Should be fixed nowHi.
Download link is no longer available.
View attachment 1114565
'Preview not available.'
'File is in owner trash.'
Just found a track (Sandia Speedway) somebody was looking for on FB, link in the video description:
The mod could use some AI lines and lights, the 3d grass is not bad. Since I don't drift I removed MODEL_4 from models.ini to get rid of the cones standing in the middle of the track.
RainFX:
INI:[RAIN_FX] PUDDLES_MATERIALS = road?, concre?, winnerc SOAKING_MATERIALS = road?, concre?, winnerc SMOOTH_MATERIALS = mshut, advs1, carteles ROUGH_MATERIALS = curb?
Jaguar XJ220S TWR V3.0
Changelog:
-Adjusted and moved the wheels to correct position
-Fixed and redone collider
-Redone AO for the outside and some misc interior parts
-Grilles are now transparent
-Most of the gauges now work (oil,battery,clock,temp) except one
-Added refraction for all of the lights
-Added a 1-6 and R shifter animation
-Added interior lights for the headlights,turn signals,hazard,handbrake,oil,battery and check engine light
for damage.
-Added ambient light for the front outside lights, rear plate and the interior gauges
-Added odometer and renamed the folder to save mileage
-Adjusted torque
-Added csp paint
-Added new street tires
-Brakes adjusted
-Corrected speedo and rpm gauge
-Adjusted flames
-Added rear plates (you can customize them in cm)
-Adjusted wiper animation
-Brake calipers now heat up
-Adjusted F6 and bonnet cams
-Redone lods
Hotfix:
resized driver
Known issues:
Handbrake light flickers when in 1st person in a replay
there are some artifacts in the interior which i wasn't able to fix
Note: In case your PC can't handle the 4K AO i left a KN5 copy with a 2K res AO
Credits: Dragster666: conversion to AC, Slightly Mad Studios: 3D Model/textures, Turn 10: Turn signal mesh/textures
GIBBONS- Beta testing/Feedback
Feel free to give me critique or feedback if something is wrong with the mod like physics,visual stuff ect.....
View attachment 1114524
Thank you for sharing. Did not even want to make an RF variant in this forum? I thought I had read something like that.Kunos Mazda MX5 ND (right-hand drive conversion for civilised VR users).
Wipers are on the correct side... they just need animating by magic pixies or AC's version of Rumpelstiltskin.
- Original car by Kunos
- RHD conversion by Kaiser (whereabouts unknown)
- LODs, driver swap, suits/helmets/gloves, shifting animation, paint jobs added by Momma Bongos (whereabouts unknown)
- New LODs and more accurate shifting animation added by M (last seen in the Dog & Duck)
View attachment 1114488
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mazda_mx5_nd
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I noticed this as well but couldn't find the track on his page or elsewhere so I assume the author(s) used one of Sergio's ui_track.json as a base for their mod and forgot to update the author field.In the ui author indication is Sergio Loro...![]()
Thanks, much better now. How can we influence the path the AI take out of the pits?The track just needed some working sidelines for AI-racing. Try mine (as usual first remove the .txt-ending and copy the files into the data-dir of the track - replace the existing ones because they are completely wrong):
I don't remember anyone specifically mentioning it but the RF variant would be great, especially if the hard top was animated.Thank you for sharing. Did not even want to make an RF variant in this forum? I thought I had read something like that.
Thanks for the car. Here's feedback from a VR perspective:Jaguar XJ220S TWR V3.0
...
Feel free to give me critique or feedback if something is wrong with the mod like physics,visual stuff ect.....
AssettoLand is gone again, it seems.
Here as well, I wish @Peter Boese could include the 2D clouds from SOL into Pure. The 3D ones just look rubbish IMO.Dabbling with PURE at the mo and i like it, but the clouds, just annoy me.
Flicking between PURE and ilija's base variant the clouds there are so much better, but then in SOL 2d clouds although they have faults like repetition, they just, to me, look better.
I even tried a very basic swapping clouds from ilija's to PURE but no go.
I wonder if its possible to change the clouds in PURE via some paint application?
And i get the "i don't see clouds at 180mph", but for me clouds in PURE are some of the weakest in sim racing.
And like grass, it never mattered to me, but i does now.
Holiday?Does anybody know what's up with Sir Spats? He hasn't dropped an AC video in three weeks.
it's like they're just playing spin the wheel to determine when to shut down or notAssettoLand is gone again, it seems.
