Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 129,809 comments
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I first tried the Arch rework over a year ago. Since then I have tried it a couple more times, but I realized that it hasn't changed. At the moment I ignore all of Arch's work and do not suffer. I wrote here earlier that his physics, to put it mildly, is not good. In response, I heard that he was the "GOD of physics". Finally, someone else supported me, thank you - I'm not alone. My experience of driving real cars for over 30 years. I think Arch lacks driving experience and that explains everything.

I was being sarcastic.. And supporting you at the same time.. Never mind.. Humour quite often gets lost in translation :)
 
@Teddie Just wanted to send a big shout out to you for your latest fantastic track from The Philippines and the updates to your other recent efforts. Thanks very much! Lots of fun to be had on all of them. :cheers:

I updated my 'origin icons' on RD with just one addition:

https://www.racedepartment.com/downloads/origin-icons.28078/

View attachment 965519

I think our friend @Teddie deserves it. Great tracks he's offering lately... ;)

You guys, et al, are awesome. Thank you! I've got something coming that I can't put on RD. I'll post it in a bit.
 
TED Autopolis Lakeside (NFS)

I forgot I was working on this. I hope I didn't forget anything earth-shattering. Hope you like it. Thanks @Zwiss for letting me use your GP mesh! I wouldn't have touched this project without that jump-start you gave me. :P

upload_2020-10-17_13-14-38.png


Autopolis Lakeside is a race track based in Japan. It is one of the 53 race tracks in Need for Speed: Shift and one of the 101 tracks in Shift 2: Unleashed. The track is based on a real track near the Kamitsue village in Ōita Prefecture, Japan.

TED-EDiTS:
* Collision added
* Proper kerbies
* New track and road textures
* Added start, pit, and hotlap dummies
* Working pit lanes
* Extended the configuration for GrassFx on missing areas around lakeside
* Added new WaterFx and FlagFx to configuration
* Separated some of the roadside objects for correct texture mapping
* Added Assetto Corsa track banner
* AI fast lane and pit lines created
* New preview image, map, and outlines
* Other things I can't remember at this point

Original Author Credits and Thanks:
* Created by Slightly Mad Studios for NFS Shift
* Main Autopolis GP mesh converted to AC by Okumun and updated by ZWISS
* Lakeside objects from GTR2 conversion of Lakeside layout by senormen

DOWNLOAD: http://www.mediafire.com/file/90dfv292aphswti/ted_autopolis_lakeside_v0.98.rar/file

By me a beer? https://paypal.me/teddabod69
 
FYI: Race Sim Studio Updates

I just received three emails about new updates for their...

- Formula Americas 2020
- Formula Hybrid 2020
- Formula Hybrid X 2022

----------------------
Changelog - Formula Americas 2020 V2 - 16 October 2020

• Push to Pass added for Road variant. Available only in race mode setting, gives 60 extra horsepower when activated for a period of 15 seconds. It can be used 10 times per race.
• New Custom Shader's Patch Tyre shaders to both cars and compounds
• Updated exterior carbons both variations
• Updated interior textures and shaders both variations
• New pit crew textures

----------------------
Formula Hybrid 2020 - Version 3 - 16 October 2020

• New interior sounds - real recordings
• Weight increase 746kg
• Wheel rotation limit standardised to 450 degrees for all 2020 RSS vehicles
• Additional tyre compounds added
• Small decrease of aero efficiency in low and medium wing angles
• Adjusted some setup range parameters, old setups might not work
• New Custom Shader's Patch Tyre shaders added to 5 dry compounds
• New Custom Shader's Patch Tyre compound added "Visual Wet" - requires Custom Shader's Patch
• 3D Fixed small aero element right barge board
• New pit crew textures

-----------------------
Changelog Formula Hybrid X 2022 Version 3 - 16 October 2020

*** A clean installation of the vehicle, instead of an overwrite, is recommended ***
• Rebrand to 2022
• Wheel rotation limit standardised to 450 degrees for all 2020 RSS vehicles
• New CSP Tyre shaders added to 3 dry compounds
• New CSP Tyre compound added "Visual Wet"
• New pit crew textures

Formula RSS 2 V6 2020 also received update. I heard that Formula 79 received something too.

