Assetto Corsa PC Mods General DiscussionPC 

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Rabbit Field v1.1

Screenshot_bmw_m3_e30_dtm_rabbit_field_14-1-125-22-59-40.jpg

Fictional circuit.
Conversion from GTL.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission

AC converted by @shi (shin956)
AI line by Deezo1310
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
pit tents from F1-S-R track pack (rF1)
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
marshall and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
New AI line by Deezo1310. (Thanks!)
Added ai_hints.ini.

v1.1 changelog;
Changed Adboard textures from @Masscot . (Thanks!)
Added flying stuff by @Masscot . (Thanks!)
Removed the Treewall from the perimeter. (Because it was closed off)
Fixed the area where the Treewall was floating.
Fixed the Treewall mapping.
Shifted the terrain mesh upward. (models.ini)
 
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Portland International Raceway (Unfinished)

rj_portland_int

This is a standalone version of the excellent Portland International Raceway done by 13X made to look the way I prefer. I take no credit for the track other than the changes I made. It's in an unfinished state at the moment, but i'm releasing it as is for now because I have to get surgery in a few days and don't know when I will be able to finish it. That means you will have to put up with a lot of imperfections. Everything is probably too dark, the grass and tree texture brightness is a bit mismatched and I never got a chance to vary the tree colors the way I had hoped too. So everything sort of looks the same. I'd also suggest you enable the CSP 'Trees receiving per-vertex shadows' option or the trees may lack shadow depth.

Credits:
Original Track: 13X
Cable fix: @Masscot
Original config I used as a base: Blamer (I think)
Updated config: @CrisT86
Additional replay cams: @CrisT86 and @DaBaeda
VAO patches: @CrisT86
Sections file : @Quikslvr

Changes I made:

-- Added animated flags, time of day and lap number to the display boards.
-- Completely changed the tree and grass textures. The trees were tough because the track uses X trees which always creates a sort of rorschach test look. I tried to hide as many as I could with Y tree variants, but you may still see some odd looking trees in a few spots.
-- Removed the blue\purple tint from the road and groove surfaces.
-- Altered the track lights to also come on when it rains.
-- Added seasonal trees via a track skin if you like that sort of thing.
-- Live jumbotron track cams via a track skin.
-- Working semaphore lights.

Maybe someone can take what i've done and make it better while i'm out of the loop for awhile. The ai needs some serious work because the sidelines are horrible. For now, it is what it is and you may or may not like it.

View attachment 1352230
Very small update to the track. You don't need to download the track again, but use the link in the quote if you feel like it.

-- Fixed the missing tent roof shadows. Not sure how I overlooked them all this time. Just copy and paste the code below to your existing ext_config file.

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = TENT?
DOUBLE_FACE_SHADOW_BIASED = 1
CULL_MODE = OFF

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = PITTENT?, MODERNCARS
DOUBLE_FACE_SHADOW_BIASED = 1
 
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You can remove other things from the ext_config file too, I think with new PPfilters and pure etc.. most of the codes are not necessary, or the codes that I use are old
I prefer not to touch more than necessary, because I wouldn't know what to erase, to be honest... 😅

Following your recommendations, the reflection of the asphalt on the glass has disappeared, and I have also removed the same reflection from the interior of the car roof (which had gone unnoticed to me, at first), adding to the ext_config file...

[MESH_ADJUSTMENT_...]
MESHES = pillartrim_a_SUB0
MOVE_TO = COCKPIT_HR

There must surely be another way to do it, but this Jedi trick (thanks, @Tummie555) has worked for me.

Regarding playing with the [CONTROLS] settings, it seems to have changed slightly, but the steering wheel is still too loose when turning, as if the front wheels had very little grip... It's funny, but I can feel the rest of the effects (bumps, curbs...) perfectly; it's the grip that feels extremely light... I suspect it may have more to do with the geometry of the suspension than with the FFB settings, although I don't know, as I'm not an expert on the subject.
 
