Assetto Corsa PC Mods General DiscussionPC 

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Anyone know what this is called? @Alex4646 do you know?

because i have no idea....been searching for a while now



1893.png
 
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In order to "un-sterilize" the cockpit camera feeling I've tried this neckfx, and despite being a little over the top I'm hooked, the past is boring. :indiff:


(brief AI demo with my set-up)

This neck-fx is not tweakable though, no way to decrease head-roll, head-yaw and shaking. There's also a weird decentered feeling, like the head is slightly pointed in the wrong direction...

Do you folks know if there's a valid alternative around?
 
Real Nurburgring Nordschleife TV Cameras - FULL Trackside (No Heli - RARE)

Realistic and accurate TV camera set for Kunos' Nordschleife and Nordschleife Tourist layouts, based on real race broadcasts with close to 100% accuracy.

DOWNLOAD: https://www.overtake.gg/downloads/r...tv-cameras-full-trackside-no-heli-rare.77924/

- 99% accurate TV cameras for Nordschleife and Nordschleife Tourist layouts
- Based on N24 2023/2024 events, except a few angles
- Works in vanilla AC (CamTool not needed)
- Does not overwrite vanilla files

I've also created the Patreon I mentioned earlier, for complete all-layout packs - but I've added a reduced-price membership option as well for an additional surprise next to the Nordschleife (both figuratively, and calendar-wise. ;)), if you want to see.

Finally, I've added an option to basically take custom requests - TV cams for any track, any one layout the member nominates - if you'd like the same quality as this one for some of your tracks.

The Patreon link is on the Overtake download page; this is not the post to advertise it directly.

For the future, I'm planning to continue releasing some TV camera sets free for everyone, some as standalone, and some in all-layout packs - the free ones will be posted here, on Overtake and on my Patreon as well, the paid ones only on Patreon.

(You can join as a free member as well, so you won't miss out on new release notifications.)

3 ks_nordschleife YouTube Corner.jpg
 
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Hello guys, since yesterday my game randomly stopped starting, telling me something about CSP stuff I reinstalled already, also checked the game files but it still shows this, can anyone tell what it is a knows a way to fix it?

00007FF8D6FFC30A (fmod64): (filename not available): FMOD::DSPConnection::setUserData
00007FF8D700315D (fmod64): (filename not available): FMOD::DSPConnection::setUserData
00007FF8D700153D (fmod64): (filename not available): FMOD::DSPConnection::setUserData
00007FF8D7021A87 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D7021DC0 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D7021C79 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D702C841 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D701EAB1 (fmod64): (filename not available): FMOD_File_SetDiskBusy
00007FF8D707CC8F (fmod64): (filename not available): FMOD::SystemI::createMemoryFile
00007FF8D707CE36 (fmod64): (filename not available): FMOD::SystemI::createMemoryFile
00007FF9180E7374 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF919CDCC91 (ntdll): (filename not available): RtlUserThreadStart

Edit.. Oh my god why did these two double dots turn to an emoji...

Nvm fixed it somehow, was something WinSound related
 
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Hello,

I've run into a strange issue recently on Fenryr's Le Mans track.

It seems that some cars are clipping/falling through the track at the exit of the second Mulsanne chicane.
A lot of cars have no issue at all like the VRC and RSS gt3's and hypercars but others seem to instantly fall through the track surface at that specific place.

I've had the issue come up with VRC Auriel 8 and the Kunos Porsche 962.

If anyone knows why this is happening and how I could fix it, I'd greatly appreciate it.

Thank you ^^
 
Hello,

I've run into a strange issue recently on Fenryr's Le Mans track.

It seems that some cars are clipping/falling through the track at the exit of the second Mulsanne chicane.
A lot of cars have no issue at all like the VRC and RSS gt3's and hypercars but others seem to instantly fall through the track surface at that specific place.

I've had the issue come up with VRC Auriel 8 and the Kunos Porsche 962.

If anyone knows why this is happening and how I could fix it, I'd greatly appreciate it.

Thank you ^^
Same here... same track, same chicane.
 
