Assetto Corsa PC Mods General DiscussionPC 

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Spa Francorchamps 2025 1.0 by Fenryr
View attachment 1471694Note: All credit goes to Fenryr, update notes are copied from his recent discord post:

Hello there! This time I bring you Spa-Francorchamps, one of the most legendary tracks in motorsport history, known for its fast corners, elevation changes, and the iconic Eau Rouge-Raidillon section. This is the newest scan of the track finally in Assetto Corsa.

UPDATE 0.9

  • Added moto and endurance layouts (In the next update i will add more pits to endurance)
  • Tweaked groove and asphalt material
  • Fixed ui typo
  • Added starting lights
  • Other minor fixes
UPDATE 0.95
  • Added more pit slots to endurance layout
  • Fixed some visual bugs
  • More spectators
  • New TV Camera set
  • Updated some materials
  • Added ferris wheel
  • RainFX Support
UPDATE 1.0
  • Fixed treewall shading
  • Added more trees to hide treewalls
  • Added night lights
  • Added some objects around the circuit
  • Smoother tarmac
For bug reports and feedback please head over to discord: https://discord.gg/GPcAT8yfyy

Download: https://sharemods.com/8nef7wipl4i5/Spa_2025_1.0.rar.html
Can confirm that this is junk at the moment.

Timing doesn't work right, AI is suicidal trash, DRS is enabled around the entire lap.

There seems to be something wrong with the tarmac - driving on it heavily vibrates the two cars I tested on it, making the FFB extremely unpleaseant.

Going back to spa_2022 and the Kunos original, problem is gone.


Definitely, definitely not worth a 1.0 version - if indeed it is. I haven't seen the Patreon post yet. This is nowhere near finished, even if he does label it 1.0.

Subjective opinion time, but it's also super unnecessary. The 2014 Kunos one was a laser scan as well, I believe - and all the bumps seem to be in the same places. There is no reason to upgrade to this from the best version of the track - the guigui Spa 2022, updated by our racinjoe.


I tried to fix the timing issue of Yas Marina again, you can try to check if it is available.
I will have a look. Cheers.




EDIT: Timing now seems to work right. Thanks!

Now that this is done, if CSP ever fixes whatever's wrong with the AI on the most recent build, I may make an AI rework for the GP circuit.
 
Last edited:
shi
Montreal 1996 v1.01
View attachment 1469153
Circuit Gilles Villeneuve with 1996 layout.
Conversion from F1 Challenge.

-CSP recommended
-38 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(Based on the default F1C circuit with major upgrades to buildings and surroundings)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
AI line and sidelines by @IMEAN
Pit tent from F1-S-R's 1994 Track Pack (rF1)
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a one-sided object on the stand.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)

Montreal 1996 v1.01
The link is in the quote.

v1.01 changelog;
Fixed a one-sided object on the stand.
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
 
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UPDATE v6.7 of my car fix pack
Now with over 140 fixes


added in new version:
Aston Martin Valkyrie AMR-LMH (TRR) autoshift fix
Bugatti Veyron 16.4 (DanielDi) autoshift fix
Hyundai N-Vision 74 (Blaze) autoshift fix
Nash Healey Sports Con (Team FB and ACTK) autoshift fix
Pagani Zonda F (OS and G-FORCE488) autoshift fix
Renault Twingo II RS TwinCup (101Creative) autoshift and electronics fix
Toyota GR Yaris RZ TODOS (Fuzo) autoshift fix
Volkswagen Golf Mk2 GTI (Wack + Matty L.) autoshift fix v2.0
 
SSA 1970 mod released:

this mod is exceptionnel
sens of details, sounds, handling,
everything is fine
i love it

 
Spa Francorchamps 2025 1.0 by Fenryr
View attachment 1471694Note: All credit goes to Fenryr, update notes are copied from his recent discord post:

Hello there! This time I bring you Spa-Francorchamps, one of the most legendary tracks in motorsport history, known for its fast corners, elevation changes, and the iconic Eau Rouge-Raidillon section. This is the newest scan of the track finally in Assetto Corsa.