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Hi. Thanks. Any help on how to do that please.
2 ways...direct change of value or add an extension config.ini.(ini files are just renamed .txt) You can see a lot of unused attributes in my example.They are commented out using ; .You only need the lines that are NOT commented out.PROP_10 can just be PROP_0. MATERIALS = whatever your car uses there. SPEELING MATTERS haha

Open car in CMshowroom.


example shadow bias mult.png
 
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Any chance anyone has looked at adding the kart circuits for @VheEth 's great Londrina? The visuals are there, not sure about physical surface though, and not raceable in v2.0. Would be a terrific addition, but beyond my modding capabilities.

UPDATE: Physical surface is there - a bit of offroading and you can get to the kart track.
 
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West Coast Race Track ;);)

West Coast Race Track

Credits:

-- Original track - Sauron
-- Sections and logo files - @Fanapryde
-- Crowd Files - @Kniker97
-- Major mesh work - Asked not to be credited
-- Additional tree objects - @macko68
-- New fast_lane and pit_lane ai files - @Thockard
-- Replay cams - @CrisT86
-- Texture updates, config file, small mesh work, replay cams - @racinjoe013
-- Track testing\feedback - @macko68 , @Perico Lospa , @Quikslvr , @Fanapryde , @CrisT86 , @X90 , @Yellowstone

NOTES: READ the README file.

Lots more could be added, but there comes a time when you need to take a break from a track and that time is now.
Very small update to the track. You don't need to download the track again, but use the link in the quote if you feel like it.

-- Fixed the missing pit lane tent roof and parking lot car shadows. Just copy and paste the code below to your existing ext_config file.

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = ?TENT?, newcars
DOUBLE_FACE_SHADOW_BIASED = 1
 
Question for the experts I was driving on my server at Bridgehampton Ver 2.0 in the Renault Sport R.S. 01 v1.1 by ACTK and the fuel doesn't move yet offline at Mugello it's ok. I checked the server settings on its on 100% usage.
Any ideas?
Thanks
 
I have Updated the 1988 Indy Cameras as the start finish cam was a bit to low and not in the right spot.

 

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I prefer not to touch more than necessary, because I wouldn't know what to erase, to be honest... 😅

Following your recommendations, the reflection of the asphalt on the glass has disappeared, and I have also removed the same reflection from the interior of the car roof (which had gone unnoticed to me, at first), adding to the ext_config file...

[MESH_ADJUSTMENT_...]
MESHES = pillartrim_a_SUB0
MOVE_TO = COCKPIT_HR

There must surely be another way to do it, but this Jedi trick (thanks, @Tummie555) has worked for me.

Regarding playing with the [CONTROLS] settings, it seems to have changed slightly, but the steering wheel is still too loose when turning, as if the front wheels had very little grip... It's funny, but I can feel the rest of the effects (bumps, curbs...) perfectly; it's the grip that feels extremely light... I suspect it may have more to do with the geometry of the suspension than with the FFB settings, although I don't know, as I'm not an expert on the subject.
before you start try to change in the "DRIVETRAIN" tab the Rear Power, Rear Coast,Diff Preload. does affect the car feeling too as I remember
Now I can't use my steering wheel to test it
 
Any chance anyone has looked at adding the kart circuits for @VheEth 's great Londrina? The visuals are there, not sure about physical surface though, and not raceable in v2.0. Would be a terrific addition, but beyond my modding capabilities.

UPDATE: Physical surface is there - a bit of offroading and you can get to the kart track.
Contrary to my earlier claim, I’ve figured out Blender well enough to get Londrina Kart 1 working: hotlap, pits, start boxes and timing sectors all working. Some work to do on AI, cameras, and the other layouts and I’ll upload it here (just the added files) - best case in 24 hours, but more likely next weekend.
 
Some updates to my 720s GT3 Evo Version:

completly working digital Instruments: ☑️
glowing exhaust: ☑️
updated and working dooranimation: ☑️
updated light and turn signals: ☑️
new material shaders: ☑️
reworked some textures: ☑️
illuminated numplates: ☑️


todo: skin config-presets (WEC, IMSA, GTWC...)
making new skins & converting skins from ACC, I hope i will get nearly all permission from the authors.
__custom_showroom_1739617074.jpg
 
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Anyone heard of an faster AI from Sergio Loro's 60s Suzuka? I got the @Rainmaker87 's update for the track, it looks and feel fantastic but riding the Fairlady on it, the AI is just "not great".

