- 743

- Japan
Fixed. Thank you.@shi
To see the spectators, have to rename the circuit name in the camera facing file, it's the wrong name.
TEXTURE=content/tracks/lamorra_gp/texture/knr_crowds_sitting.dds
to
TEXTURE=content/tracks/antalya_autodrome/texture/knr_crowds_sitting.dds
Nice circuit, thanks
Antalya Autodrome v1.21
![]()
View attachment 1326654
Conversion from rFactor2.
Fictional circuit in Antalya, Turkiye.
-CSP recommended
-40 pit/start
-2 layout
-AI, cam
Credits & Thanks;
rFactor2 Original Track by Eren Tuzci (erenschumacher)
-Thank you for giving me permission
AC Converted by @shi (shin956)
AI, sidelines, UI, DRS zones and cams by Eren Tuzci
.lua base and font by @gunnar333
logo.png by @Fanapryde
Crowds texture by @Kniker97
tree, marshall and some textures by kunos
Test and Feedback by @Breathe , Eren Tuzci
rFactor2 version (steam workshop);
![]()
Steam Workshop::Antalya Autodrome
steamcommunity.com
Enjoy.
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v1.1 changelog;
Author has made a major update to Track, so I have re-converted it.
Track Changes List;
1-) I increased the width of the circuit almost 2-3 meter.
2-) New colour theme from green to blue.
3-) Upgraded grandstands
4-) Upgraded pit buildings
5-) New sponsorship logos and objects.
6-) Remodelled T14 (the one before the bridge)
7-) New trees
8-) Adjusted runoff areas for T13 and T16
v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Added Chicane layout.
Added marshalls.
Added pit tents.
Fixed single-sided objects.
Fixed mapping of Billboard logo.
Fixed groove.
Updated skidmarks.
Updated ext_config.ini and VAO-patch.
Changed the texture and mapping of the grass.
A few other minor fixes.
v1.21 changelog;
Fixed camera_facing.ini. (Thanks to Aldo Raine for the report.)
Antalya Autodrome v1.21
The link is in the quote.
v1.21 changelog;
Fixed camera_facing.ini. (Thanks to Aldo Raine for the report.)
F1 1998 - ROUND 01 - Melbourne v1.1
View attachment 1400354
Conversion from rFactor.
-CSP recommended
-30 pit/start
-AI, cam
Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission
AC converted by @shi (shin956)
AI and sidelines by Thockard
ai_hints.ini by wakamatospcl
Some objects from melbourne_2019_chq/ melbourne_2019
Crowds texture by @Kniker97
marshall and some textures by kunos
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
The walls now have thickness.
Added ai_hints.ini by @wakamatospcl . (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
F1 1998 - ROUND 01 - Melbourne v1.1
The link is in the quote.
v1.1 changelog;
The walls now have thickness.
Added ai_hints.ini by @wakamatospcl . (Thanks!)
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)