Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 154,772 comments
  • 48,694,324 views

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0] <<<< delete this
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4

There's a small error in the code))))
the second line should be deleted [REFRACTING_HEADLIGHT_0]
Thanks, yes, you´re right, it was because I edited some values after I put the refracting code in first place.
 
Nissan R91CP (1991) Nissan R92CP (1992)
__custom_showroom_1767707820.webp
 
I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

20260106-150021-fn_jerez.webp


Could you guys please check, seems the car has no visible windows?
 
I made some refractive headlights for the C209:

View attachment 1504304

Put this into the ext_config.ini:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2.1
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.23
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.0031793416,0.51110584,2.0413542
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5902045,0.5111059,2.1678197
RADIUS = 0.18077637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

I am a bloody amateur here, so if there is something to improve, please go ahead. ;)
Thank you for your work.
 
Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

View attachment 1504354

Could you guys please check, seems the car has no visible windows?
Yep! No reflection but glass is there
 
Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

View attachment 1504354

Could you guys please check, seems the car has no visible windows?
Well i gave it a go and this is what i get on my system.
Is this what it should look like or is it a problem with my settings?
 

Attachments

  • refraction.webp
    refraction.webp
    96 KB · Views: 6
Good afternoon. I have Porsche DLCs from Steam, but no one of them works on my Content Manager. I tried almost everything I saw on Internet. Does anyone knows about the existance of completely different mods that not requires that DLCs?

I'm interested in the next two cars: Porsche 911 GT1-98 and Porsche LMP1-98. I'd like to complete all Le Mans 1998.
 
Last edited:
Hi everyone,

this is a call for help.

Some of you might remember the BPR Recreation Project. There hasn’t been much public progress over the past two years, so here is a short recap:

In the end the project was driven by a small team of three (credits to all others involved in the beginning are given in the early YT videos):
  • zOffTy – 3D modelling, skinning for French Porsche Cup
  • Javs – vehicle physics for 964 cup and early work on 964 RSR
  • myself – skins and research
In addition to a large number of skins for existing BPR-series mod cars, we also developed a fully scratch-made car: the Porsche 964 Cup. The car was built to the highest standard we were able to achieve at the time and features solid, well-developed physics.

A second car, the Porsche 964 RSR, was modelled to the same quality level. The RSR played a significant role in period racing, including BPR, Le Mans, and IMSA championships.

1767717520812.webp

The 3D model and all relevant extensions for the RSR are about 99% complete. Unfortunately, I have lost contact with Javs, who was responsible for the physics side. Given the amount of work already invested—and the fact that we have teased a large number of preview images here on GTP (over 80 finished skins across BPR, Le Mans, and IMSA)—we would really like to bring at least this car to completion and finally share it with the community.

What we are missing is an experienced Assetto Corsa car physics developer who could take over or finalize the physics work for the 964 RSR.

If you are experienced with AC car physics, or if you know someone who might be interested, please get in touch with me here on GTP.

We believe that Assetto Corsa still offers something unique, even alongside AC Evo, and that this car could be a meaningful and enjoyable addition for the community.

Thank you guys and lets get in touch!

Daniel
 
Last edited:
Here also some refracting lights for the C-Class DTM (2005). Put it also into the ext_config.ini of the car.

[REFRACTING_HEADLIGHT_0]
SURFACE = LIGHT_GLASS_RF, LIGHT_GLASS_LF
INSIDE = LOWBEAM_RF, LOWBEAM_LF, HIGHBEAM_LF, HIGHBEAM_RF
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.14
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.27
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 6.195903e-05,0.4880965,2.0739212
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.59771836,0.48809645,2.1955025
RADIUS = 0.1813867
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

View attachment 1504354

Could you guys please check, seems the car has no visible windows?
I took 'WINDOWS_OUT.dds' from an earlier version by F302, darker glass but at least now visible.
Is there a better solution to have this fixed?

PS: Is there also a 'WINDOWS_IN.dds' as so from the interior side it might look a bit more natural?
The w209 DTM 2003 has better window reflections. Can those be converted to DTM C-Class 2005 perhaps?

1767727083692.webp
 
Last edited:

[REFRACTING_HEADLIGHT_0]
SURFACE = Mesh_1049, Mesh_1050
INSIDE = F_LIGHT_LAMP, F_LIGHT_LAMP2, F_LIGHT2, F_LIGHT
SYNC_EMISSIVE_AUTO=1

[REFRACTING_HEADLIGHT_0] <<<< delete this
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4

There's a small error in the code))))
the second line should be deleted [REFRACTING_HEADLIGHT_0]
sho how should the new config then look like?
 
Mr. @StoffelWaffle I downloaded the Porsche 956 that you updated, it is absolutely fantastic, congratulations on the work. (@FrustratedUse tks for sharing).
However, wouldn't your power curve be undersized? Official data points to 620bhp@8200rpm and 629nm@5000rpm. Your car has 581bhp@8200 and 593nm@5000rpm (@cranks; -12% > 511whp & 522nm @ wheels, although I think 12% loss is excessive for a racing spec transmission).
Is there some technical multiplier (like turbo? idk) that I'm neglecting? I'll be honest, I haven't made any comparison of lap times, yet.
Still, I repeat, your mod is brilliant.
 