And when i try to record my own Fastlanes i get the "driving wrong way" and get teleported to pits. Lovely one. (Edit : nevermind, you can overpass the driving wrong way issue by unchecking the penalty box in hotlap mode. Still looking for a faster AI if you have one)



Thanks!
 
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anyone else noticed of late while generating new previews, all drivers have the same helmet (of the first skin) ?

is there a workaround (besides having to generate each skin separately) ?
hey, has anyone figured out what setting can help prevent this?
I'm tired of having to generate each skin preview separately... No-one else came across this issue?

What are your best Porsche 928 mods? I thought I had a couple, but I can't seem to find them, and I'd appreciate recommendations. Thanks!
Dan Busca / Realspecs are the only ones I have kept ...
check here : https://www.patreon.com/posts/porsche-928-gt-114755339
my favorite: Porsche 928 GTS Mid Night version ... (you can find it in the garage and I'll post some extra skins later)

I have a problem though when I use Pure LCS , in Showroom everything is too dark ,
and when I want to go and reset Pure in Pure Config , it says Pure is not running:
1739637054860.png


when switching to Pure Gamma it's all good...

But I wanna use Pure LCS , since Peter said it's the best optimized for VR , and with Pure Gamma I get the grass giving black flickers sometimes.

Anyhow , does anyone know of a way to make Pure LCS work in Showroom ?

Cheers!
 
Dan Busca / Realspecs are the only ones I have kept ...
check here : https://www.patreon.com/posts/porsche-928-gt-114755339
my favorite: Porsche 928 GTS Mid Night version ... (you can find it in the garage and I'll post some extra skins later)

I have a problem though when I use Pure LCS , in Showroom everything is too dark ,
and when I want to go and reset Pure in Pure Config , it says Pure is not running:
View attachment 1429076

when switching to Pure Gamma it's all good...

But I wanna use Pure LCS , since Peter said it's the best optimized for VR , and with Pure Gamma I get the grass giving black flickers sometimes.

Anyhow , does anyone know of a way to make Pure LCS work in Showroom ?

Cheers!
hmm, My showrooms (both) are not affected by using LCS.
 
Dan Busca / Realspecs are the only ones I have kept ...
check here : https://www.patreon.com/posts/porsche-928-gt-114755339
my favorite: Porsche 928 GTS Mid Night version ... (you can find it in the garage and I'll post some extra skins later)

I have a problem though when I use Pure LCS , in Showroom everything is too dark ,
and when I want to go and reset Pure in Pure Config , it says Pure is not running:
View attachment 1429076

when switching to Pure Gamma it's all good...

But I wanna use Pure LCS , since Peter said it's the best optimized for VR , and with Pure Gamma I get the grass giving black flickers sometimes.

Anyhow , does anyone know of a way to make Pure LCS work in Showroom ?

Cheers!
I'm checking it, but currently it does not run because it produces an error....
 
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Pure will not run in Showroom! For the showroom CM/CSP uses the base wfx and only this! You just see the Pure Config app there...
I dunno what to tell you... when I select Pure Gamma as weather style, it does work, look :

1739641853676.png


and when I only change weather style to Pure LCS , I get:
1739641971418.png


Is there a way to get it less dark in Showroom when using Pure LCS ?
 
I dunno what to tell you... when I select Pure Gamma as weather style, it does work, look :

View attachment 1429102

and when I only change weather style to Pure LCS , I get:
View attachment 1429103

Is there a way to get it less dark in Showroom when using Pure LCS ?
Yes, like i said it produces an error!

But i already found the bug and now Pure Gamma and Pure LCS are working inside the showroom!
1739642449001.png


You can then use Pure PP app the set the exposure!

I will release a new Pure version next week!

I realized you can even use Pure Planner to set the weather
1739642692658.png
 
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2 ways...direct change of value or add an extension config.ini.(ini files are just renamed .txt) You can see a lot of unused attributes in my example.They are commented out using ; .You only need the lines that are NOT commented out.PROP_10 can just be PROP_0. MATERIALS = whatever your car uses there. SPEELING MATTERS haha

Open car in CMshowroom.


View attachment 1428878
Brilliant. Many thanks. I will give this a bash 👍
 
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