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I have worked on adding the layout today and will update it shortly.Yes this is the layout I mean, so are you going to add it to the mod?
Would be awesome.
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I have worked on adding the layout today and will update it shortly.Yes this is the layout I mean, so are you going to add it to the mod?
Would be awesome.
Nice!
Very lovely, these chicane is better than F1 Chicane imo or as Alonso would have said: This chicken is a yoke.... Whatever, I like it
Maybe I am wrong but the water temp and the oil temp should be switched? I constantly have about 80 degrees water temp and appr. 26 degrees oil temp shown on the wheel?!Sorry, no idea atm. I drive without the visible wheel by default as well
(i have never seen 98.9% of any wheel in AC)
I've asked about that weird "wet look" on the backstraight before, so far no solution.With the Rolex 24 running I've been running on the rt_daytona all day, has there been any fix for lighting that seems to flickers on and off at various part of the track when the lighting is on? Or is there any CSP setting I need to adjust to fix that? Also the road surface looks like glare ice near the back stretch going towards the chicane....Already running 1.3.1 version of the track which afaik is the newest one that exists?

The problem is that i need a 3dsMax...Then convert it, right?
Did you by chance change the "Chunks optimization" setting to "Advanced (experimental)"?Nice!
Btw, i wrote about some track issue here, forgot to mention what it was on Nurbs.
By a strange coincidence, glitches or missing surface textures accompany some of your latest releases for me.![]()
Yep, that helps! Thx, mate!Did you by chance change the "Chunks optimization" setting to "Advanced (experimental)"?
View attachment 1226851
If so, set it back to "Basic" and then test the tracks again, that are causing problems. I hope that solves the problem for you or anyone else.
Otherwise, change the setting back to what you had before.
I just tested it again now, and it triggers the problems and glitches you described.
Been a while since I've had these problems on a wide variety of tracks. I think it was right after the release of the CSP in versions 1.80+.
Something has been changed on the CSP side that has caused this. But apparently not many changed this setting in beforehand.
Shanghai from @Junshen Wu had these issues too. I don´t what he changed, but he could fix it on trackside.
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Assetto Corsa PC Mods General Discussion
I'm kinda getting BeamNG vibes from this. Pretty intrigued by how you managed to work the physics so your vehicle doesn't basically kill itself every time you land a jump tho - AC is notorious for not handling those landings very well. Well some handle it ok others do die. Tiny bit of skill...www.gtplanet.net
AFAIK, it isn´t possible yet. Imo Ilja will possible works on it later, or perhaps not.HELP NEEDED
Anyone know where/how the treeFX manage the seasonal adj values? It seems not explained in the wiki of CSP.
With the standard method i use if i put an higer value on autumn i have fluorescent red colors and in winter a fully white stuff, but it seems the treefx won't get affected by that values (it seems it recalls some standard values but where?)
Thanks
You can find info about cosmic (as well as other cphys stuff) on the csp githubThanks. Still trying to find my way around where to find all these things, understanding how to use them is usually my biggest issue.
Am trying to work on the physics of a current FIA f3 spec car. Have recently picked up the help of a race engineer that has worked on the cars and 2 drivers to help with feedback, which has been useful. I've been told that it's pretty close to feeling like the real thing.
I'd like to redo the model conversion as it is encrypted. The original converter has been happy for me to use his model
Seems to be working for me, remember to put in "assettocorsa\extension\config\tracks\loaded" (forgive my terrible photography skills but that road sure be wet!)Hi there,
I just got round to testing the fix you mentioned and it doesn't work.![]()
Hey, afaik thats how its work.It would be an a great addition, because as it is now, if you have an harsh winter, all is white, except the treeFX, and this makes them looks unreal.
Also some treeFX looks too affected by autumn season, not real too.
Thanks for the info man, much appreciated
Nice addition, drives like utter **** though.
Yep, that's the thing i know, but it's not allow you to decide how much the season affects the object like with the standard seasonal adj on 2D stuff. This allow you to exclude something from the seasonal adj only, but thanks anywayHey, afaik thats how its work.
All trees have autumn except palms in that case.
[CONDITION_0]
NAME=SEASON_SUMMER
INPUT=YEAR_PROGRESS
LUT=(|-1=1|0=1|1=1|)
LAG=0
[CONDITION_1]
NAME=SEASON_WINTER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0.85|0.07=1|0.175=0|0.85=0|0.9=0.5|1=0.85|)
LAG=0
[CONDITION_2]
NAME=SEASON_AUTUMN
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=1|0.2=0|0.45=0|0.6=0.2|0.65=0|0.7=1|0.85=1|1=0|)
LAG=0
[TREES]
COMPILED_LIST = compiled_trees.bin
SEASON_AUTUMN_0 = SEASON_AUTUMN
SEASON_WINTER_0 = SEASON_WINTER
SEASON_AUTUMN_1 = palm?, 0
Over 3hrs for me to download on RD. Can this not be uploaded to a more civilised site?Finally got to (re)release my VW Fun Cup skin pack! It's got 80 real life liveries, all from the Spa 25 hours across various seasons. They are for 4 variations of the car; the Evo 1, Evo 2, Evo 3 and Evo 3 two seater, just as in real life.
These variations of the car are included in the updated FunCup mod, and I've added an add-on for the two-seater on RD myself.
View attachment 1226907
View attachment 1226908
View attachment 1226909
View attachment 1226910
The skin pack can be downloaded here
Yeah these suckers at RD are a joke. Wonder why everyone still put their mods there.Over 3hrs for me to download on RD. Can this not be uploaded to a more civilised site?
RD does seem to be very slow indeed, here's the mod, here's the skin pack.Over 3hrs for me to download on RD. Can this not be uploaded to a more civilised site?
Thank you my friend.RD does seem to be very slow indeed, here's the mod, here's the skin pack.
There's a fictional Ferrari 488 GT4, that might be what you're looking for.Hey folks . . . question:
Can anyone tell me if there's such a thing as a RL Ferrari GT4?
I thought I'd seen a mod for AC somewhere recently, but I'm unable to locate it now.
I can find examples of GT1, GT2 and GT3, but not GT4. Just curious.