Last edited:
sho how should the new config then look like?
the answer is here
 
Mr. @StoffelWaffle I downloaded the Porsche 956 that you updated, it is absolutely fantastic, congratulations on the work. (@FrustratedUse tks for sharing).
However, wouldn't your power curve be undersized? Official data points to 620bhp@8200rpm and 629nm@5000rpm. Your car has 581bhp@8200 and 593nm@5000rpm (@cranks; -12% > 511whp & 522nm @ wheels, although I think 12% loss is excessive for a racing spec transmission).
Is there some technical multiplier (like turbo? idk) that I'm neglecting? I'll be honest, I haven't made any comparison of times back, yet.
Still, I repeat, your mod is brilliant.
Yeah the physics are from TonyB's base mod, I'm not good at all with this

edit : also the windows from the CLK DTM are my doing, I hated the original Raceroom look, too distracting and dated. Might've been a tad too optimistic when editing the alpha channel lmao
 
Last edited:
Hi everyone,

this is a call for help.

Some of you might remember the BPR Recreation Project. There hasn’t been much public progress over the past two years, so here is a short recap:

In the end the project was driven by a small team of three (credits to all others involved in the beginning are given in the early YT videos):
  • zOffTy – 3D modelling, skinning for French Porsche Cup
  • Javs – vehicle physics for 964 cup and early work on 964 RSR
  • myself – skins and research
In addition to a large number of skins for existing BPR-series mod cars, we also developed a fully scratch-made car: the Porsche 964 Cup. The car was built to the highest standard we were able to achieve at the time and features solid, well-developed physics.

A second car, the Porsche 964 RSR, was modelled to the same quality level. The RSR played a significant role in period racing, including BPR, Le Mans, and IMSA championships.

View attachment 1504386
The 3D model and all relevant extensions for the RSR are about 99% complete. Unfortunately, I have lost contact with Javs, who was responsible for the physics side. Given the amount of work already invested—and the fact that we have teased a large number of preview images here on GTP (over 80 finished skins across BPR, Le Mans, and IMSA)—we would really like to bring this at least this car to completion and finally share it with the community.

What we are missing is an experienced Assetto Corsa car physics developer who could take over or finalize the physics work for the 964 RSR.

If you are experienced with AC car physics, or if you know someone who might be interested, please get in touch with me here on GTP.

We believe that Assetto Corsa still offers something unique, even alongside AC Evo, and that this car could be a meaningful and enjoyable addition for the community.

Thank you guys and lets get in touch!

Daniel
Maybe try to contact Arch on the CSP discord. Good luck with your project, I really hope it comes to life finally!
 
Last edited:


For all the conversation about graphics in all the different forum, I find this video edifying in how little, if any, we have gained in 22 years, in pancake at least, VR as seen leaps and bounds.

Indeed, but i have been gaming since ZX spectrum days, but probably properly since Amiga and stuff like The Cycles and GC F1.

So I can still remeber being blown away by this:

unnamed.webp


The jumps get smaller and smaller each time....
Now, for sure i am not excusing what is most likely lazy cut and pastes from the likes of Turn 10 etc, using same assets for years and years but re selling a 'new' game.

But yes, my 15 year old nephew has a different perspective to me regards how games look. I an still play GTR2 and be pretty pleased with how it looks....

I do also remember it always used to be the sim elitists saying 'its not about the graphics', but that has long died now.
AMS2 just finally got a free cam so like AC you can look around the track at details, and its incredible, i love to do it, but its a cilche, but once your driving it really doesnt matter that much.
 
Last edited:
Another cry :cool: for help.

Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.

Are these just bad mods, or is something else wrong here?

I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.

Lotus Europa Special by Project Enthusia.
1767747986538.webp

Alfa Romeo Montreal by Dan Bucsa.
1767748657107.webp

Lamborghini Miura P400 SV by Kunos.
1767749760442.webp
 
Last edited:
Yeah the physics are from TonyB's base mod, I'm not good at all with this

edit : also the windows from the CLK DTM are my doing, I hated the original Raceroom look, too distracting and dated. Might've been a tad too optimistic when editing the alpha channel lmao
2026-01-06 225623.webp

Ok, @StoffelWaffle @TonyBarracuda
I apologize if I seem intrusive, but your work on this mod is spectacular and deserves all the praise possible. If this is the case, I apologize in advance and may delete the post. JLMK.
I took the liberty to recalculate the curve power.lut considering the Porsche 956 real claimed specs: 620bhp@8200rpm and 629nm@5000rpm, with standard turbo boost (1.2 bar) and 10% loss.
I emphasize that the real shape of the curves may differ, since I do not have access to this data.
I'm sharing the new power.lut file (and the car.ini with the correct weight, as well), which can be downloaded here.
 
Last edited:

Blackwood Reloaded 2020 GP - 54 Pit / Grid Layouts


No reason, I was reminded of the recent Live for Speed revival, then realize that Blackwood only has 18 pit slots, I also included the download link itself for those who are interested.
 
