not sure about f1 1999 pack but i notice that after lights-patch-v0.3.0-preview338-full the ai is more prone to mistakes ,they dont stay close to the ai line or respect side lines and as a result they end up off tracks .
Oh definitly issues with csp 0.3 - i'm sticking with 0.2.11 for now.
I'm only asking about this particular mod quality because those issues are not happening as much with other fast cars. I have no issues with GT3, kunos F1s, or ASR packs, which clearly needs a hand for offline, but can at least run a few laps without going bananas.
On this matter (v0.3+), i've noticed sometimes the cars' pace was extremely fluctuent, on vanilla AI and online.
This seems to go a little deeper than i noticed : aiwhisp was having excellent results then all grid would drop 3/4s without any reason after a new session (sometimes myself included, sometimes not) : same race, same conditions, same grid. Incidents would become very frequent in those cases, with cars overshooting or going offtrack.
I thought it was a user setup problem until i saw the same stories for online, and confirmation it was randomly affecting offline as well, and discussed on the CSP discord
Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.
discord.com
and
Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.
discord.com
It was a little tideous to work on AI with this potentially in the way. CSP v0.2.11, at least, is extremely reliable for everything.