Changelog - Formula RSS 2 V6 2020 - Version 2 - 16 October 2020
• New Custom Shader's Patch Tyre shaders added to 4 dry compounds
• New Custom Shader's Patch Tyre compound added "Visual Wet" - requires Custom Shader's Patch
• 3D - New wheel hubs added all 4 corners - LOD updated
• New pit crew textures

Formula 79 aka "Lotus 79" - Version 3 (12/10/2020)
Changelog

• Vehicle renaming
• 3D LOD_A Updated missing hole on nose tip
• 3D LOD_A Complete texture rewrite to bring down the size of the LOD_A
• 3D LOD_C Raised 33mm upwards to match the rest of the cars heights ingame
• 3D New CSP Tyre shaders added + redone tyre textures
• 3D New CSP tailpipe glow added
• 3D New Body shaders added
• 3D New CSP Body shaders added
• 3D New Interior logos added
• 3D New CSP Interior metals
• 3D New Interior steering wheel leathers

Cheers ! :cheers:
 
Buskerud Kartkurs 2

Updated and fixed, tweaked some things of @__EASY__ ´s conversion (thx for conversion and sharing it):
https://sharemods.com/nx4kdb67v899/actk_buskerud_kartkurs_2.7z.html

  • added animated windmills
  • added lights (some from @CrisT86)
  • added nicer grass with some flowers
  • added rain fx
  • added water fx
  • added curbs ffb effects
  • added different damping for different colored surfaces
  • fixed trees
  • fixed strange alpha textures, like on power poles, tents, ...
  • ...
Thx @Fanapryde for testing.

Enjoy... :)

upload_2020-10-17_18-2-13.png

upload_2020-10-17_18-2-58.png
 
I feel uneducated. lol. I'm going to need to google Bannochbrae.

[EDIT] Oh my, someone make Bannochbrae. Thx! :P

Haha yeah, it's one of those tracks from PCARS franchise that is just so good to drive and looks awesome.

Saying that, your tracks are sweet as and I have to say thank you for bringing them our way. Hope all is well with you btw
 
Is any one converting RF2 Sebring? They have a very nice version.
If that is not in the card for a near future, it would be great to have work done on the Sebring we have, the track is quite good but the AI is bumping on the pit lane wall at the end of the straight. It is not an AI lane issue it is a track limit issue..

Yes, Bannochbrae would also be nice.
 
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Why are the turbines spinning like a hurricane in progress?
no idea, they are driven by the "wind" in CSP. looks like so, in game sometimes they are fast and sometimes slow.

Code:
[ANIMATED_0]
ACTIVE = 1
NODE = Turbine1
WINDMILL_DIR = 1,1,1
WINDMILL_DIR_EXP = 1
WINDMILL_DIR_BOTH_SIDES = 1
SPIN_AXIS = 1,0,4
SPEED_MULT = 1
WIND_SPEED_KMH_MIN = 1
WIND_SPEED_KMH_MAX = 20
WIND_SPEED_KMH_STOP = 40
LAG_UP = 0.998
LAG_DOWN = 0.998
LAG_BRAKING = 0.98
 
I've noticed this a lot with other cars. The tires always look wet and shiny. ???

same here.
The Formula 90 V12 (aka Ferrari 641/2)


I'm using CSP 0.1.60 without SOL and I really dislike the new textures of the tyres (too cartoonish indeed), It makes me thinking about the F1 Games by Codemasters.

I didn't try the Formula RSS2 V6 at the moment.
 
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Stockton 99 Speedway v0.99 (final)
High-banked Quarter mile Oval, known as the "fastest quarter mile in the West". Late-model Sportsman, Stock-Cars, Drifting.

I grew up near this track in California and went to a few Late-Model and Sportsman races, I decided to pick this for a virgin conversion to AC.

