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Just to offer another opinion. It might not be a seasonal thing because by default I don't think Fonteny comes with any seasonal adjustments capability unless the CSP config added them. It could be that is just the way the track is with CSP\Sol\Pure depending on your ppfilter. By default, Fonteny was designed to work with the base game. Like most tracks designed for the base game, I've found they tend to render really bright when using CSP\Sol\Pure and need a little texture and\or shader value adjustments.Hello
I would like to ask you one thing.
I've been playing Fonteny a lot lately.
I feel like the trees on this circuit are flying white, is that okay?
This is the part circled in red.
I was worried that there might be a problem with my playing environment, so I asked this question.
View attachment 1295019
I have similar results as you on Fonteny using the stock track and stock config. Kind of bright and a little washed out:
After I made a custom config for it and a couple of texture tweaks, I don't get that overly bright look anymore:
Of course, if you are not using CSP\Sol\Pure, then you can disregard the ramblings of this old man.
