Finally i can throw that FSR car in the trashbin.
Any chances for LODs? It would be amazing, in any case, thanks anyway
Fsr version is wrong scale and has some weird details like fuel cap on both sides.Finally i can throw that FSR car in the trashbin.
Im not shure if its really needed. Out of 421k tris full model, HR cockpit is about 300k so when it switches to LR cockpit which is pretty soon its only 100k. Do You really experience some frame drops with it?Any chances for LODs? It would be amazing, in any case, thanks anyway
did you try generating previews for all skins using the "Update previews" button ?0.3.0-preview542 is out!!
Preview generation is working as it should for now, didnt test anything else.
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Didn't tested it yet. With 32+ degrees in my room during this crematorium summer i stopped playing AC since at least 2 months. But for precedent testing with my setup, no lods means bad performances or less cars on track to avoid fps drops (with a super CPU but with an older GPU the bottleneck is served).Fsr version is wrong scale and has some weird details like fuel cap on both sides.
Im not shure if its really needed. Out of 421k tris full model, HR cockpit is about 300k so when it switches to LR cockpit which is pretty soon its only 100k. Do You really experience some frame drops with it?
Is there a fix for the asphalt at Varano getting transparent on
Settings → Custom Shaders Patch → Graphics AdjustmentsIs there a fix for the asphalt at Varano getting transparent on some parts of the circuit?
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Draw Grooves for Dynamic Entities
You need LODS. You'll be rendering an full model with interior everywhere on track.Fsr version is wrong scale and has some weird details like fuel cap on both sides.
Im not shure if its really needed. Out of 421k tris full model, HR cockpit is about 300k so when it switches to LR cockpit which is pretty soon its only 100k. Do You really experience some frame drops with it?
Lods will arrive within next update. You are wrong though, all distant cars 7m from Player will be rendered with Low res interior, which is much lighter.You need LODS. You'll be rendering an full model with interior everywhere on track.
Yes, and so far only one car I had to update one by one.did you try generating previews for all skins using the "Update previews" button ?
That still gives wrong results (all previews have the skin of the very first skin, it is like the dds files are not read for each skin first one is re-used ... )
If I do 1 by 1 , it works ... but pfffff that is a hassle!
Completely forgot to come here with my findings. About the disalignment isue, looks like turning this off alignment in world-space helps.Had a reply from Ilja, CSP preview generation is still being worked on, some aspects don't perform correctly atm.
For me it would be more important to get the VRC Supertoures to work! They aren´t functional with latest CSP version.Completely forgot to come here with my findings. About the disalignment isue, looks like turning this off alignment in world-space helps.
However I found yet another issue, seems to be specific to VRC cars which are hanging during preview generation. I'll just put a print of my report on CSP's discord to make it easier:
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Also, found someone reporting on missing textures on the latest VRC Hypercars, which tracks with what I found.
nope, the one on that pic i've sent is actually the Saleen N2O Focus, also i updated the thing quite alot since that screenshot.is that the FR200? that's a childhood car from Ford racing.
Great work man. We still need good Caddy
ACUIR?For me it would be more important to get the VRC Supertoures to work! They aren´t functional with latest CSP version.
Edit: found the culprit - ACUIR was the reason. Instant bin.
Is there a fix for the asphalt at Varano getting transparent on some parts of the circuit?...
Thanks, @jlung; adding the code from the file you shared to the end of the ext_config.in file used for this track (I have the Sliderman one, with lighting, rain, grass, etc.) solved the asphalt problem without uncheck "Draw Grooves for Dynamic Entities". The only slight drawback is that these parts of the track reflect too much the sunlight. I suppose the reflection can be adjusted with a bit more code, but I don't know how; It seems to me that is needed the use of some spell that includes the words "specular", "fresnel", "wingardium", and "alohomora", but I failed the Dark Arts course, and I have no idea how to use them...... put ext_config.ini into Tracks extension Folder...
That's exactly what I was going to ask... Sometimes, some forum members speak in arcane technical jargon, or are very brief in their explanations, especially for clueless people like me... 😵💫ACUIR?
Aarrgh....sorry guys. ACUIR is the alternative GUI you can install which looks more modern, like in ACC.Thanks, @jlung; adding the code from the file you shared to the end of the ext_config.in file used for this track (I have the Sliderman one, with lighting, rain, grass, etc.) solved the asphalt problem without uncheck "Draw Grooves for Dynamic Entities". The only slight drawback is that these parts of the track reflect too much the sunlight. I suppose the reflection can be adjusted with a bit more code, but I don't know how; It seems to me that is needed the use of some spell that includes the words "specular", "fresnel", "wingardium", and "alohomora", but I failed the Dark Arts course, and I have no idea how to use them...
That's exactly what I was going to ask... Sometimes, some forum members speak in arcane technical jargon, or are very brief in their explanations, especially for clueless people like me... 😵💫
Its been ages since he worked on it and the new CSP GUI does everything ACUIR does now, execpt looking like AC EVOAarrgh....sorry guys. ACUIR is the alternative GUI you can install which looks more modern, like in ACC.
I think it came to a hold after v 0.9.6.2
I don't have this issue. Instead I had stange shadow on the horizon which I fixed adding to ext_config.ini:Is there a fix for the asphalt at Varano getting transparent on some parts of the circuit?
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Sorry... you're going to hate me with me for sending you bugs always... 😅ARX 05 DPi is ready to be unleashed...
Hi Peter. I have now tried the extension folder idea and installed the new Openxr dlls as you explained. Unfortunately still the same.Did you ever try to completely reset the CSP settings?
Goto /Documents/Assetto Corsa/cfg/ rename the "extension" folder to something different.
Restart CM. It will create a new "extension" folder. You can restore it later.
There is also a critical thing for VR:
The openvr_api.dll you are using in the /system/x64 and x86 folders
I use the openXR dlls (attached)
Those were a really critical point in VR for me in AC/CSP. So i use this one.
What i discovered back then, you must also change the x86 dll if you install different files there. If you don't do that, there will be a crash sometimes.
Backup the older files!
Thanks, fix will come with next update.@Pilot3331 : Thank you for this nice addition, appreciated.
As with all new stuff, some things might be addressed.
See below, the steeringwheel pops out of the monocoque when turning to the right (turning left does not do this).
BTW, this occurred in replay using F3. Hope you can sort this. Thank you again for your efforts in getting this Acura released!
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Thanks, for feedback. No worries, weird stuff, hopefully this will be fixed to for next update.Sorry... you're going to hate me with me for sending you bugs always... 😅
Driving in first person, you can see a unnatural subtle shadow through the windows (a dotted texture, that looks very outdated) that changes position as you drive (sometimes it's on the front windshield, sometimes on the side windows), which is very noticeable against a clear sky... It's hard to see the screenshots, but here it is...
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Have I already thanked you for sharing? 😁