- 153

- United Kingdom
That was my first port of call, done thatcheck integrity files with Steam, it may be help...
That was my first port of call, done thatcheck integrity files with Steam, it may be help...
turn down your overclockView attachment 1190579
Any idea why this happens when I try to reply saved races ?
Any help gratefully received.
Regards
Mark
Just tested the Mid summer skin. Looks awesome. VIR is definately on the VR list. From the grass to the spectators at the clubhouse... Beautiful. racingjoe013, don't worry about giving me too many options... I can handle 'em! I kept your earlier skins too... waste notUpdated VIR skin\ext_config test: VIR track skin\ext_config V4b test
Notes:
-- More grass color tweaking and added bare spots around most of the kerbs where I felt drivers might cut the corners and kill the grass. Some tree color tweaking as well.
-- Sorry for the file size. Went a little nuts on variations. If you know my past skins, I do love a variety so that the track doesn't always look the same. You can delete whichever variations you don't want. Spring and Fall is pretty much all green except for some brown spots. Early Spring and Fall shows hints of lighter grass but no bare spots. Early Summer starts to show hints of bare spots. Mid Summer has more bare spots, but still some brown\yellow grass. Late Summer has anything not green as bare spots.
-- To keep file size down, I made the trees a separate skin. Just copy all the files from the trees folder into the other skin folders if you don't want to activate multiple skins.
-- Tried hard to get a good color balance between cool and warm. I made a color neutral filter to test with so on my system things look about right. Can't guarantee things won't be too yellow or blue on yours depending on the ppfilter you use.
Hope you enjoy it and please share any critiques...



You tried Pure already? It has an autoexposure like control even in PP off...Thx for that Peter, I learned a new way of playing w the pp filters because of this...
But my initial question is not answered, as I do not use PP (disabled in in video settings).
So autoexposure in the pp being on or off should make no difference... the super bright tunnels are when NOT using any PP filter.
When I enable PP filter, it's fine in the tunnel , even with Autexposure on (but difficult to maintain perfect stutterfree smooth visuals in VR, hence i like to get perfect visuals without using PP)
I would if I knew what that was as far as I know I do not overclock my computer. Is there any Info you need to help me ot with this problem ?turn down your overclock
Hello guys. I have a (maybe) weird question.
As we know AC have already almost everything. I mean tons of cars/tracks etc. It's amazing ofc but I think I got lost in it a little.
So the question is what do you guys are doing in AC ? I mean you back from work, want to relax in AC and what cars and tracks combination do you use ? I have a lot of cars and tracks and at the end I usually choose Nordschleife with gt3/gt4 cars cuz on many many different tracks ( fantastic tracks ) driving with AI is just impossible.
I tried to do custom championships with I think interesting cars and tracks combinations but again - AI problems.
Hope u understand what I mean : D
Couldn't agree more, for the most part I play Assetto for just vintage content as that's all I'm really interested in and it's just the best sim by far in that regard. Just so much content and great thing to be excited for more work in the pipeline by all those mentioned above and more. It's like preservation especially when it comes to recreating historic lost or never completed tracks and to experience a impression of what it is like to race many unobtainable cars for people like ourselves and get to drive them in anger.For me, AC is the vintage sim of my dreams. Actually, with tracks like Fonteny, it's better than my dreams.
Basically, what immerses different people is different. There's no right answer to "this is the most immersive detail" because it's up to the individual, in the same way as any subjective thing. For some it's fidelity in a tyre model nothing else matters, for some it's the realism of graphics. Nothing wrong with either.
But for me, one of the ones that gets me is the setting and location for the tracks as well as the fields. There are several games with believable vintage content but none with the quality and breadth of tracks that, in particular FatAlfie has produced.
For example, just off the top of my head, we have pre-80s versions of:
- FatAlfie (Fonteny, Thomson, Deutchlandring, Bremgarten, Battenburg ring, Feldbergring)
- Lilski (Bridgehampton, Riverside)
- Sergio Loro (Stardust, Watkins Glen, Zandvoort, Rouen, Hockenheim, Norisring, Sudschleife and many more)
- Reboot Team (Spa, Monaco)
- Thiago Lima (Longford)
- Terra21 et al (Le Mans)
- Zwiss (Zeltweg)
- WilliamTRiker (Fuji, Nurburgring)
- Tyrone (Sebring)
- Italotracks (Napoli)
- THL (Russelsheim, Gelsenkirchen)
- Thrashy (Lake Garnett)
- GaryUK (Bryar)
- Jim Lloyd (Donington)
- Abulzz (Targa Effing Florio!)
