars are cars that we never heard previously in GT, so we have nothing to compare them to.

Epic fail of a post.

The Nascar vid posted has the same cars
 
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