UPDATE 0.9

  • Added moto and endurance layouts (In the next update i will add more pits to endurance)
  • Tweaked groove and asphalt material
  • Fixed ui typo
  • Added starting lights
  • Other minor fixes
UPDATE 0.95
  • Added more pit slots to endurance layout
  • Fixed some visual bugs
  • More spectators
  • New TV Camera set
  • Updated some materials
  • Added ferris wheel
  • RainFX Support
UPDATE 1.0
  • Fixed treewall shading
  • Added more trees to hide treewalls
  • Added night lights
  • Added some objects around the circuit
  • Smoother tarmac
For bug reports and feedback please head over to discord: https://discord.gg/GPcAT8yfyy

Download: https://sharemods.com/8nef7wipl4i5/Spa_2025_1.0.rar.html
Only Fenryr could write ''smoother tarmac'' on the changelog and release this! He probably doesnt even test his tracks... Also, what happened with the grass here?
 

Attachments

  • Screenshot_rss_gtm_furiano_96_v6_fn_spa_12-7-125-16-47-24.webp
    Screenshot_rss_gtm_furiano_96_v6_fn_spa_12-7-125-16-47-24.webp
    140.6 KB · Views: 18
Yes the CD_GAIN entries adjusted down would be a good place to start.
I did eventually find both the mod and the addon in my archives.

Two others I made are for the F1 1990 by RSS and the F1 1991 by ASR
(I dont know if some of these additions/features were incorporated in newer versions of the mods)
Ok. If you ever want to change anything let me know. I am an expert on late 80's and early 90's F1 and know a lot of information that is not on the internet.
 
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this mod is exceptionnel
sens of details, sounds, handling,
everything is fine
i love it

Ok these are freaking crazy looking, I've never heard of this before - I went ahead and bought it lol. It reminds me of Speed Racer.

If my quick research is correct, this is like a Prototype spin-off of Turismo Carretera and every entry is just it's own unique purpose-built race car that just share engines?

Like an Argentinian Can-Am?
 
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Ok these are freaking crazy looking, I've never heard of this before - I went ahead and bought it lol. It reminds me of Speed Racer.

If my quick research is correct, this is like a Prototype spin-off of Turismo Carretera and every entry is just it's own unique purpose-built race car that just share engines?

Like an Argentinian Can-Am?
People should call-in before dropping these bombs.
Spoiler Alert Boom GIF by NOW WE'RE TALKING TV SERIES
 
I am running the 1993 Williams with Active Ride, and all the electronics. The ASR mod models the Push to Pass system (left yellow button on wheel) to raise the floor and stall the diffuser and increase rpm by 300 rpm.

Though when I map it to the in game DRS the button is a toggle. In reality this button was a hold.

I tried HOLD_MODE=1 in the saved preset but it didn't work.

Any advice on how to make DRS hold as opposed to toggle?

(Williams Grand Prix had this same problem in 1993 after Alain shunted it because he forgot the toggle)
 
https://greasyfork.org/en/scripts/492877-sketchfab (need tampermonkey extension on your favorite browser), once the script is added it'll automatically pop a download button in sketchfab when you view a 3D model
So run this script load up model in sketchfab, click on inspect, it says it 'automatically' pops a download button when you view the model.
I well confused with it, a bit beyond my pay grade. Anyone got it to work?
 
So run this script load up model in sketchfab, click on inspect, it says it 'automatically' pops a download button when you view the model.
I well confused with it, a bit beyond my pay grade. Anyone got it to work?
No you inspect element on the Renault website to get the original sketchfab link, and then when on sketchfab the download button automatically pop up when viewing the model.

If not check in tampermonkey that the script is enabled correctly
 
Hello,

Anyone (like myself) using "Search Everything" for finding ALL AC related installations?
This App comes extremely handy in finding compressed carpacks in my DBase (e.g. typing "M3" or "c63" in searchbar) and especially when deleting car- and trackpacks as then nothing shall be left :-). Search Everything from VOIDTools. Just a thought and makes life much easier in my opinion. Have a great day.
 
Hello,

Anyone (like myself) using "Search Everything" for finding ALL AC related installations?
This App comes extremely handy in finding compressed carpacks in my DBase (e.g. typing "M3" or "c63" in searchbar) and especially when deleting car- and trackpacks as then nothing shall be left :-). Search Everything from VOIDTools. Just a thought and makes life much easier in my opinion. Have a great day.
👍 from another "Everything" fan :cheers:
 
Ok these are freaking crazy looking, I've never heard of this before - I went ahead and bought it lol. It reminds me of Speed Racer.

If my quick research is correct, this is like a Prototype spin-off of Turismo Carretera and every entry is just it's own unique purpose-built race car that just share engines?

