Assetto Corsa PC Mods General DiscussionPC 

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There is this one https://www.overtake.gg/downloads/safety-car-rolling-start-–-yellow-flags-–-full-course-yellow-app-–-offline-races.76662/

They also have pro version if you want

I tried it yesterday, just touched it really and only on 1 track. I mostly wanted it for the rolling start. I tried it on Road America, but the problem I had is that the cars were really staggered following the safety car and it didn't go in the pits after the parade lap. Very high chance that I just did it wrong.

I decided to go with Nuzzi's for the Rolling start as it worked straight out the box and I like the UI. That one doesn't have the safety car and I love that idea, but just sticking to that one for simplicity sake. Nuzzi also has the staggered start for different classes which is awesome. I'll probably mess around with it and see if I can make it work
Where can I find this app by Nuzzi.
I looked through his stuff on overtake but didn't see it.
TIA
 
Hi, I wanted to ask: has anyone ever thought about building this car?
Jaguar E-Type Low Drag Coupé 1962

Also: is the "fuel_cons" file essential? Can I copy it from another similar car? (e.g., from a Porsche 962 "Kunos" to a Porsche 956 mod)
 

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Does anyone happen to have (or know who made the pack) skins for TCR World Tour 2025?
I haven't found anything yet.

I tried to make the Lynk (2025) version but I only managed to adapt the car numbering.

Regarding the windows (I don't know how to separate the layers)...
when opening (Photoshop) and then editing (the windows later) when entering the track they are dark (and you can't see anything).
 

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Hi, I wanted to ask: has anyone ever thought about building this car?
Jaguar E-Type Low Drag Coupé 1962

Also: is the "fuel_cons" file essential? Can I copy it from another similar car? (e.g., from a Porsche 962 "Kunos" to a Porsche 956 mod)
I believe fuel_cons.ini is only there for fuel usage prediction, like in the pit menu
 
Hi, I wanted to ask: has anyone ever thought about building this car?
Jaguar E-Type Low Drag Coupé 1962

Also: is the "fuel_cons" file essential? Can I copy it from another similar car? (e.g., from a Porsche 962 "Kunos" to a Porsche 956 mod)
Hi. Fuel cons is used by ai, to estimate how much fuel to put in. Wrong file will result in ai putting to much fuel, making them slow. Or to little making them pit early.
 
There is this one https://www.overtake.gg/downloads/safety-car-rolling-start-–-yellow-flags-–-full-course-yellow-app-–-offline-races.76662/

They also have pro version if you want

I tried it yesterday, just touched it really and only on 1 track. I mostly wanted it for the rolling start. I tried it on Road America, but the problem I had is that the cars were really staggered following the safety car and it didn't go in the pits after the parade lap. Very high chance that I just did it wrong.

I decided to go with Nuzzi's for the Rolling start as it worked straight out the box and I like the UI. That one doesn't have the safety car and I love that idea, but just sticking to that one for simplicity sake. Nuzzi also has the staggered start for different classes which is awesome. I'll probably mess around with it and see if I can make it work
I didn’t know that Nuzzi’s plugin had staggered starts. When I tried it, it was in the early versions and it didn’t work for me. I’ll have to update and give it another try.
 
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Does anyone happen to have (or know who made the pack) skins for TCR World Tour 2025?
I haven't found anything yet.

I tried to make the Lynk (2025) version but I only managed to adapt the car numbering.

Regarding the windows (I don't know how to separate the layers)...
when opening (Photoshop) and then editing (the windows later) when entering the track they are dark (and you can't see anything).
It's a shame no one has done a mod with the facelifted model, but then again, only Cyan Racing races that.
 
FYI: Racing Sim Studio has made the GT-M Lanzo V10 free, I guess as a sort of demo?


You need to click on the dropdown menu, and click "GT-M Lanzo V10 - FREE" to get it.
 
@benbaron So you know it comes from CSP? It could not be a ppfilter related thing? Just looks like a "finding edges" filter and could be a debug output of some users ppfilter?!
I tried to just switch to another CSP and problem is solved , i didnot play with any other ppf , I am using the default pure candy and default Pure settings to avoid any problems let s say ^^
 
yo guys any idea from where is this pb coming from ? i am getting only this when i use the last patreon csp version 0.3.0 140 preview
View attachment 1490129
AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setup

1762447886043.webp


So this problem was just an antialiasing correction which already taken out from CSP , so no need to have it in ac setup i presume ?

@Peter Boese thank you ! you ve put me on the way ^^
 
hey guys , I noticed of late lots of car mods (front) brakes catching fire way too soon (like in the first corner)... is that some csp setting that changed (and became default) ?
AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setup

View attachment 1490371

So this problem was just an antialiasing correction which already taken out from CSP , so no need to have it in ac setup i presume ?

@Peter Boese thank you ! you ve put me on the way ^^
strange recommendation, as in CSP itself it says to keep it enabled! :boggled:

1762453361045.webp

1762453466601.webp
 
AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setup

View attachment 1490371

So this problem was just an antialiasing correction which already taken out from CSP , so no need to have it in ac setup i presume ?

@Peter Boese thank you ! you ve put me on the way ^^

hey guys , I noticed of late lots of car mods (front) brakes catching fire way too soon (like in the first corner)... is that some csp setting that changed (and became default) ?

strange recommendation, as in CSP itself it says to keep it enabled! :boggled:

View attachment 1490400
View attachment 1490401
Sorry but this cannot be any solution. I have this ticked and don´t have these issues. Some months ago it was a must to have this ticked, otherwise CSP did not properly work, but Ilya also forced it with another settting to be on by default, which is now hidden. So something must be wrong with your whole CSP setup Ben. I would recommend for all folks who encountered these issues to reset your csp config as many times described by Peter and try once more if the problem is solved.
 
AHHHHHHHHHHHH Guys I ve find the problem !!!!!!!!!! just untick the FXAA in AC setup

View attachment 1490371

So this problem was just an antialiasing correction which already taken out from CSP , so no need to have it in ac setup i presume ?

@Peter Boese thank you ! you ve put me on the way ^^
This must be activated! It is the entry point for many shaders. So there must be something without your settings. Like in CSP graphics adjustments. What AA settings do you use there?
 
Sorry but this cannot be any solution. I have this ticked and don´t have these issues. Some months ago it was a must to have this ticked, otherwise CSP did not properly work, but Ilya also forced it with another settting to be on by default, which is now hidden. So something must be wrong with your whole CSP setup Ben. I would recommend for all folks who encountered these issues to reset your csp config as many times described by Peter and try once more if the problem is solved.

Same here, rocket booster intense front brake discs, visible from hundreds of meters in abnormal angles.
CSP reset was done.

I think this issue is visible if you have Brake Disc FX off, and you rely in your car mod on AC original brake glow and you finetune disc glow with original AC without Brake Disc FX effect in mind. And after that the new CSP Brake Disc FX is switched on and the effect gets exaggerated. Will try to check if my hypothesis is ok.
 
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