Sony Asks Gran Turismo 7 Players What They Want in Future Updates

  • Thread starter Thread starter Jordan
  • 107 comments
  • 8,571 views
This is more of something I would like to see when the game goes offline but I would love PD to Ubisoft and make a way to save liveries offline
 
With over 1500 hours played in GT7, I'm really disappointed that I have not been included in any of these .....🤨
Been a subscriber since the beginning and have all of the US market GT games.
As mentioned before, it appears basically randomized so it doesn't matter how many hours you have in this game or in the franchise overall, the chances of you getting one is 50-50.

At worst, its just RNG (which seems silly for a survey of all things but that is what they decided for some reason)
 
Last edited:
If I was making a poll like this I wouldn't have included you (or myself for that matter, as I have similar amount of hours played) as well. Why would I want an opinion on changes from someone who is already enjoying what is available enough to spend so many hours in the game?

I am not saying that is what is happening (as there is no evidence to back it up), but getting new players or convincing casual players to play more to attract more brand deals and subscriptions to PS Plus is how they get the poll converted into money for Sony.
They might enjoy parts of it, but not all. The folks who have a lot of playtime are going to be more familiar with the good and bad parts of the game. It IS good to get feedback from more casual players as well, but I think you shouldn't discount hardcores either.
 
btw forgot important feature i was thinking of.
they should add another level of mechanical damage (or even another category separate from it) which would simulate (so it's semi random affected by different factors) real mechanical failures to the point car is just broke and it's over (not the gimmick what is right now with the fuel i was kind a surprised...)

so some cars (which "are better manufactured") would have lesser chance of failing etc (and if you maintain it well). and how you drive also affects it, the more you overload the car the higher chance it will break etc. (like in real life) thats the aspect what misses and what makes the game feel more flat and less nuanced. but ofc you would only (usually) apply this system for 30+ minute races won't make much sense for shorter one. so in a nutshell you can be super duper driver and have a giga car but it can just break and thats it, or in case you can get into the pit and its reparable your could repair it. i am not a hardcore sim fan but this would make races much more interesting/less predictable.
 
btw forgot important feature i was thinking of.
they should add another level of mechanical damage (or even another category separate from it) which would simulate (so it's semi random affected by different factors) real mechanical failures to the point car is just broke and it's over (not the gimmick what is right now with the fuel i was kind a surprised...)

so some cars (which "are better manufactured") would have lesser chance of failing etc (and if you maintain it well). and how you drive also affects it, the more you overload the car the higher chance it will break etc. (like in real life) thats the aspect what misses and what makes the game feel more flat and less nuanced. but ofc you would only (usually) apply this system for 30+ minute races won't make much sense for shorter one. so in a nutshell you can be super duper driver and have a giga car but it can just break and thats it, or in case you can get into the pit and its reparable your could repair it. i am not a hardcore sim fan but this would make races much more interesting/less predictable.
Interesting.

They could also create a generic visual damage model for broken suspensions, flat tires, brake failures, or engine overheating. They just need three things: flames, sparks, and black or white smoke. They already have all three. It's of course, a different story when it comes to tyres ; but a simple flat tyre provided it hasn't blown out or lost its tread would do the trick.
 
btw this is basically part of "big boi game" (gran turismo end game) so you have "pay to play" (potentially, not usually) but you also gain more, a semi gambling tradeoff. and one important aspect of this is, all the high rpm engines would toast and require frequent maintenance (like in real life) etc. so engines and other parts do matter in sense of economics/reliability etc. (one important aspect from game design pov is to prevent heavy favorites, choices which are just better and you don't need to think about it, all those should be nerfed and make others more competitive, so it's more about choice/tradeoffs) in some races you don't have other choice than to go full in (most performant configs) but also bear the consequences if something breaks etc.

it's actually what makes racing hard in real life idk. next step would be mortality of the driver >u>
 
Interesting.

They could also create a generic visual damage model for broken suspensions, flat tires, brake failures, or engine overheating. They just need three things: flames, sparks, and black or white smoke. They already have all three. It's of course, a different story when it comes to tyres ; but a simple flat tyre provided it hasn't blown out or lost its tread would do the trick.
This will never happen for a game like Gran Turismo. 0% chance any manufacturer is going to sign a license agreement that says, in a simulator, "our game will show that your brakes can fail, the engine can blow up and the car can ignite"

Most of the cars in-game are ones that you can, either realistically or theoretically, go out and buy and drive in real life. A fair chunk of them are cars brands are actively trying to sell. They aren't going to paint themselves in a bad light for the sake of a video game.
 
