1.53TBVery impressive! If you don't mind my asking, how much space does all of that AC mods take up on your hard drive? I'm just curious because I will eventually end of owning that many cars and tracks eventually as well lol
1.53TBVery impressive! If you don't mind my asking, how much space does all of that AC mods take up on your hard drive? I'm just curious because I will eventually end of owning that many cars and tracks eventually as well lol
It seems I missed a lot of your tracks230 tracks (150 starting with rmi_*)
Damn1 I have only 58 tracks starting with rmiIt seems I missed a lot of your tracks
installed:Is it about collecting, more than racing for me?
Then you'll want to avoid Chivas mods. His definition of definitive is not very definitive.I only delete when there is a definitive version,
Basically how I survive the temptation to dwelve into AC Rally content.Now I just think 'if x sim I have installed has y car then I don't need it in AC'... And that's how I binned every single F1 mod from SD. I have AMS for those; RF2 for the Formula BMW, PC2 for its historic cars, yadda yadda.
Just under 6000 cars at 5969 probably could purge a few hundred easily. Some are duplicates of different versions of the same mods during development. I probably collected more Skylines variations than the total car list in Gran Turismo 1.
Tracks I have 983 with 287 rated as 5 star that is top quality, with csp config. Driven around 1/3 of the car, most undriven cars are drift cars, American muscle cars, or various old F1 cars.
Space used is 1.4TB uncompressed and compressed down to 400GB, even when compressed, it still takes more space than 3 Forza Horizon install. c
1.53TB
Since Gzero opened up his blog again would you be so kind as to appologise for going off on one....I think it's absurd ********, until a month ago it was possible to access his work freely, now it's by invitation only, another stupid person who thinks he's a god and has sold himself for money....
Ya, had 3-4 different versions of the same cars from Chivas. Just recently bother to purge all the dated ones out. Another first-world problem now is that I tend to download a week worth of mods before installing, by the end of the week, I don't even remember where they were from or what I added.Then you'll want to avoid Chivas mods. His definition of definitive is not very definitive.![]()
Well, that's scary. I just wheedled down to 300 tracks (from 550) and have only driven 95 of them. New mission. Drive every one of the 300 tracks. And of 1500 cars I've only driven 20 of them. Another mission. Alot of the 1500 are grid fillers for me, but not a good excuse. Must drive. Interesting dive...Is it about collecting, more than racing for me? I discovered today that out of the 3189 cars in my car list, I have only driven 198 (6%) of them. Of my limited 707 tracks, I have only driven on 97 (13.7%). Am I only in this for collecting with the occasional race in between, mostly not more than 4 laps at a time? I love the game, love the VR races, love creating and sharing back in my limited capacity, but think the addiction is more about the collection and appreciation of the beautiful cars. What are your stats? filter in content manager by driven:0 for both cars and tracks. Look at all, then the result.
Ah, I see what you mean - although if you didn't point this out, I'd have simply assumed those are straight concrete blocks. (And even I - a very detail-oriented person - wouldn't have noticed neither driving nor on replay lol.) But I can imagine there are many other examples, as you've said.View attachment 1103865
The problem is, converting a track from GTR2, rF or rF2 to AC is done in no time.. but trying to make it look like an AC track.. is a lot of work. For example: the wooden railroad blocks at the side of the tarmac in Crystal Palace are all perfectly straight in rF2, just like a concrete wall. This looks very unnatural . But it's really a lot of work by hand, you have to get out all the holes and double meshes before you can apply a noise to make it look more irregular... just an example
But since covid-19 has robbed me of all my January gigs, I know what to do
Reality:
View attachment 1103868
The sim version:
View attachment 1103870
Cherish your feelings because statistically nobody has a clue.And I'm really afraid of the car mods, because I can't tell if they're physically well-modelled - I know some of the most well-known mods are accurate, e.g. the IER or some of the EGT cars, but I just really can't tell (I don't even know if the ACC conversions were ported well), and don't want to drive low quality mods. So much easier with tracks, where you can just... "see" if it's accurately simulated or not.
I was hoping for the actual Crystal Palace in the bkgnd. (Full disclosure: it burned to the gunnels in 1936.)Hahaha.
A lot of objects are hidden at the moment![]()
Yes, Back ... to the future 😊Good news.
Look who is back.
View attachment 1103801
https://perendinator.blogspot.com/?...BobsEpyIJXoGYrDxAEdXeEK0-jjR7R-Uby6YIh-JfuIAk
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My récord: over 3800 carsIs it about collecting, more than racing for me? I discovered today that out of the 3189 cars in my car list, I have only driven 198 (6%) of them. Of my limited 707 tracks, I have only driven on 97 (13.7%). Am I only in this for collecting with the occasional race in between, mostly not more than 4 laps at a time? I love the game, love the VR races, love creating and sharing back in my limited capacity, but think the addiction is more about the collection and appreciation of the beautiful cars. What are your stats? filter in content manager by driven:0 for both cars and tracks. Look at all, then the result.
Download: Driver_80 Floating Head FixOn some cars when watching a replay and using the TV camera, the driver helmet sits higher than it should. But when close enough to the camera the helmet pops into the correct position. Is there a fix for this?
Make a spline that follows the path you want, or import you ai line in to blender (leBluem made a tool for that, it´s on racedept.)modding question...... exist an good and easy way to create the skidmark on a racetrack with blender?
the method I am using does not convince me, because I do not follow a trajectory but I copy the road and turn it into a skid ...
I drive almost exclusively with Steam in offline mode so that it doesn't record how many hours I've clocked. I don't want to know, or want anyone else to know! 🤫 ... because I just KNOW it could be used against me by people who might decide I'm a 'good-for-nothing computer game addict'. 😱A little note, I recently (accidentally) ticked the 'remove missing' button in RESULTS > stats and 'lost' about 15.000 km from my most used track alone. Also lost driving time (is now at 8 days 12 hours, where Steam has recorded close to 3.000 hrs, so be careful with that if you are devoted to these numbers
oof, that makes a simple one skin download take several minutes...Yeah RD downloads are pretty slow at times. I've been hitting all time high speeds of 240kb/s this evening so i think their servers are either slow or just too many people downloading things at once.
A word of warning - Be careful discussing RD here though in case you upset the GTP gang and interrupt their useless 4 page discussion about how many mods they all have