Hi, I wanted to ask: has anyone ever thought about building this car?
Jaguar E-Type Low Drag Coupé 1962...
I didn’t know that Nuzzi’s plugin had staggered starts. When I tried it, it was in the early versions and it didn’t work for me. I’ll have to update and give it another try.There is this one https://www.overtake.gg/downloads/safety-car-rolling-start-–-yellow-flags-–-full-course-yellow-app-–-offline-races.76662/
They also have pro version if you want
I tried it yesterday, just touched it really and only on 1 track. I mostly wanted it for the rolling start. I tried it on Road America, but the problem I had is that the cars were really staggered following the safety car and it didn't go in the pits after the parade lap. Very high chance that I just did it wrong.
I decided to go with Nuzzi's for the Rolling start as it worked straight out the box and I like the UI. That one doesn't have the safety car and I love that idea, but just sticking to that one for simplicity sake. Nuzzi also has the staggered start for different classes which is awesome. I'll probably mess around with it and see if I can make it work
It's a shame no one has done a mod with the facelifted model, but then again, only Cyan Racing races that.Does anyone happen to have (or know who made the pack) skins for TCR World Tour 2025?
I haven't found anything yet.
I tried to make the Lynk (2025) version but I only managed to adapt the car numbering.
Regarding the windows (I don't know how to separate the layers)...
when opening (Photoshop) and then editing (the windows later) when entering the track they are dark (and you can't see anything).
I believe fuel_cons.ini is only there for fuel usage prediction, like in the pit menu
I noticed that some mods have that file and some don't... 🤷♂️Hi. Fuel cons is used by ai, to estimate how much fuel to put in. Wrong file will result in ai putting to much fuel, making them slow. Or to little making them pit early.
You can choose a track skin immediately before launching the race, in the championshipDoes anyone know how to choose track skins when creating a custom championship with CSP?
Do I really have to be the "The Lawnmower Man" guy?View attachment 1490142
I see no other explanation. Looks like you guys have a blast with CSP0.3.14! I am not switching from 2.12 yet lol.
I tried to just switch to another CSP and problem is solved , i didnot play with any other ppf , I am using the default pure candy and default Pure settings to avoid any problems let s say ^^@benbaron So you know it comes from CSP? It could not be a ppfilter related thing? Just looks like a "finding edges" filter and could be a debug output of some users ppfilter?!
AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setupyo guys any idea from where is this pb coming from ? i am getting only this when i use the last patreon csp version 0.3.0 140 preview
View attachment 1490129
Thank you for the reply, but I've looked everywhere and I absolutely cannot see where I'm supposed to do that.You can choose a track skin immediately before launching the race, in the championship
G-Drive direct linkHi, I wanted to ask: has anyone ever thought about building this car?
Jaguar E-Type Low Drag Coupé 1962
Also: is the "fuel_cons" file essential? Can I copy it from another similar car? (e.g., from a Porsche 962 "Kunos" to a Porsche 956 mod)
Well... that's an E-Type Lightweight i believe.
You're right, I thought it would look a bit different, but it doesn't, well then we have nothing similar at all.Well... that's an E-Type Lightweight i believe.
strange recommendation, as in CSP itself it says to keep it enabled!AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setup
View attachment 1490371
So this problem was just an antialiasing correction which already taken out from CSP , so no need to have it in ac setup i presume ?
@Peter Boese thank you ! you ve put me on the way ^^
hi, yes something happened with brake disc glow i think. I do not know the solution yet.hey guys , I noticed of late lots of car mods (front) brakes catching fire way too soon (like in the first corner)... is that some csp setting that changed (and became default) ?
strange recommendation, as in CSP itself it says to keep it enabled!
View attachment 1490400
View attachment 1490401
AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setup
View attachment 1490371
So this problem was just an antialiasing correction which already taken out from CSP , so no need to have it in ac setup i presume ?
@Peter Boese thank you ! you ve put me on the way ^^
Sorry but this cannot be any solution. I have this ticked and don´t have these issues. Some months ago it was a must to have this ticked, otherwise CSP did not properly work, but Ilya also forced it with another settting to be on by default, which is now hidden. So something must be wrong with your whole CSP setup Ben. I would recommend for all folks who encountered these issues to reset your csp config as many times described by Peter and try once more if the problem is solved.hey guys , I noticed of late lots of car mods (front) brakes catching fire way too soon (like in the first corner)... is that some csp setting that changed (and became default) ?
strange recommendation, as in CSP itself it says to keep it enabled!
View attachment 1490400
View attachment 1490401
Certainly gorgeous, but it's an E-Type Lightweight. If I'm not mistaken, Bazza also built it. 🙂
This must be activated! It is the entry point for many shaders. So there must be something without your settings. Like in CSP graphics adjustments. What AA settings do you use there?AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setup
View attachment 1490371
So this problem was just an antialiasing correction which already taken out from CSP , so no need to have it in ac setup i presume ?
@Peter Boese thank you ! you ve put me on the way ^^
Sorry but this cannot be any solution. I have this ticked and don´t have these issues. Some months ago it was a must to have this ticked, otherwise CSP did not properly work, but Ilya also forced it with another settting to be on by default, which is now hidden. So something must be wrong with your whole CSP setup Ben. I would recommend for all folks who encountered these issues to reset your csp config as many times described by Peter and try once more if the problem is solved.
Well when you are in the championship and about to launch a race, in the left bottom corner you'll see the track, click on the 3 dots and select the skin.Thank you for the reply, but I've looked everywhere and I absolutely cannot see where I'm supposed to do that.
Hi, I wanted to ask: has anyone ever thought about building this car?
Jaguar E-Type Low Drag Coupé 1962
Also: is the "fuel_cons" file essential? Can I copy it from another similar car? (e.g., from a Porsche 962 "Kunos" to a Porsche 956 mod)
'The most advanced car we've ever made' (will sill have a bugged out shadows in previews because we can't be arsed to fix it, soz)
Its crazy that URD was the first of the 3 big mod teams and are so far behind in every way compared too RSS and VRC .'The most advanced car we've ever made' (will sill have a bugged out shadows in previews because we can't be arsed to fix it, soz)
Good ol' (t)URD
I know people will say 'but as long as it drives fine, who cares?' and there lies the problem - if they can get away with a minor broken thing you damn know they won't stop there. It's just basic QA.Its crazy that URD was the first of the 3 big mod teams and are so far behind in every way compared too RSS and VRC .