My first "mod". In reality I only modified the Alfa Romeo 155 Q4 "Guardia Civil" by Dani Kiss, with a new livery and a different color of the flashing lights. From a police car to a fake safety car, to be used perhaps with the new dedicated app. The physics are the original ones, I only changed the sound.😀🚨

 

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Dear Friends, experiencing an interesting issue with the game recently. Whilst in race mode only, any car experiences throttle pulsating at approx 90mph...kinda like the speed is limited, occurs in 3rd gear and only in race mode (not practice mode or anything else). The pedals app shows the green throttle bar pulsating on and off continuously. Appreciate any insight. Of course, using the latest CSP and pure...Thx Team!
 
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Dear Friends, experiencing an interesting issue with the game recently. Whilst in race mode only, any car experiences throttle pulsating at approx 90mph...kinda like the speed is limited, occurs in 3rd gear and only in race mode (not practice mode or anything else). The pedals app shows the green throttle bar pulsating on and off continuously. Appreciate any insight. Of course, using the latest CSP and pure...Thx Team!
Do you mean for any car that you have tried so far? Do you have an auto shift in the settings for yourself?
 
Dear Friends, experiencing an interesting issue with the game recently. Whilst in race mode only, any car experiences throttle pulsating at approx 90mph...kinda like the speed is limited, occurs in 3rd gear and only in race mode (not practice mode or anything else). The pedals app shows the green throttle bar pulsating on and off continuously. Appreciate any insight. Of course, using the latest CSP and pure...Thx Team!
have you considered your pedal might be foobar?
 
Still on Le Mans.

A retrospective using the pack of cars from the 20s/30s... In this video, a qualifying session with the Alfa Romeo 8C 2300 (number 11) for the 24 hours of 1933.

Some cars (I adapted) to increase the grid a little, since there is still no larger number for this year.In the case of the 24 hours of Le Mans 1928 (I did the same), with the grid remaining at 27 cars.

Raymnd Sommer-FRA/Tazio Nuvolari-ITA.

A sample of how the adaptation turned out (face + driver_suit).For those who want (more immersion in the simulation)...I will upload it in a few days (I used "driver3d" = driver_23)
 

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Hey guys... I already figured this out years ago but forgot. When you check the driver gloves with object inspector ingame and the textures are the normal 2016_gloves_DIFF and 2016_gloves_NM. Yet when you define these filenames correctly in the skins folder, they won't show up ingame... but only show the vanilla white/grey Sparco Kunos gloves... what was the .ini that overrides these in the car folder?

Thanks.
 
Hey guys... I already figured this out years ago but forgot. When you check the driver gloves with object inspector ingame and the textures are the normal 2016_gloves_DIFF and 2016_gloves_NM. Yet when you define these filenames correctly in the skins folder, they won't show up ingame... but only show the vanilla white/grey Sparco Kunos gloves... what was the .ini that overrides these in the car folder?

Thanks.
look at the skin.ini
 
look at the skin.ini
Thanks. This car that I'm trying to modify doesn't have one.

It's completely weird. This car has various skins. When I change say, the helmet filename to helmet_2012.dds in the correct skin folder and that same texture filename appears ingame in the object inspector, the helmet won't change from that ugly white Kunos vanilla helmet. I once ran into similar problem years ago but forgot what I did.
 
Thanks. This car that I'm trying to modify doesn't have one.

It's completely weird. This car has various skins. When I change say, the helmet filename to helmet_2012.dds in the correct skin folder and that same texture filename appears ingame in the object inspector, the helmet won't change from that ugly white Kunos vanilla helmet. I once ran into similar problem years ago but forgot what I did.
really weird, maybe someone else here can help you then
 
Thanks. This car that I'm trying to modify doesn't have one.

It's completely weird. This car has various skins. When I change say, the helmet filename to helmet_2012.dds in the correct skin folder and that same texture filename appears ingame in the object inspector, the helmet won't change from that ugly white Kunos vanilla helmet. I once ran into similar problem years ago but forgot what I did.
I use ext_config.ini in the skin folder

[DRIVER3D_MODEL]
NAME= driver
POSITION=0.0,0.0,0.0

[DRIVER3D_HIDE_OBJECT_0]
NAME=DRIVER:HELMET

[DRIVER3D_HIDE_OBJECT_1]
NAME=DRIVER:GEO_Driver_FACE


Screenshot_gd_bmw_turbo_rt_bathurst_19-5-125-5-41-22.png
 
I use ext_config.ini in the skin folder

[DRIVER3D_MODEL]
NAME= driver
POSITION=0.0,0.0,0.0

[DRIVER3D_HIDE_OBJECT_0]
NAME=DRIVER:HELMET

[DRIVER3D_HIDE_OBJECT_1]
NAME=DRIVER:GEO_Driver_FACE


View attachment 1458814
Amazing, thanks. That solved it. Here's a virtual beer. :)

Edit: It did add the helmet of this particular driver but then helmets of other driver skins disappeared. Some appear, some don't. Like gloves are visible but the helmets are not. The driver model is driver_no_HANS. This is totally weird.