And sorry to look the gift horses in the mouth, but so many more in the pipeline! Such as Zwiss' Crystal Palace, Italotracks' Pescara, THL's Tulln and whatever Sergio and FatAlfie may surprise us with.
And then to match those , we have some glorious vintage cars and car sets. Even aside from some of the great Kunos content, we have amazing vintage cars from the likes of Pessio/, Stereo/aphidgod (seriously, that Chinook!) and then the superb ACL packs (particular shout out for the 60s GT cars in the GTC pack) from Bazza/DrDoomsLab and their supporting cast. And there are too many to mention here, so sorry for only selecting a few.
So TLDR, there's nowhere else that would let me run a realistic-feeling, period correct grid of GTs and sportscars, with appropriate liveries and drivers, on period tracks.
And, for me, that's immersion I've never had before.
Sorry, I rambled a bit there.
RMI thank you for the reply. I'm really stuck with this problem I can reply a race straight after the race once I've exited it but any saved races I cannot play, game crashes and the Image I've shown is displayed. cm is version 0.8.2441.39642 (x86) csp is 1.78 preview 5 and I have 1.25 tb free so its not lack of space, I've run integrity check (no change still crashes). Rest of the game plays fine I'm running at 142 frames per second that's from the last session.sorry, only idea was that it could be videocard related
Indeed, this is it in a nutshell.For me, AC is the vintage sim of my dreams. Actually, with tracks like Fonteny, it's better than my dreams.
Basically, what immerses different people is different. There's no right answer to "this is the most immersive detail" because it's up to the individual, in the same way as any subjective thing. For some it's fidelity in a tyre model nothing else matters, for some it's the realism of graphics. Nothing wrong with either.
But for me, one of the ones that gets me is the setting and location for the tracks as well as the fields. There are several games with believable vintage content but none with the quality and breadth of tracks that, in particular FatAlfie has produced.
For example, just off the top of my head, we have pre-80s versions of:
- FatAlfie (Fonteny, Thomson, Deutchlandring, Bremgarten, Battenburg ring, Feldbergring)
- Lilski (Bridgehampton, Riverside)
- Sergio Loro (Stardust, Watkins Glen, Zandvoort, Rouen, Hockenheim, Norisring, Sudschleife and many more)
- Reboot Team (Spa, Monaco, Interlagos)
- Tiago Lima (Longford)
- Terra21 et al (Le Mans, Imola)
- @Zwiss (Zeltweg)
- WilliamTRiker (Fuji, Nurburgring)
- Tyrone (Sebring)
- @Italotracks (Napoli)
- THL (Russelsheim, Gelsenkirchen)
- Thrashy (Lake Garnett)
- @GaryUK (Bryar)
- Jim Lloyd (Donington)
- @RMi_wood (Keimola - and countless other bits of help on others)
- Abulzz (Targa Effing Florio!)
And sorry to look the gift horses in the mouth, but so many more in the pipeline! Such as Zwiss' Crystal Palace, Italotracks' Pescara, THL's Tulln and whatever Sergio and FatAlfie may surprise us with.
And then to match those , we have some glorious vintage cars and car sets. Even aside from some of the great Kunos content, we have amazing vintage cars from the likes of Pessio/, Stereo/aphidgod (seriously, that Chinook!) and then the superb ACL packs (particular shout out for the 60s GT cars in the GTC pack) from Bazza/DrDoomsLab and their supporting cast. And there are too many to mention here, so sorry for only selecting a few.
So TLDR, there's nowhere else that would let me run a realistic-feeling, period correct grid of GTs and sportscars, with appropriate liveries and drivers, on period tracks.
And, for me, that's immersion I've never had before.
Sorry, I rambled a bit there.
There’s a Reboot Team Monaco? I’m always looking for a fresh Monaco.For me, AC is the vintage sim of my dreams. Actually, with tracks like Fonteny, it's better than my dreams.
Basically, what immerses different people is different. There's no right answer to "this is the most immersive detail" because it's up to the individual, in the same way as any subjective thing. For some it's fidelity in a tyre model nothing else matters, for some it's the realism of graphics. Nothing wrong with either.
But for me, one of the ones that gets me is the setting and location for the tracks as well as the fields. There are several games with believable vintage content but none with the quality and breadth of tracks that, in particular FatAlfie has produced.