Includes 4 Historical style skins, full CSP features.
screenshot_hyundai_genesis_gt4_rmi_stockton99_17-9-120-9-17-30-jpg.413392

screenshot_ks_ford_escort_mk1_rmi_stockton99_3-10-120-0-3-11-jpg.413393

screenshot_ks_ford_escort_mk1_rmi_stockton99_3-10-120-0-3-26-jpg.413394

stockon-jpg.413395


Features:
- 16 grid spots
- working startlights
- mixed grip surfaces
- GrassFX, RainFX, LightsFX
- Fireworks!
- vao-patch
- gratuitous sky object


Credits:
Conversion - @RMi_wood
Cameras - @safi hellie
Skins - @maruto
Lights - @Mitch9
Grass/Rain - @shi
Scout Plane - "lilski"

converted from rFactor version by "DDawg"
 
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Is any one converting RF2 Sebring? They have a very nice version.
If that is not in the card for a near future, it would be great to have work done on the Sebring we have, the rack is quite good but the AI is bumping on the pit lane wall at the end of the straight. It is not an AI lane issue it is a track limit issue..

Yes, Bannochbrae would also be nice.

In the changelog of the current one is a note the the original road mesh was tamed down due to complaints, which I guess I question as the RF2 Sebring in boneshatteringly crisp, every seam in the road can be felt, its part of that tracks allure (with camera shake on its all you can do not to throw up on yourself). No idea if original road mesh was based on this or was just a bad mesh but have requested previously whether that mesh was still available as a version for testing.
 
I think rf2 Sebring was a DLC, I have it and it is encrypted with a new encoding key, sorry (from me)

Bannochbrae is another story... sit down boys and girls, listen to what Mr. Wood has to say...

I have pulled the sources myself, the mystical track can be built for AC... it is, however, abit of a puzzle

Your mission, should you choose to accept it:

THE PROBLEM: it is a jigsaw to match the TEXTURES to the OBS.
OBS have the proper names for textures, but the textures are random named dds.
SOMEONE will need to match these, and the specular and the normal maps by hand.
ALSO, OBJs like trees need to be outputted to separate sub-kn5 as the whole track is too big
for 3dSimed to handle export to FBX or KN5.

Thus I am giving YOU the sources and my howto :)

my sources:
http://www.mediafire.com/file/pqlz81rszxg53c5/Bannochbrae.7z/file
1. open 3dsimed
2. import as objects (NFS .meb), select ALL
3. map is now visible
4. click on object, find material you THINK might be right visually, apply
5. repeat, repeat, repeat.

enjoy your mission :gtplanet:

note: As always, should you or any of your GTP Force be caught or killed, the Secretary and Mr. Wood will disavow any knowledge of your actions.
Good luck
 
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Hi ! :)

About RRS, I really dislike the new look of the tyres introduced by the RSS Formula 90 V12.
I've noticed this a lot with other cars. The tires always look wet and shiny. ???

same here.

The Formula 90 V12 (aka Ferrari 641/2)

I'm using CSP 0.1.60 without SOL and I really dislike the new textures of the tyres (too cartoonish indeed), It makes me thinking about the F1 Games by Codemasters.

I didn't try the Formula RSS2 V6 at the moment.
turn off TireFX
 
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hello mates ,i have an issue ,on some mods after 90 degrees it gets softly as hell ,like theres no wheel or feedback ,it doesnt happen to all mods ,so i dont think its my wheels problem or ffb clip ,do you know what do i have to change on data ,so it can act like a normal wheel as it acts until 90 degrees ??
 
I think rf2 Sebring was a DLC, I have it and it is encrypted with a new encoding key

Yes, Sebring is a DLC, since it is encrypted, I guess the only solution is to have a look into the Sebring we have to set the track limits so the the AI does not get into the pit lane wall on every lap. Beside that issue the track is quite enjoyable.
 
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Hi! My friends ;-)))))))

Thank you gtplanet for your support! Thank you @Shokeus and everyone involved!

View attachment 965599

Added Wiper
Corrected Animation Timings
Added internal glass with Texture

Please test and report my learning curve before gtplanet - after /
@Masscot
Which car mod you wanted better wiper animation?

https://mega.nz/file/INEXVQwC#scEJsXWpqn4n9KgHwgusvNuU-emADo5Pdsu73DuHYyw
Enjoy!

May use you to do my wiper amination for my car mod whose it's really if that ok :)
 
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