Edit2: The driver skins appear correctly on quickrace/practice but not in the championship season mode.

But wait... there's more Twlight Zone stuff.

If I move that problematic car higher on the championship.champ.json file grid order the skins reappear and the driver skins who move lower on the grid order disappear.. :D

Edit3: I fixed it. It's the weirdest thing I've encountered. When the cars are placed in certain order in the championship.champs grid and there's a car without full driver skin in the middle of the grid order (no helmet or gloves) it somehow "interrupts" the skin function. When I added those four missing helmets to the rest of the grid so that all cars have full equipment it started working.
 
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Dear Friends, experiencing an interesting issue with the game recently. Whilst in race mode only, any car experiences throttle pulsating at approx 90mph...kinda like the speed is limited, occurs in 3rd gear and only in race mode (not practice mode or anything else). The pedals app shows the green throttle bar pulsating on and off continuously. Appreciate any insight. Of course, using the latest CSP and pure...Thx Team!
Interesting, after about 1 lap, the speed limit lifts and I then have full speed capability....any track/car cvombo in race mode, I'm now have this speed limit imposed...again, if anyone has any ideas...thx (no speed limiter software has ever been installed)
 
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Interesting, after about 1 lap, the speed limit lifts and I then have full speed capability....any track/car cvombo in race mode, I'm now have this speed limit imposed...again, if anyone has any ideas...thx (no speed limiter software has ever been installed)
You don’t have Nuzzi’s Fia Flags app installed? It really sounds like app’s virtual safty car kicks in.
 
Amazing, thanks. That solved it. Here's a virtual beer. :)

Edit: It did add the helmet of this particular driver but then helmets of other driver skins disappeared. Some appear, some don't. Like gloves are visible but the helmets are not. The driver model is driver_no_HANS. This is totally weird.

Edit2: The driver skins appear correctly on quickrace/practice but not in the championship season mode.

But wait... there's more Twlight Zone stuff.

If I move that problematic car higher on the championship.champ.json file grid order the skins reappear and the driver skins who move lower on the grid order disappear.. :D

Edit3: I fixed it. It's the weirdest thing I've encountered. When the cars are placed in certain order in the championship.champs grid and there's a car without full driver skin in the middle of the grid order (no helmet or gloves) it somehow "interrupts" the skin function. When I added those four missing helmets to the rest of the grid so that all cars have full equipment it started working.
Does the driver model in driver3d.ini match the driver model in skin.ini?

Example:
Driver3d.ini = driver_fbi
Skin.ini = driver_no_hans
Settings in skin.ini will not apply.
 
I started reworking this car in 2022 because I thought that TonyB's port was kind of an insult to VLM and their magnificent work. It was missing so many aero parts, skins were a mismatch, it was just tragic.

After a while I stopped bc it was too much for one person and restarted in 2023 with adding missing liveries so this car has, I think, all liveries from 1982 to 1986. (might've missed some that didn't have ref pics). The quality ain't great because I used the regular 2k skins as base but it is better than nothing.

In the end it's still not perfect (think there's a way to use one single car instead of three but I don't know nor care to know how to do it) but I can't be arsed (since '23 lol) to further work on this car so I'll let y'all do it. It need lods, better physics, some other things (some rear wings variants are still missing; rims aren't properly accurate but I don't have the motivation to even swap those with the mutiple rims setup I used for my PC2 962, yeah I'm lazy).

Some pics to show the aero configs:

(not an error, it did race that way)
preview.jpg


Liqui Moly with the little cute wing:
preview.jpg

preview.jpg

Crudely hand drawn bonnet logo lol
preview.jpg
preview.jpg


 
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