Autodromo de Üqbar v1.3
Get more from shin956 on Patreon
www.patreon.com
View attachment 1194775
Fictional circuit in Brazil.
Conversion from Grand Prix 4.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Ruboy, Paulo PrBlanco
-Thank you for gave me permission (Gildoorf)
AC Converted by
@shi (shin956)
AI, sidelines and ai_hints.ini by IMEAN
.lua and font base by
@gunnar333
logo.png, sections.ini by
@Fanapryde
marshall, some textures by kunos
Test and Feedback by
@Fanapryde,
@Masscot ,
@Breathe
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added 3D terrain.
Newly re-created s/f track logo.
Fixed billboard mapping.
Tweaked textures.
Replaced Palm tree textures.
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)
v1.2 changelog;
New AI, sidelines and ai_hints.ini by IMEAN. (Thanks!)
Added garage doors that open and close.
Updated billboard mapping and textures.
Updated road line texture.
Updated ext_config.ini.
v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Fixed hole.
Fixed fences mapping.
Updated light texture.
Updated ext_config.ini.
The walls now have thickness.
Reworked skidmarks.
Other minor fixes.