I drive almost exclusively with Steam in offline mode so that it doesn't record how many hours I've clocked. I don't want to know, or want anyone else to know! 🤫 ... because I just KNOW it could be used against me by people who might decide I'm a 'good-for-nothing computer game addict'. 😱A little note, I recently (accidentally) ticked the 'remove missing' button in RESULTS > stats and 'lost' about 15.000 km from my most used track alone. Also lost driving time (is now at 8 days 12 hours, where Steam has recorded close to 3.000 hrs, so be careful with that if you are devoted to these numbers
oof, that makes a simple one skin download take several minutes...Yeah RD downloads are pretty slow at times. I've been hitting all time high speeds of 240kb/s this evening so i think their servers are either slow or just too many people downloading things at once.
A word of warning - Be careful discussing RD here though in case you upset the GTP gang and interrupt their useless 4 page discussion about how many mods they all have
Thanks, but it’s not the floating head issue. Here a video off it, where you can see the helmet pop as it gets close enough to the camera.
A wild guess, could be an issue with the LODs.Anybody know if this can me fixed?
Thanks, but it’s not the floating head issue. Here a video off it, where you can see the helmet pop as it gets close enough to the camera.
Anybody know if this can me fixed?
Maybe you could stop nicking others' work and put in on sharemods ? Contact Legion and he'll host it on GDrive...Just a thought.Ford P68 v1.1
Legion / ACTK
Fix colliders.ini
Fix tyres.ini
Fix car.ini
Fix F6 cameras
Fix Blurred rims
Fix Flames
Add Wipers
Add new LOD
Add AO skin
Light front and rear reworked
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1404
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Happy new year, everyone!
I have a question that may also help other people. I mainly play offline and I plan to make a 21-race championship in different circuits that suit F3/F2 cars. Which tracks have the best AIs to race against?
Thanks!
And plenty more to come.My game has 495 cars and 253 tracks in total.
It's a discussion about how many mods you have, and it's in the mods general discussion thread. What's wrong with that?A word of warning - Be careful discussing RD here though in case you upset the GTP gang and interrupt their useless 4 page discussion about how many mods they all have
the car was originally from AssettoPedia and was updated by legion, do they say anything about it? I don't think so.Maybe you could stop nicking others' work and put in on sharemods ? Contact Legion and he'll host it on GDrive...Just a thought.
Shameless to the end.
They are not existing in real life, is that why i kept and older version of Autopolis (which is a lil bit empty in terms of track life, but more accurate). This one, with this lights is like a fantasy track unfortunately :-/Wow, very nice version of the track. Seems very well done and accurate. But when were those floodlights put in? I don't remember them being there. And I watched a race from there last year I think.
Can they be hidden? I haven't tested the track yet but if they aren't solid, they could probably be hidden with a blank dds file or with an extension config.They are not existing in real life, is that why i kept and older version of Autopolis (which is a lil bit empty in terms of track life, but more accurate). This one, with this lights is like a fantasy track unfortunately :-/
everything can be hide via CSP withCan they be hidden? I haven't tested the track yet but if they aren't solid, they could probably be hidden with a blank dds file or with an extension config.
Really looking forward to this track. Amazing.I was hoping for the actual Crystal Palace in the bkgnd. (Full disclosure: it burned to the gunnels in 1936.)
View attachment 1103896
Edit: that's the future Pit Straight in the foreground, going under the turreted bridge.
Fixes: some walls and timing on Seine layouts.A new version of Paris (Grid) by Calimero0euf, SebBoyart, nobody is available (v2.1) via CM.
But it's strange, I don't see any difference in the files compared to version 2.0 (same sizes, same dates) apart the UI (version 2.1)
Anyone know what it is?
EDIT : my mistake. 2 files with new date but same size.
You need a folder from any old version called "tzdata". Copy or move this folder to the new directory completely and everything will work.Looking for some help with Content Manger and Shaders patch.
I am trying to install 177.1, but get this error message, also get this in 1.76 as well but not 1.75?View attachment 1104031
Great that worked, but now when I try to start a race etc. I get these pop up.You need a folder from any old version called "tzdata". Copy or move this folder to the new directory completely and everything will work.
I had the same problem and then I allowed Content Manager to "Update to non-tested versions" (settings / Content Manager / General / Testing access) and the error message was gone.Looking for some help with Content Manger and Shaders patch.
I am trying to install 177.1, but get this error message, also get this in 1.76 as well but not 1.75?
the Zwiss version is superior to this one in my eyes. Have you tried it?They are not existing in real life, is that why i kept and older version of Autopolis (which is a lil bit empty in terms of track life, but more accurate). This one, with this lights is like a fantasy track unfortunately :-/
As your particles are now dodging light, I think you've just discovered the magic words to gain invisibility.A word of warning - Be careful discussing RD here though in case you upset the GTP gang and interrupt their useless 4 page discussion about how many mods they all have