For example, just off the top of my head, we have pre-80s versions of:
- FatAlfie (Fonteny, Thomson, Deutchlandring, Bremgarten, Battenburg ring, Feldbergring)
- Lilski (Bridgehampton, Riverside)
- Sergio Loro (Stardust, Watkins Glen, Zandvoort, Rouen, Hockenheim, Norisring, Sudschleife and many more)
- Reboot Team (Spa, Monaco, Interlagos)
- Tiago Lima (Longford)
- Terra21 et al (Le Mans, Imola)
- @Zwiss (Zeltweg)
- WilliamTRiker (Fuji, Nurburgring)
- Tyrone (Sebring)
- @Italotracks (Napoli)
- THL (Russelsheim, Gelsenkirchen)
- Thrashy (Lake Garnett)
- @GaryUK (Bryar)
- Jim Lloyd (Donington)
- @RMi_wood (Keimola - and countless other bits of help on others)
- Abulzz (Targa Effing Florio!)
And sorry to look the gift horses in the mouth, but so many more in the pipeline! Such as Zwiss' Crystal Palace, Italotracks' Pescara, THL's Tulln and whatever Sergio and FatAlfie may surprise us with.
And then to match those , we have some glorious vintage cars and car sets. Even aside from some of the great Kunos content, we have amazing vintage cars from the likes of Pessio/, Stereo/aphidgod (seriously, that Chinook!) and then the superb ACL packs (particular shout out for the 60s GT cars in the GTC pack) from Bazza/DrDoomsLab and their supporting cast. And there are too many to mention here, so sorry for only selecting a few.
So TLDR, there's nowhere else that would let me run a realistic-feeling, period correct grid of GTs and sportscars, with appropriate liveries and drivers, on period tracks.
And, for me, that's immersion I've never had before.
Sorry, I rambled a bit there.
It's the excellent Monaco 66There’s a Reboot Team Monaco? I’m always looking for a fresh Monaco.
yes I installed Pure... and it's gorgeous! But trying to get even lower GPU stress and to get the max smoothness in VR, I was testing with the Controller and Weather scrip back to "Default implementation" (and no longer on Sol 2.2 and Pure).You tried Pure already? It has an autoexposure like control even in PP off...
Ahh, I already have that. I was sneakily hoping it was the rF2 Monaco.It's the excellent Monaco 66
No, If Pure is not selected as weather script and non of its code is active.yes I installed Pure... and it's gorgeous! But trying to get even lower GPU stress and to get the max smoothness in VR, I was testing with the Controller and Weather scrip back to "Default implementation" (and no longer on Sol 2.2 and Pure).
It is then I encountered thsi bright tunnel syndrome.
Instead of image going darker initially when going in a tunnel and then restoring slightly (simulating eyes needing to get used to darkness in the tunnel), the initial brightness stays the same , and then the brightness is intensified when couple seconds in the tunnel (but since brightness never dropped to begin with, the image becomes way too bright).
At least that's my pressumption... maybe part of Pure is still at play even when Weather script is not set to Pure anymore?
Hello, guys! I hope this won't be considered spamming the topic and I felt I had to post here and nowhere else.
I specifically registered an account just so I can stop by and thank everyone involved in modding AC as a whole.
I want to sent my heartfelt thanks to Bazza, Breathe, Gutbomb, Zwiss, the Reboot Team, RMi_wood, names I see here and know from RaceDepartment and other placees online, and god knows how many more dozens of people that I can't remember right now.
You have created something extraordinary over the years and keep doing it in the current year. I just felt I had to stop by and post here, as some way of communicating my gratitude to that entire body of talented modders, content creators and listing curators.
For all your passion, work and dedication, and for giving simple consumers like me access to all this amazing content, I thank you all from the bottom of my heart!
Hope that wasn't too sentimental, but I felt I had to let it out!![]()
For me, AC is the vintage sim of my dreams. Actually, with tracks like Fonteny, it's better than my dreams.
Basically, what immerses different people is different. There's no right answer to "this is the most immersive detail" because it's up to the individual, in the same way as any subjective thing. For some it's fidelity in a tyre model nothing else matters, for some it's the realism of graphics. Nothing wrong with either.
But for me, one of the ones that gets me is the setting and location for the tracks as well as the fields. There are several games with believable vintage content but none with the quality and breadth of tracks that, in particular FatAlfie has produced.
