As mentioned before, it appears basically randomized so it doesn't matter how many hours you have in this game or in the franchise overall, the chances of you getting one is 50-50.With over 1500 hours played in GT7, I'm really disappointed that I have not been included in any of these .....🤨
Been a subscriber since the beginning and have all of the US market GT games.
They might enjoy parts of it, but not all. The folks who have a lot of playtime are going to be more familiar with the good and bad parts of the game. It IS good to get feedback from more casual players as well, but I think you shouldn't discount hardcores either.If I was making a poll like this I wouldn't have included you (or myself for that matter, as I have similar amount of hours played) as well. Why would I want an opinion on changes from someone who is already enjoying what is available enough to spend so many hours in the game?
I am not saying that is what is happening (as there is no evidence to back it up), but getting new players or convincing casual players to play more to attract more brand deals and subscriptions to PS Plus is how they get the poll converted into money for Sony.
Interesting.btw forgot important feature i was thinking of.
they should add another level of mechanical damage (or even another category separate from it) which would simulate (so it's semi random affected by different factors) real mechanical failures to the point car is just broke and it's over (not the gimmick what is right now with the fuel i was kind a surprised...)
so some cars (which "are better manufactured") would have lesser chance of failing etc (and if you maintain it well). and how you drive also affects it, the more you overload the car the higher chance it will break etc. (like in real life) thats the aspect what misses and what makes the game feel more flat and less nuanced. but ofc you would only (usually) apply this system for 30+ minute races won't make much sense for shorter one. so in a nutshell you can be super duper driver and have a giga car but it can just break and thats it, or in case you can get into the pit and its reparable your could repair it. i am not a hardcore sim fan but this would make races much more interesting/less predictable.
This will never happen for a game like Gran Turismo. 0% chance any manufacturer is going to sign a license agreement that says, in a simulator, "our game will show that your brakes can fail, the engine can blow up and the car can ignite"Interesting.
They could also create a generic visual damage model for broken suspensions, flat tires, brake failures, or engine overheating. They just need three things: flames, sparks, and black or white smoke. They already have all three. It's of course, a different story when it comes to tyres ; but a simple flat tyre provided it hasn't blown out or lost its tread would do the trick.
Yet there are already failures shown by the HuD; applying a sparks effect in case of a suspension failure or smoke in case of a dead tyre should not unduly alarm the manufacturers. Furthermore, the tires are Dunlops, not Ferrari's or Porsche's; as for the brakes, they are generally Brembos. At the very least, they should significantly slow down the cars when there are mechanical damages and increase repair times.This will never happen for a game like Gran Turismo. 0% chance any manufacturer is going to sign a license agreement that says, in a simulator, "our game will show that your brakes can fail, the engine can blow up and the car can ignite"
Since the day I first saw a swapped car in GT7 (back when they were even a legend and PD didn't properly acknowledge them, since you couldn't buy them and they had to be won from regular tickets, before engine tickets were even a thing) I was thinking of an event called "The passion of Dr. Frankenstein" just as a nod to this series from GTSport (maybe even earlier? idk, I started in GT5 and it wasn't there), where you can only drive cars with swapped engines. To avoid the most game-braking maybe set a limit on power and a limit it to 1979 or earlier (so you can think of it a bit as "a corpse taken back to life from theEvent themes in GT Sport that are not in GT7:
The Passion of Dr. Wankel
Strongly agree about the race format. I liked it when I first got the game, because it was a novelty, but now I dislike it for a number of reasons.They need to get rid of the cat and mouse races. It's so underwhelming when you always have to use a car that is way over powered than everything else on track. Where is the fun in that? There is no good racing offline like there use to be. Every race is a 1 and done thing now and I never want to touch them again.
Give us shuffle races back.
Let me know how often you drive it when they add it and the 992 GT3 R is still 5 tenths quicker around every circuit under BoP, which is the only place you'd use it anyway because anyone asking for more Gr.3 garbage is not creative enough to make their own fun and needs the game to feed them their slop.The M4 GT3 with the Evo parts.
You already have the sound (CSL '73 is a good fit).
You already have the relationship with Team WRT.
You already have the AI guy/GTWC representative to drive it in the WTC 800 event (S. Suzuki).
Just make it happen.
To be fair, modern GT3/race cars have their use outside of Sport mode in custom race. Might be a niche, but I'm sure people who want to make GTWC/endurance grids would appreciate it. I think a mix/balance of both modern race cars and more typical Gran Turismo cars can be struck.Let me know how often you drive it when they add it and the 992 GT3 R is still 5 tenths quicker around every circuit under BoP, which is the only place you'd use it anyway because anyone asking for more Gr.3 garbage is not creative enough to make their own fun and needs the game to feed them their slop.
No, no we are still not serious yet, sorry.
- Some road cars that come with rear wings do not generate downforce, while others yes.
- Camera view differs depending on the car, some have it on the hood, the others on their roof.
- Some race cars have their evo version as parts at GT Auto, while others are a totally different car to buy(R8 LMS vs 296 GT3).
- Some race cars have race parts as purchasable items at GT auto, while others are a totally different car to buy (M6 GT3 vs AMG '20).
- More generally, recently added cars offer far more customization options than older ones. The level of disparity is significant.
- The car's mileage is counted during races, not in time-trial mode, while still counted for daily marathon (I don't know about online mode).
- The difficulty level and/or duration of the races are completely unrelated to the rewards, it's all over the place.
