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Yeah that does sound about right, the RD thread does say something about it just being the same as default and maybe in preparation of SOL2 but as I'm now using what @Beezer215 suggested and it seems to look and run ok I'm sticking with that for now. I'm not getting any blinding sun rays though lol.
Are you using the provided ppfilter? The godrays are adjust within the ppfilter file. I've had some very realistic races around 6-7PM on some tracks where coming around the corner and if the sun is just right, you can barely see through the windshield. Instead of just that lowly orb, your view is filled with glare and yellowness just like in real life. Try Sol's dust weather too, it emphasizes the rays.
I'll have to confirm if there isn't any other settings that need tweaking. Also, to note, I had a problem with the ppfilter staying on A3pp or Sol_HC, it always wanted to revert back to an immersive one in which I didn't fiddle with. If you haven't downloaded the A3PP filter, I recommend it. It also has a configuration setting like Sol's configuration that you can bring up while in race. I'll look at the lua file and see if I have adjustments in there but at least you have a good start.
Sol seems to be set very timid by default as not to ruffle any feathers but the settings can be tweaked to get all desirable effects.
The only thing it doesn't have is the lens flare effect you see in other titles with the blue orbs in alignment with the sun. I guess our eyeballs don't produce those anyways though.
Edit: The sunglasses thing was a joke. Seriously? The "blinding" was exaggerated too. You can't tell me you've never driven a car with a dirty windshield in the morning and had the sun be fairly blinding. And yellow for that matter? As Sol is set by default, it's bland. That's why there's settings to change. Don't want to, don't. I'm trying to help people who might not know what the settings are to fix some of this or are overwhelmed by 16 some pages of buttons and sliders.
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