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Look here:
https://www.assettocorsa.net/forum/...full-list-of-variables-and-explanation.45215/
https://www.racedepartment.com/threads/ai-path-issues-and-how-do-i-create-an-ai-hints-file.143417/
from the master himself:
HINT_x multiply the radius of the corner seen by the AI. Useful when AI is too fast or too slow in a corner.. usually due to compression/decompressions but there could be other reasons such as hairpin with long straight after and where the AI is going in too hot loosing in exit speed.
BRAKEHINT_x changes the AI idea of how hard it can brake in that zone.. again some compression and,especially decompression area might need this
DANGER_x is an hint that kicks in when the AI is engaged and it's informing the AI to take it easy in that section if engaged.. it's used very rarely
Stefano Casillo
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When the AI is not passing each other, maybe the AI dont "see" the full width of the track. Have you checked the track borders (= red lines)? Maybe you need to add new sidelines.
Good Explanations for John @mrtomcat66 . The way I also read Johns question about making the AI pass each other, I have never done this, but I think when you setup races in CM you can change the AI car race characteristics to make them more able to raceable with each other. The AI hints makes the AI slow down but i dont think they give AI passing powers except for them catching up to each other in the corners.
Yes the sidelines do make a difference. Sidelines should be as wide as the track can be except for when you want to control them for certain corners where they may crash or have problems.
Also turning up the Aggression to 70-100 makes the AI more raceable with each other. Assetto Corsa still the AI like to get spread out and mainly do allot of Single file racing.
take care,