This will never happen for a game like Gran Turismo. 0% chance any manufacturer is going to sign a license agreement that says, in a simulator, "our game will show that your brakes can fail, the engine can blow up and the car can ignite"
Yet there are already failures shown by the HuD; applying a sparks effect in case of a suspension failure or smoke in case of a dead tyre should not unduly alarm the manufacturers. Furthermore, the tires are Dunlops, not Ferrari's or Porsche's; as for the brakes, they are generally Brembos. At the very least, they should significantly slow down the cars when there are mechanical damages and increase repair times.

If they really don't want bad publicity, their first move should be to stop leasing cars to dumb influencers that will publicly destroy their cars and film the mess.
 
Yeah mechanical damage not initiated by the driver is never going to happen.

Also, the cosmetic damage is always superficial too. PD don’t do “guess work” so they’re not going to simulate how a car deforms for every car in the game - so therefore they don’t have it for any car.
 
Event themes in GT Sport that are not in GT7:


The Passion of Dr. Wankel
Since the day I first saw a swapped car in GT7 (back when they were even a legend and PD didn't properly acknowledge them, since you couldn't buy them and they had to be won from regular tickets, before engine tickets were even a thing) I was thinking of an event called "The passion of Dr. Frankenstein" just as a nod to this series from GTSport (maybe even earlier? idk, I started in GT5 and it wasn't there), where you can only drive cars with swapped engines. To avoid the most game-braking maybe set a limit on power and a limit it to 1979 or earlier (so you can think of it a bit as "a corpse taken back to life from the graveyard demolition yard).
Events for it in Brands Hatch/Goodwood (as shelley was English), then of course Deep Forest and Eiger (for its setting and book inception in Switzerland) and Lago Maggiore (because the lake itself borders Switzerland, the track is great and Italy was the destination of the Grand Tour. Plus, Percy Shelley, Mary's husband died in Mar Ligure, "close-ish" to Piedmont.)
 
Last edited:
They need to get rid of the cat and mouse races. It's so underwhelming when you always have to use a car that is way over powered than everything else on track. Where is the fun in that? There is no good racing offline like there use to be. Every race is a 1 and done thing now and I never want to touch them again.

Give us shuffle races back.
 
A penalty system that actually deals with malicious behavior would be appreciated by anyone who remotely attempts to enjoy sport mode.
 
They need to get rid of the cat and mouse races. It's so underwhelming when you always have to use a car that is way over powered than everything else on track. Where is the fun in that? There is no good racing offline like there use to be. Every race is a 1 and done thing now and I never want to touch them again.

Give us shuffle races back.
Strongly agree about the race format. I liked it when I first got the game, because it was a novelty, but now I dislike it for a number of reasons.

First of all, it can be hard to figure out if you're even driving at a fast enough pace to catch the leader by the end. It's frustrating to waste a bunch of time only to realize several laps in that it's a lost cause.

Second, it feels less like a race and more like a time trial. In the older games, where you get to see the whole grid in front of you and make your way through that crowd, there was more of a connection there, and it felt like there was more going on even if the AI wasn't behaving in a particularly engaging manner. In GT7 I don't give any thought to who I'm racing against because I see them one time, several minutes into the race, and then they're behind me.

Third, it can make races downright unwinnable. I was on the Nurburgring night race that serves as the end of the main Cafe "career", and before I could get close to the front, one of those arbitrary "don't pass anyone" flags popped up. While I was stuck behind some slow drivers, the leader jumped out to an insurmountable gap.
 
I think GT7 really needs a major overhaul of its online and multiplayer features.

The lobby system should be redesigned from the ground up, and for larger grids there should be an option to run races on dedicated servers. I'd even be happy to pay for this as part of a separate subscription if it means more stable and reliable races.

The lobby BoP also needs more flexibility. At the very least, lobby hosts should be able to optionally adjust vehicle weight for individual cars or drivers while still using BoP.

The spectator mode desperately needs improvements as well. Spectators shouldn't occupy a driver slot, and the broadcast tools should offer much better camera controls and race information.

Looking ahead, GT7 should also move towards proper endurance racing. Driver swaps during races are an essential feature that has been missing for far too long.

Finally, better timing and live timing tools are needed, along with the ability to export race results. That would be a huge benefit for leagues and communities that organize championships.
 
- Full 24h clock and weather on all tracks.

- Current track time display like in GT5. No more guessing what time it is on track, or using a car with working clock to figure it out.

- Ability for the lobby host to disable all timing from lobby. No more split times, personal bests or overall best time. Reduces lap time chaser on cruise rooms, if they can't see any their times.

- Ability to disable the wrong way warning on lobbies.

- Bring back Tokyo Route 246.
 
The M4 GT3 with the Evo parts.

You already have the sound (CSL '73 is a good fit).

You already have the relationship with Team WRT.

You already have the AI guy/GTWC representative to drive it in the WTC 800 event (S. Suzuki).

Just make it happen.
 
Back