Finally i can throw that FSR car in the trashbin.
Any chances for LODs? It would be amazing, in any case, thanks anyway
Fsr version is wrong scale and has some weird details like fuel cap on both sides.Finally i can throw that FSR car in the trashbin.
Im not shure if its really needed. Out of 421k tris full model, HR cockpit is about 300k so when it switches to LR cockpit which is pretty soon its only 100k. Do You really experience some frame drops with it?Any chances for LODs? It would be amazing, in any case, thanks anyway
did you try generating previews for all skins using the "Update previews" button ?0.3.0-preview542 is out!!
Preview generation is working as it should for now, didnt test anything else.
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Didn't tested it yet. With 32+ degrees in my room during this crematorium summer i stopped playing AC since at least 2 months. But for precedent testing with my setup, no lods means bad performances or less cars on track to avoid fps drops (with a super CPU but with an older GPU the bottleneck is served).Fsr version is wrong scale and has some weird details like fuel cap on both sides.
Im not shure if its really needed. Out of 421k tris full model, HR cockpit is about 300k so when it switches to LR cockpit which is pretty soon its only 100k. Do You really experience some frame drops with it?
Is there a fix for the asphalt at Varano getting transparent on
Settings → Custom Shaders Patch → Graphics AdjustmentsIs there a fix for the asphalt at Varano getting transparent on some parts of the circuit?
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Draw Grooves for Dynamic Entities
You need LODS. You'll be rendering an full model with interior everywhere on track.Fsr version is wrong scale and has some weird details like fuel cap on both sides.
Im not shure if its really needed. Out of 421k tris full model, HR cockpit is about 300k so when it switches to LR cockpit which is pretty soon its only 100k. Do You really experience some frame drops with it?
Lods will arrive within next update. You are wrong though, all distant cars 7m from Player will be rendered with Low res interior, which is much lighter.You need LODS. You'll be rendering an full model with interior everywhere on track.
Yes, and so far only one car I had to update one by one.did you try generating previews for all skins using the "Update previews" button ?
That still gives wrong results (all previews have the skin of the very first skin, it is like the dds files are not read for each skin first one is re-used ... )
If I do 1 by 1 , it works ... but pfffff that is a hassle!
Completely forgot to come here with my findings. About the disalignment isue, looks like turning this off alignment in world-space helps.Had a reply from Ilja, CSP preview generation is still being worked on, some aspects don't perform correctly atm.
For me it would be more important to get the VRC Supertoures to work! They aren´t functional with latest CSP version.Completely forgot to come here with my findings. About the disalignment isue, looks like turning this off alignment in world-space helps.
However I found yet another issue, seems to be specific to VRC cars which are hanging during preview generation. I'll just put a print of my report on CSP's discord to make it easier:
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Also, found someone reporting on missing textures on the latest VRC Hypercars, which tracks with what I found.
nope, the one on that pic i've sent is actually the Saleen N2O Focus, also i updated the thing quite alot since that screenshot.is that the FR200? that's a childhood car from Ford racing.