Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 129,770 comments
  • 33,506,908 views
Wow, thank you!! Are there more skins you plan on releasing?
Screenshot_oreca_07_spa_24-7-120-19-37-14.jpg


this does look very full already :D
but yeah, a few more are planned. but i wanna focus more on details like crews and suits for the next update.
 
I've seen a few mentions on facebook of British Stock Car mods and tracks, but I'm having zero luck finding them, or getting anyone to send a link. There were about 4 or 5 tracks mentioned, of which 2 were Scarborough and Yarmouth (I've found Buxton), and I've seen some Escort stock cars and a Brisca Formula 1. Does anyone have links to these please?
 
Hey I wanted to ask you what changed in cars ? are new versions of the ???,or new links to old cars ??
these two ones are from assettoland but with wrong data and performances, i tried to bring them into line with automobile catalogue site data.
Mike
 
I could've answered. I watch, read, I get entertained and I also take from here and I don't give anything back and this was my chance to try and help someone else and I blew it.

Had my hands full this week but I did see your post and just assumed someone else would answer but I should've answered. Sorry.

No worries mate. Thank you for your concerne. 👍


here is a new AI for Hernad Walley.
Why? Thank you for asking me why.
Because I like vintage road tracks, this one is ok to race, with a few tricky bumps. But the ai almost stop, before last corner, due to a bump there.
Another change was in the middle course hairpin, Now it is better aswell.

Now it is fine to race against them. At leats for me. Lol

Remove the 'txt' as you know.
Thank you.
 

Attachments

  • fast_lane.ai.txt
    2.1 MB · Views: 21
The classics continue :cool:, time for the French hothatch ;)

Renault Clio Williams

View media item 67199
-Changed track width
-Changed suspension settings (must be improved)
-Changed engine sound
-Changed tyres size
-Changed wheels size
-Changed brakes settings
-Changed tyres settings
-Changed engine rpm's
-Revised tyre shaders
-Revised car shaders
-Add more light in dashboard
-Add turn signals
and many more
Have fun:gtpflag:

clio_williams_p.rar - 63.4 MB

The best Clio Williams mod for me. And I have a few, not just a couple. :)Thank you.👍
Splendid sound. Even the horn is as I remember.
Accurate dashboard and very good physics.

Well done.
 
The best Clio Williams mod for me. And I have a few, not just a couple. :)Thank you.👍
Splendid sound. Even the horn is as I remember.
Accurate dashboard and very good physics.

Well done.

Thank You !!!! I try to make it as close as possible, although I know that they are not perfect.

Can you please advise the changes you did on the interior?

Only the shading and reflection settings, because everything was black as asphalt
 
No worries mate. Thank you for your concerne. 👍


here is a new AI for Hernad Walley.
Why? Thank you for asking me why.
Because I like vintage road tracks, this one is ok to race, with a few tricky bumps. But the ai almost stop, before last corner, due to a bump there.
Another change was in the middle course hairpin, Now it is better aswell.

Now it is fine to race against them. At leats for me. Lol

Remove the 'txt' as you know.
Thank you.

Hmm First I have heard of this track, I will have to do a search for it.

Edited: Ah, its a Gilles track, at least the one I am looking at on you tube, Gilles has a video of this track. I just dont remember it that much. A conversion from GT Legends to AC.

thanks for your post @Paulo Ribeiro
 
Last edited:
The Problem is, there were many group member skins implemented without checking the files, so there are skin files with huge file size, 4k textures or skin folder with files that are not needed and can be deleted. I will check the whole skin folders of all cars and then i will optimise the files and folders. So then we will upload the new skin package that is optimised. sorry for that.

I optimised first skin folder:

Aston Martin Vantage
packed rar file
before: 250 MB
after: 42,6 MB

the skin package will save lot of space after optimising :D
 
Guys sorry for off topic, but I need an answer quickly. I added a full size steering wheel (don't mind the emblem, I own a mustang IRL, thought it would be cool) to my Thrustmaster TX base. The wieght of the wheel is creating the need to turn up my FFB. (for size reference, my monitor is 55 inches) I think the wheel is 14 inches? Will I hurt anything by turning FFB up to 200% in Assetto Corsa? Is anyone running FFB that high?

20200824_183231.jpg
 
Last edited:
Guys sorry for off topic, but I need an answer quickly. I added a full size steering wheel (don't mind the emblem, I own a mustang IRL, thought it would be cool) to my Thrustmaster TX base. The wieght of the wheel is creating the need to turn up my FFB. (for size reference, my monitor is 55 inches) I think the wheel is 14 inches? Will I hurt anything by turning FFB up to 200% in Assetto Corsa? Is anyone running FFB that high?

View attachment 951922

ye ! you will hurt your table LOL
 
Guys sorry for off topic, but I need an answer quickly. I added a full size steering wheel (don't mind the emblem, I own a mustang IRL, thought it would be cool) to my Thrustmaster TX base. The wieght of the wheel is creating the need to turn up my FFB. (for size reference, my monitor is 55 inches) I think the wheel is 14 inches? Will I hurt anything by turning FFB up to 200% in Assetto Corsa? Is anyone running FFB that high?

View attachment 951922
I use a TS-PC (which I think is more or less equivalent) with a 12' wheel. I have configured the FFB, in Thrustmaster control panel: General force at 80%. In-game, depending on the car, but on average at 70%. I know it is a FFB with a tendency to the soft part, but I have found that more subtle details are perceived this way. I just wonder if 200% is not too much?
 
I use a TS-PC (which I think is more or less equivalent) with a 12' wheel. I have configured the FFB, in Thrustmaster control panel: General force at 80%. In-game, depending on the car, but on average at 70%. I know it is a FFB with a tendency to the soft part, but I have found that more subtle details are perceived this way. I just wonder if 200% is not too much?

I think it is. You're right. I tried 200% and it was throwing me around like a rag doll. I'll try your settings to see how they feel. Thanks!
 
That green wall at willow springs been bugging the **** out of me, jar's the landscape. I know it really is that color, but, if anyone lives there, tell em to repaint it!

I faded it out like the colour of the rooftops in the track, kinda sunbleached? so it is still green, but blends a bit more into the gorgeous backdrops of the desert. Beauty of AC, dont like a thing, change it!
upload_2020-8-25_11-56-39.png

upload_2020-8-25_11-57-59.png

upload_2020-8-25_11-58-24.png
 

Attachments

  • WallCement003.zip
    453.1 KB · Views: 32
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back