Last edited:
Another cry :cool: for help.

Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.

Are these just bad mods, or is something else wrong here?

I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.

Lotus Europa Special by Project Enthusia.
View attachment 1504428

Alfa Romeo Montreal by Dan Bucsa.
View attachment 1504429

Lamborghini Miura P400 SV by Kunos.
View attachment 1504430
Are you using HDR? It seems to be a bug in the latest CSP version! I have that too with vintage car mods.
Works fine in CSP 0.2.11 + HDR. (It does not matter which weatherFX style you are using). I'm trying to find a solution, otherwise i will just report it...

For now you could switch something on/off in the Cars - instruments settings while the game runs. That will make it working again.
1767771420876.webp
 
Last edited:
Another cry :cool: for help.

Some of the cars in Assetto corsa have dials that are just black, with working needles.
In the second picture below, you can see the numbers very dim in black.

Are these just bad mods, or is something else wrong here?

I tried changing the options under Cars -> instruments in CSP, but this didn't solve the problem.
Also compared the ext_config.ini and analog_instuments files to files from cares that don't have this problem.
I saw nothing strange there.

Lotus Europa Special by Project Enthusia.
View attachment 1504428

Alfa Romeo Montreal by Dan Bucsa.
View attachment 1504429

Lamborghini Miura P400 SV by Kunos.
View attachment 1504430
All good on my side 🤷‍♂️

Screenshot_ecf_lotus_europa_special_rt_bathurst_7-0-126-5-31-59.webp
24H
Guys, I could share the settings, but there seems to be a problem with the previews for VRC, RSS and URD cars.
The preview generation stops after 20 skins. Looks like there is a conflict with these mods.
If that´s no problem for you I share the settings.
Should be all good if you update the skin in Skins menu, takes longer because it does update one by one but so far work good for me.
 
All good on my side 🤷‍♂️

View attachment 1504464

Should be all good if you update the skin in Skins menu, takes longer because it does update one by one but so far work good for me.
Thanks for checking.
May I ask, what CSP version are you using?

Are you using HDR? It seems to be a bug in the latest CSP version! I have that too with vintage car mods.
Works fine in CSP 0.2.11 + HDR. (It does not matter which weatherFX style you are using). I'm trying to find a solution, otherwise i will just report it...

For now you could switch something on/off in the Cars - instruments settings while the game runs. That will make it working again.
View attachment 1504445
Yes, I am using HDR and I am on CSP 0.3.0.212 and I am using your beautifull Pure LCS.

Switching on/off setting in Cars, Instruments didn't change anything.
The only way, for now, to get working instruments, is to turn HDR off :grumpy:.

Hope this will be fixed in a future CSP version or you find a fix.

Thanks for your reaction, for the workaround/solution and your magnificent Pure.

1767789723143.webp

1767789797385.webp
 
24H
Guys, I could share the settings, but there seems to be a problem with the previews for VRC, RSS and URD cars.
The preview generation stops after 20 skins. Looks like there is a conflict with these mods.
If that´s no problem for you I share the settings.
Is the showroom the cars are being generated inside encrypted originally? If so, That would be the issue. For some reason CM has an hissy fit with encrypted showroom causing it to crash after 20 skins.
 
Controversial sim racing opinion:

Gran Turismo like "drive this VW Golf challenge and graduate to BMW class and get more money" = arcade crap

GT7 was a "okay" racing game. I played it through but I absolutely HATED it when I had to do all those idiotic challenges to get all the tracks and cars that I paid for. On GT Sport it was okay as getting stuff was so much easier.

Hopefully ACE never takes this route. It's there now as an alternative which is okay of course.

What I loved about AC when I originally got it, that I have all the cars and tracks right away. That's how a sim should be. Sure DLC's are okay I guess. But maybe that went a bit overboard too with new sims like LMU... and of course iRacing. So little stuff in the full original version of the game. What do you think about this current trend?

Sure AC had DLC's too but since the Ultimate Edition has been out, it's pretty amazing package. Yes, even for the console owners. People who say "vanilla AC is not good" should get their heads examined. It's still the best driving sim for the consoles by far.
 
Screenshot_ford_escort_mk2_tarmac_rt_bannochbrae_4-0-126-17-45-43.webp


Ford Escort MkII Group 4

DOWNLOAD

Tarmac Specification based upon the rally preperation guide published many moons ago, it's powered by virtual representation of a 355Bhp Millington 2.5l engine, the torque curve is adapted from a dyno run found on youtube, expect it to try and kill you at some point during a lap, but have fun taming the beast ;)

I have had enjoyed making this one, majority of time spent testing at Bannochbrae as it fits the ethos of the car so well!

Credits: Original conversion @petercrill
Physics: Original physics Kunos MK1 RS1600
Edit: Graveltrap 3d/Physics and other things - deleted some stuff, added some stuff, tweaked some stuff ;)
LODs: by @Masscot
Sounds: Scribsound Escort Mk12 RS1600
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back