Like an Argentinian Can-Am?
you should read the pdf file, it shows the specs of the engines. in this pack they have dodge and Chevy engines. in the next bunch of cars they will release, they will have the cars that ran ford and tornado engines.
 
Hi guys,

here is a "rushed" Supertourers 0.995 Update. Well improved i think, but of course the new Alfa and Volvo are sort of BETA.
Have to run them on more tracks soon. Anyway results could be already good

Added Cyrill Cherry´s Audi A4

 
X90
if CSP ever fixes whatever's wrong with the AI on the most recent build, I may make an AI rework for the GP circuit.
I am very curious: what exactly do you mean, what is broken? Do your candidates also not save like mine?
 
I am very curious: what exactly do you mean, what is broken? Do your candidates also not save like mine?



Link above details the problem. Happening on a few tracks. Unique to CSP 0.2.11 and 0.2.12.


My AI candidates do not save on closing - unless I completely disable New AI Behavior in CSP, then they do. That used to not be the case either.
 
Last edited:
shi
Attia Stadt Grand Prix v1.02

View attachment 1471384
Attia Stadt GP is an entirely fictional circuit set near the borders of Germany, Switzerland and Austria. Consisting of 17 turns, Attia Stadt Grand Prix is a clockwise circuit of medium / high speed.
With four long bursts of power, you will race at significant speed through the city, and surrounding mountainous terrain. (from original readme)
Conversion from rFactor.

-CSP recommended
-32 pit/start
-AI, cam
-Included Original Logos and Kerb skin

Credits & Thanks;
Original rFactor Track by Rodrrico
-Thank you for giving me permission

AC converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini by @IMEAN
Crowds texture by @Kniker97
marshall and some textures by kunos
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-Noncommercial (http://creativecommons.org/licenses/by-nc/4.0/).
"Light Pole" (https://skfb.ly/oQCFT) by leonardo Corrêa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed an issue where an object that should have been a 100m signboard was displayed as a 150m signboard. (Thanks twobegreen for the report.)

v1.02 changelog;
Fixed Treewall mapping. (Thanks Quark67 for the report.)

Attia Stadt Grand Prix v1.02
The link is in the quote.

v1.02 changelog;
Fixed Treewall mapping. (Thanks @Quark67 for the report.)
shi
BMW 325i E30 Touring Extension v1.1
ext_config.ini for BMW 325i E30 Touring/ BMW 325i E30 Touring S1/ BMW 325iX E30 Touring (by Viper & abbo90)
View attachment 1471532
Updated shaders. (config parts from Kunos BMW M3 E30)
Added Refracting Headlights.
Added Turn signals.

v1.1 changelog;
Added csp animated wipers, odometer and exhaust shaking and particles by @andrea75 . (Thanks!)

Enjoy.
BMW 325i E30 Touring Extension v1.1
The link is in the quote.

v1.1 changelog;
Added csp animated wipers, odometer and exhaust shaking and particles by @andrea75 . (Thanks!)
 
X90

Link above details the problem. Happening on a few tracks. Unique to CSP 0.2.11 and 0.2.12.
Interesting! And weird.

Does anyone know what is causing this error, it happens during driving with bots, on different tracks, with different csp versions inlcuding the newest and I am absolutely clueless what might cause this problem:

Screenshot 2025-08-12 162314.webp


After I click yes/no content manager shows the following error:

AC\caravatar.cpp (2592): CarAvatar::updateFromChannels
AC\caravatar.cpp (1428): CarAvatar::update
AC\game.cpp (112): Game::onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FF90347E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
00007FF904B9C34C (ntdll): (filename not available): RtlUserThreadStart


cash log seems useless, the lines before "CRASH in" are mostly fuel related:
CAR: 9 setting fuel for 7 laps, with mult=1.100000
Using RaceEnginner,Car::setRequestedFuel: 8.649153
fuelxlap=1.123267 fuel 8.649153

CRASH in:
OS-Version: 6.2.9200 () 0x300-0x1
...........
 
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Hi guys,

here is a "rushed" Supertourers 0.995 Update. Well improved i think, but of course the new Alfa and Volvo are sort of BETA.
Have to run them on more tracks soon. Anyway results could be already good

have you thought about adding Cyrils other cars like the MK5 Accord, 850 Saloon aka the cars that aren't produced by Patrick or VRC basically.
 
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