Gran Turismo 6

Category · Page 6 of 31

GTPlanet’s GT6 Track of the Week: Road America

The staff here at GTPlanet have plucked another ribbon from the hundreds currently available in our GT6 Track Database. In our last installment, we covered La Tour Eifel, a rolling fantasy track crafted by one of our own. This week, we’re heading back to the realm of replicas.

GTPlanet GT6 Photomode Competitions Celebrate 100 Weeks

As GT6’s two year anniversary approaches, our community has hit a slightly shorter milestone of its own. GTPlanet’s weekly Photomode competitions are now in the triple digits, a number that deserves celebration. Like all good celebrations, prizes are up for grabs too, with two Premium memberships available.

GTPlanet’s GT6 Track of the Week: La Tour Eifel

Welcome again to GTPlanet’s GT6 Track of the Week, where we highlight impressive creations from within the community. After the tight, tricky Zandvoort replica from Week 4, we’re moving back to the realm of fantasy circuits.

GTPlanet’s GT6 Track of the Week: Circuit Park Zandvoort

It’s that time again! In between Jordan’s coverage of SEMA – take a look at the finalists if you haven’t yet, before a winner is crowned – we’re delivering another selection hand-picked by the GTPlanet staff from our constantly-growing GT6 Track Database.

Rally Machines Featured in Latest GT6 Super Lap & Drift Trials

A new batch of seasonal events are now available in Gran Turismo 6 showcasing this week’s super lap and drift trial challenges. The events feature race cars from 1980’s and onward, non-race cars, pre-1970 non-race cars, and rally machines that have competed in the Pikes Peak Hill Climb. This week’s challenges are as follows, and remember to stop by our GT6 Seasonal Events forum for in-depth analysis and discussion, tips and tricks, and much more.

Tokyo Motor Show Brings Updated GT6 Motion Simulator Rig

While the 44th Tokyo Motor Show brought us plenty of interesting Gran Turismo news – a slightly modified version of Nissan’s Vision GT car made its debut, while Toyota’s new S-FR small sports car was playable – one thing that may have flown under some radars was Polyphony’s newest motion simulator rig, which was set up specifically for taking the little Toyota for a spin in a special limited edition of GT6.

Toyota S-FR Playable in Gran Turismo 6 at Tokyo Motor Show

Toyota revealed their tiny new Toyota S-FR concept car at the Tokyo Motor Show yesterday, and simultaneously showcased the vehicle in what appears to be a special Gran Turismo 6 demo. As confirmed by Polyphony Digital’s Japanese PitStop blog, the little car will be coming to “the Gran Turismo series” in the future.

Tsukuba, Eifel, and Deep Forest Featured in Latest GT6 Seasonal Events

A new batch of seasonal events are now available in Gran Turismo 6 showcasing this week’s beginner, intermediate, and expert level challenges. The events feature non-race cars, turbocharged cars, and race cars going around technical outings – even including the Eifel location. This week’s challenges are as follows, and remember to stop by our GT6 Seasonal Events forum for in-depth analysis and discussion, tips and tricks, and much more.

GT3 Racing Machines Featured in Latest GT6 Super Lap & Drift Trials

A new batch of seasonal events are now available in Gran Turismo 6 showcasing this week’s super lap and drift trial challenges. The events feature GT3 class race cars, non-race cars, tuner cars, and race cars from 1999 or earlier. This week’s challenges are as follows, and remember to stop by our GT6 Seasonal Events forum for in-depth analysis and discussion, tips and tricks, and much more.

How To Use the GT6 Course Maker On Your PC

Unless your current address is under a considerable land mass, you’re likely to be aware of a certain long-awaited feature recently finding its way into Gran Turismo 6. That’s right, the Track Path… Importer. Rather controversially, the Editor itself is not present in-game, with Polyphony instead deciding to let users build their tracks separate from the game on a dedicated app.