For example, just off the top of my head, we have pre-80s versions of:
- FatAlfie (Fonteny, Thomson, Deutchlandring, Bremgarten, Battenburg ring, Feldbergring)
- Lilski (Bridgehampton, Riverside)
- Sergio Loro (Stardust, Watkins Glen, Zandvoort, Rouen, Hockenheim, Norisring, Sudschleife and many more)
- Reboot Team (Spa, Monaco, Interlagos)
- Tiago Lima (Longford)
- Terra21 et al (Le Mans, Imola)
- @Zwiss (Zeltweg)
- WilliamTRiker (Fuji, Nurburgring)
- Tyrone (Sebring)
- @Italotracks (Napoli)
- THL (Russelsheim, Gelsenkirchen)
- Thrashy (Lake Garnett)
- @GaryUK (Bryar)
- Jim Lloyd (Donington)
- @RMi_wood (Keimola - and countless other bits of help on others)
- Abulzz (Targa Effing Florio!)
And sorry to look the gift horses in the mouth, but so many more in the pipeline! Such as Zwiss' Crystal Palace, Italotracks' Pescara, THL's Tulln and whatever Sergio and FatAlfie may surprise us with.
And then to match those , we have some glorious vintage cars and car sets. Even aside from some of the great Kunos content, we have amazing vintage cars from the likes of Pessio/, Stereo/aphidgod (seriously, that Chinook!) and then the superb ACL packs (particular shout out for the 60s GT cars in the GTC pack) from Bazza/DrDoomsLab and their supporting cast. And there are too many to mention here, so sorry for only selecting a few.
So TLDR, there's nowhere else that would let me run a realistic-feeling, period correct grid of GTs and sportscars, with appropriate liveries and drivers, on period tracks.
And, for me, that's immersion I've never had before.
Sorry, I rambled a bit there.
Couldn't agree more, for the most part I play Assetto for just vintage content as that's all I'm really interested in and it's just the best sim by far in that regard. Just so much content and great thing to be excited for more work in the pipeline by all those mentioned above and more. It's like preservation especially when it comes to recreating historic lost or never completed tracks and to experience a impression of what it is like to race many unobtainable cars for people like ourselves and get to drive them in anger.
Many Many more years ahead of content to be made to add to all this, makes it so exciting and grateful to many in the community which is why i'm still here checking in.
In short: that AC is (insert your favorite swearword here) good.
Yesssss, it is, even with its little flaws...
sorry but Zeltweg??For me, AC is the vintage sim of my dreams. Actually, with tracks like Fonteny, it's better than my dreams.
Basically, what immerses different people is different. There's no right answer to "this is the most immersive detail" because it's up to the individual, in the same way as any subjective thing. For some it's fidelity in a tyre model nothing else matters, for some it's the realism of graphics. Nothing wrong with either.
But for me, one of the ones that gets me is the setting and location for the tracks as well as the fields. There are several games with believable vintage content but none with the quality and breadth of tracks that, in particular FatAlfie has produced.
For example, just off the top of my head, we have pre-80s versions of:
- FatAlfie (Fonteny, Thomson, Deutchlandring, Bremgarten, Battenburg ring, Feldbergring)
- Lilski (Bridgehampton, Riverside)
- Sergio Loro (Stardust, Watkins Glen, Zandvoort, Rouen, Hockenheim, Norisring, Sudschleife and many more)
- Reboot Team (Spa, Monaco, Interlagos)
- Tiago Lima (Longford)
- Terra21 et al (Le Mans, Imola)
- @Zwiss (Zeltweg)
- WilliamTRiker (Fuji, Nurburgring)
- Tyrone (Sebring)
- @Italotracks (Napoli)
- THL (Russelsheim, Gelsenkirchen)
- Thrashy (Lake Garnett)
- @GaryUK (Bryar)
- Jim Lloyd (Donington)
- @RMi_wood (Keimola - and countless other bits of help on others)
- Abulzz (Targa Effing Florio!)
And sorry to look the gift horses in the mouth, but so many more in the pipeline! Such as Zwiss' Crystal Palace, Italotracks' Pescara, THL's Tulln and whatever Sergio and FatAlfie may surprise us with.
And then to match those , we have some glorious vintage cars and car sets. Even aside from some of the great Kunos content, we have amazing vintage cars from the likes of Pessio/, Stereo/aphidgod (seriously, that Chinook!) and then the superb ACL packs (particular shout out for the 60s GT cars in the GTC pack) from Bazza/DrDoomsLab and their supporting cast. And there are too many to mention here, so sorry for only selecting a few.
So TLDR, there's nowhere else that would let me run a realistic-feeling, period correct grid of GTs and sportscars, with appropriate liveries and drivers, on period tracks.
And, for me, that's immersion I've never had before.
Sorry, I rambled a bit there.
