- 729

- Japan
Rabbit Field v1.1
Fictional circuit.
Conversion from GTL.
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC converted by @shi (shin956)
AI line by Deezo1310
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
pit tents from F1-S-R track pack (rF1)
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
marshall and some textures by kunos
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
New AI line by Deezo1310. (Thanks!)
Added ai_hints.ini.
v1.1 changelog;
Changed Adboard textures from @Masscot . (Thanks!)
Added flying stuff by @Masscot . (Thanks!)
Removed the Treewall from the perimeter. (Because it was closed off)
Fixed the area where the Treewall was floating.
Fixed the Treewall mapping.
Shifted the terrain mesh upward. (models.ini)
Fictional circuit.
Conversion from GTL.
-CSP recommended
-28 pit/start
-AI, cam
Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission
AC converted by @shi (shin956)
AI line by Deezo1310
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
pit tents from F1-S-R track pack (rF1)
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
marshall and some textures by kunos
Test and Feedback by @Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
New AI line by Deezo1310. (Thanks!)
Added ai_hints.ini.
v1.1 changelog;
Changed Adboard textures from @Masscot . (Thanks!)
Added flying stuff by @Masscot . (Thanks!)
Removed the Treewall from the perimeter. (Because it was closed off)
Fixed the area where the Treewall was floating.
Fixed the Treewall mapping.
Shifted the terrain mesh upward. (models.ini)
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