- PP are far from good, often misleading especially when in comes to fuel economy and tyre lifetime.
- The group system is all over the place. The performance of certain cars is completely misrepresented just so they can fit into this group system.
- The tag system too is all over the place. The fact that race cars, road cars and professionally tuned cars being self exclusive is a nonsense for some of them, especially for classic cars.
- Some tracks have a full 24h day night cycle, while others not.
- Some tracks have a full weather simulation, while others not.
- Some tracks have a high fidelity and quality when it comes to environment, while others not.
- The livery editor allows you to correctly center the camera with some cars, but not all of them.
- In some cases, going off-track or having a crash (regardless of whether time is gained or not) results in a penalty, while in others it does not.
- In some cases, going off-track (regardless of whether you gain time or the automatic track reset option is enabled) causes the game to teleport your car back onto the track, while in other cases it does not.
- We have 3 AIs : PD's, Sophy 2.1 and Sophy 3.0.
- Sophy isn't available on every track.
- Sophy can't drive all the cars, and can't drive any of the new cars added in recent updates.
- There are absurd spikes in difficulty buried in an ocean of mediocrity. The proposed rate of progression is highly relative for the player.
- Clean Race Bonus : This bonus is awarded in completely different ways depending on the circuit or race, and it is impossible for the player to know what they need to do to obtain it. Sometimes you have to avoid any contact, sometimes going off-track, sometimes both; and at other times neither, simply paying attention to the yellow flags. Moreover, this system stands in total contradiction to the proposed race format: starting last, 30 seconds behind the leader, and winning within three laps. It at least needs a cooldown system and a clear explanation before to start the race.
- UI could be better but different option are only available for some game modes. Gap as laps or time, current tyres fitted, brands logos instead of player's flag, etc..
- Even rubber-banding doesn't apply to every race.
Are we serious now ?
To be fair, modern GT3/race cars have their use outside of Sport mode in custom race. Might be a niche, but I'm sure people who want to make GTWC/endurance grids would appreciate it. I think a mix/balance of both modern race cars and more typical Gran Turismo cars can be struck.
Is this meant to be a complaint about gr. 3 cars, BOP being bad or just a random insult towards anyone wanting gr. 3 cars?Let me know how often you drive it when they add it and the 992 GT3 R is still 5 tenths quicker around every circuit under BoP, which is the only place you'd use it anyway because anyone asking for more Gr.3 garbage is not creative enough to make their own fun and needs the game to feed them their slop.
All of the above.Is this meant to be a complaint about gr. 3 cars, BOP being bad or just a random insult towards anyone wanting gr. 3 cars?
Beautiful Ouroboros style message. How are we supposed to help them improve certain things that ain't perfect without pointing them out? There is no better time to tell them than when they ask for it themselves. We might just as well take this opportunity to grease their palms, but I’m not sure GT7 would come out of it looking any better.No, no we are still not serious yet, sorry.
While there would be plenty to say about your list, which in some points are just complaints that just don’t go the way or as fast as you want them to be, some are I would say are bugs or have reasons like limited development resources, or it’s maybe that PD just can’t come up with a better solution (like the PP-System you mentioned).
It maybe come as a surprise to you, but PD isn’t perfect, and so PD will do some things that ain’t perfect, and they ain‘t the only developers who have that kinda „problem“.
But I don’t wanna go trough every point of your list, it isn’t necessary, because there’s only one question to ask:
What is your definition of the word „everything“?
That is what my reaction „are you serious?“ was about.
Just type in „GT7 Details“ into YouTube for example, watch some them videos, maybe read some comments after that with some more things people discovered, and then tell me again that PD is „half-assing everything“..
There is no question that PD is half-assing stuff, that GT7 isn’t what it could be, that they promised things that they didn’t kept, that it’s far from a perfect game.. But it’s also so great in so many other ways, they go with some things more than the extra mile, set new standards, so it’s ain’t doing them justice saying something like that, it’s just not true.
E-v-e-r-t-h-i-n-gBeautiful Ouroboros style message. How are we supposed to help them improve certain things that ain't perfect without pointing them out? There is no better time to tell them than when they ask for it themselves. We might just as well take this opportunity to grease their palms, but I’m not sure GT7 would come out of it looking any better.
The elements I have cited are a good representation of what can legitimately be considered as half-finished work, or could give the impression that game's quality is inconsistent. Sometimes it feels like we were back in the era of "premium" and "standard" cars, but applied to almost every gameplay element. The more they lean towards realism, the more the flaws become noticeable.
And I’m only talking about a single game here; when it comes to the franchise as a whole, it’s quite frustrating to see them introduce great ideas in one game, only to scrap them in the next. If they combined everything they’ve done best in terms of gameplay or quality-of-life features since the beginning, we’d have an incredible game.
Nitpicking indeed, I am not the one who expressed its complaints by overreacting. His reaction was deliberately exaggerated; it didn't necessarily call for a literal response. I just came to shed some light on what he might have been feeling.E-v-e-r-t-h-i-n-g
It obviously isn’t as important to you as to me, and you probably see this as nitpicking, but if you criticize then criticize in a constructive manner.
Saying they are „half-assing everything“
isn’t constructive nor fair, especially when they are actually far away from doing that.
Even though I’m unsatisfied with a lot of things, I’m at the same time grateful for many other aspects of the game, things that no other racing game is able to offer.