On this subject, I found for this and the road going XJ220 I use the sound from the VRC Ford GT LM GTE with a slightly edited GUID as it's the closest V6 sound I can find.Thanks for this. I'm hearing glitches in the sound, like momentary drop-outs. Happens in all kinds of situations, throttle transitions, steady state, etc. Multiple tracks tested. The YZD_Jaguar_XJ220 does exactly the same (and sounds pretty much identical).
CM sound swap with a unrelated "anon" donor-car fixes the problem.
Just me? And/or possibly an artifact of the unnervingly complex dependency stack that we have created with Windows, AC, CM, CSP, PP filters, apps, mods, yada-yada?
Related. I must apologise. At first I thought your selection of skin colours to be uncouth and undignified for this icon car.
Imagine my surprise when I google image searched the car. Gracious. You are spot.spot.on.
From MNBA:
Porsche 911 (964) Turbo 3.3 S Leichtbau IMSA 1993
View attachment 1113563
In 1992 the Special Wishes Department at Porsche announced the very exclusive 964 Turbo S Leichtbau. The first ever lightweight Turbo to be produced by Porsche.
In order to reduce the overall weight of the car sound proofing and undercoating were limited to minor amounts, power windows and power steering were removed, rear seats were removed. Fibreglass reinforced carbon composite panels were used for the doors, bonnet and rear wing. Thinner glass, RS bucket seats and RS door cards completed the weight saving. The Turbo S Leichtbau is 396 pounds lighter than a standard 964 Turbo.
In addition to the weight saving. Porsche also enhanced the engine giving the Turbo S Leichtbau an additional 61 horsepower over the standard 964 Turbo. This was achieved with more aggressive camshafts, new injection valves and more boost pressure.
The Turbo S Leichtbau has various handling and performance enhancements from the standard 964 Turbo. The car was lowered by 40mm, has upgraded brakes, 3 piece alloy wheels, an aluminium shock tower brace and a reinforced unibody. The fender vents were inspired by the infamous Porsche 959. Front bumper intakes were added to feed air to the oil cooler and front brakes. The Leichtbau also features a unique rear spoiler.
CONVERTED BY GERODA74
CHANGELOG BY ADRIAAN:
-AO in/out
-Improved textures/symbols
-Physics based on Arch 930
-Sound by Scibsound
-Windshield reflection texture
-PBR materials
-Analog odometer
-Refraction on headlights
-Rainfx
-Blinkers
free download: https://www.patreon.com/posts/62388731

yep and I wish better highres 2d clouds due to under some conditions they are look blocky.Here as well, I wish @Peter Boese could include the 2D clouds from SOL into Pure. The 3D ones just look rubbish IMO.
Which settings do you have here, at graphic adjustments?Ehmm guys hi I am new here and I have a problem with the game. Could you please look at the picture and tell me maybe what the problem is. Btw this is happening at all carsView attachment 1114731
Omg, I see a giant person behind that fence, peeking.Ehmm guys hi I am new here and I have a problem with the game. Could you please look at the picture and tell me maybe what the problem is. Btw this is happening at all carsView attachment 1114731
isn't this the floating head problem again? Fix: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-3076#post-13552953Ah found out that the problem is only on the rss 2000 v10 I am looking how I can fix it then.
How can I present myself if I am not allowed to write?
Yes I did.
I made the 1st step - accepted the rules (reglement section) with a thumb-up - of 3 steps.
1st step is accepting the rules and press the thumb-up icon.
Edit: I left discord and rejoin. Now I can write.
Thank you both.
forum search is your friend, you should be able to find some csp configs in this thread. The Bugatti Bolide is one of them.Hello!!
does anyone have any car that uses CSP animated wipers?. I have been trying this "new" tool but without success jet. But it seems to be easier than doing it on blender. Cheers!
View attachment 1114738
put the steering line behind the top and bottom suspension. only know cos im having nightmare with this open wheelers suspension.I was doing some vile experiments on a car's data.acd when the steering started working in inverted fashion.
What have I done to that car.ini to cause this?
a '-' (minus) before the steering ratio, or on some mods it needs a minus, just to make it awkward you know...I was doing some vile experiments on a car's data.acd when the steering started working in inverted fashion.
What have I done to that car.ini to cause this?