Sorry, I know Spielberg as Zeltweg because that's what they originally referred to it as for the World Sportscar Championship rounds. The new circuit is literally about 5-10 minutes away from the old airfield one. Still, I realise that's confusing so will edit the post!sorry but Zeltweg??
would be new to me that we have this track for AC.. i think you mean Spielberg right?
A saved replay will no longer work if a car is missing from that replay’s grid. I’m not sure if that’s the case for you but it’s worth looking into.RMI thank you for the reply. I'm really stuck with this problem I can reply a race straight after the race once I've exited it but any saved races I cannot play, game crashes and the Image I've shown is displayed. cm is version 0.8.2441.39642 (x86) csp is 1.78 preview 5 and I have 1.25 tb free so its not lack of space, I've run integrity check (no change still crashes). Rest of the game plays fine I'm running at 142 frames per second that's from the last session.
And not to mention the countless track skins that some people post. How not to find the pepperoni-ac24 Dirt Old Town skin for Fat-Alfie´s Fonteny something fantastic? Really back to basics, the roaring 20´s !!!For me, AC is the vintage sim of my dreams. Actually, with tracks like Fonteny, it's better than my dreams.
Basically, what immerses different people is different. There's no right answer to "this is the most immersive detail" because it's up to the individual, in the same way as any subjective thing. For some it's fidelity in a tyre model nothing else matters, for some it's the realism of graphics. Nothing wrong with either.
But for me, one of the ones that gets me is the setting and location for the tracks as well as the fields. There are several games with believable vintage content but none with the quality and breadth of tracks that, in particular FatAlfie has produced.
For example, just off the top of my head, we have pre-80s versions of:
- FatAlfie (Fonteny, Thomson, Deutchlandring, Bremgarten, Battenburg ring, Feldbergring)
- Lilski (Bridgehampton, Riverside)
- Sergio Loro (Stardust, Watkins Glen, Zandvoort, Rouen, Hockenheim, Norisring, Sudschleife and many more)
- Reboot Team (Spa, Monaco, Interlagos)
- Tiago Lima (Longford)
- Terra21 et al (Le Mans, Imola)
- @Zwiss (Spielberg/Osterreichring)
- WilliamTRiker (Fuji, Nurburgring)
- Tyrone (Sebring)
- @Italotracks (Napoli)
- THL (Russelsheim, Gelsenkirchen)
- Thrashy (Lake Garnett)
- @GaryUK (Bryar)
- Jim Lloyd (Donington)
- @RMi_wood (Keimola - and countless other bits of help on others)
- Abulzz (Targa Effing Florio!)
And sorry to look the gift horses in the mouth, but so many more in the pipeline! Such as Zwiss' Crystal Palace, Italotracks' Pescara, THL's Tulln and whatever Sergio and FatAlfie may surprise us with.
Open Object Inspector (CSP app), click on the place you want the point of the light to start at (I usually pick the headlight location and work from there) and copy the coordinates under 'car:'. Paste them into POSITION =, cut the x coordinate value (i.e., the 1st value in the 3 coordinates given) and paste that under MIRROR =. From there just play around with the values until it looks how you want it (depending on what point you choose you may need to lower the y value a bit to actually see the light inside the casing).Is there any tutorial on SelfLight_Headlights ? Im having trouble locating coordinates for the light source
[SelfLight_Headlights]
DIRECTION=x,z,y (+'ve y is light pointing with the headlight, -'ve y is light pointing at the headlight)
DIFFUSE_CONCENTRATION= (higher the value the harder the shadow is, 0 - 1)
BIND_TO_HEADLIGHTS=1 (0 means they stay on at all times)
SPOT_SHARPNESS= (light cone sharpness, 0...1)
SPOT= (angle of light cone from source, degrees)
COLOR= (r,g,b,intensity)
SPECULAR_MULT= (controls what happens when light source hits mesh)
RANGE= (light cone range, meters)
POSITION=0, ,
MIRROR=
For the picture above:
POSITION=0 , 0.33 , 1.82
MIRROR=0.709, 0 , 0
Good shout, but those don't count, non PC titles.Madcowie actually makes mobile and XBOX games for the UK oval thingies
![]()
Madcowie Production Games
Madcowie Production Games. 5,326 followers · 1 talking about this. Madcowie Productions. Developer for Xbox One games.www.facebook.com
www.facebook.com
etc, etc
Thank you for the reply. Replay's do not work even if I now run a single car, save it go to play it the game still crashes. I have cleared out all my old saved replay's and started fresh, it still crashes.A saved replay will no longer work if a car is missing from that replay’s grid. I’m not sure if that’s the case for you but it’s worth looking into.