Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Have you tried Automation? You can design your own cars and export them, then import and drive them in BeamNG. I haven't tried it yet myself. I seem to recall seeing somebody posting about converting the Automation cars into AC cars. If that could be done programmatically it'd open up some great possibilities for "manufacturers' championships" where people could design to a formula and race the cars.

Unfortunately, Automation's engine-building calculations are just not optimized at all for the low-bore, high-revving engines of top-flight Formula and Endurance cars.
 
Hi guys, can you tell me where you can download this BMW or is it paid
full
 
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I have converted 3 fictional tracks from GTR2. Details of the circuit can be found in the original link or readme_gtr2.
Original author link (RD)

Le Mancorchamps v1.21 (2025/12/04 Updated)

Screenshot_golf_mk1_club_track_lemancorchamps_4-11-122-20-8-41.jpg

-CSP recommended
-30 pit/start
-AI, cam
-White & Red cm skin

Credits & Thanks:
Original Track by ChrisKoh-Circuits
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI by @KevinK2
ext_config by @CrisT86
logo.png and sections.ini by @Fanapryde
Additional cams by @DaBaeda

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added groove, lights, seasons, 2nd windmill.
Adjusted some normals and shaders.
Changed asphalt texture.
Fixed white line.
Edited track map.
Added 2 cams by DaBaeda.
Added logo.png and sections.ini by Fanapryde.

v1.11 changelog;
Hid lemancorchamps_wall.kn5.

v1.2 changelog;
The white lines were made into a separate mesh and smoothed.
Updated gas station textures.
Updated road surface textures.
Fixed some normals and shaders.
Fixed holes.
Updated ext_config,ini and VAO-patch.
Added skidmarks.
Added marshalls.
Added camera facing crowds.
A few minor fixes.

v1.21 changelog;
Fixed the mesh of the gas station.
Fixed mapping for Treewall and Guardrail. (Thanks Mascot for the report.)
Fixed the spectator textures. (Thanks Mascot.)
Updated VAO-patch.
--------------------------------------------------------------------------------

Spaburgring v1.31 (2025/12/18 Updated)

Screenshot_ks_mclaren_f1_gtr_spaburgring_16-11-125-10-17-30.webp

-CSP recommended
-30 pit/start
-AI, cam
-White & Red Grunge cm skin

Credits & Thanks:
Original Track by ChrisKoh-Circuits
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI by @KevinK2
ext_config (base) by @CrisT86
logo.png and sections.ini by @Fanapryde
Test and Feedback by @Fanapryde

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Adjusted some normals and shaders.
Added groove.
Updated ext_config.ini and cam.
Removed spaburgring_wall.kn5.
Smoothed physical road surface.
Added logo.png and sections.ini by Fanapryde.
Changed background.

v1.2 changelog;
Fixed hole. (Thanks clickersnapper01 for the report.)
Fixed castle normals.
Changed background.
3D mountains from Chuck_CG's Landscape pack.

v1.3 changelog;
The white lines were made into a separate mesh and smoothed.
Updated the road surface's UV mapping and textures.
Fixed some normals and shaders.
Added skidmarks.
Added marshalls.
Added camera facing crowds.
Added reverb to the bridge.
Updated tree textures.
Updated ext_config,ini and VAO-patch.
A few minor fixes.

v1.31 changelog;
Updated ui by [X90]. (Thanks)
-added author, version # and track download link
-added semi-IRL Ardennes/Eifel geo-location
-added description from Chris-Koh's GTR listing, with slight readability tweaks
-Renamed second layout to match description
Added White & Red Grunge skin by Mascot. (Thanks)
Removed White & Red skin.
--------------------------------------------------------------------------------

Zandzuka v1.0 (02/17/2023 Update)

Screenshot_ks_nissan_skyline_r34_zandzuka_17-1-123-21-29-50.jpg

-CSP recommended
-30 pit/start
-AI, cam
-White & Red cm skin

Credits & Thanks:
Original Track by ChrisKoh-Circuits
-Thank you for giving me permission

AC Converted by @shi (shin956)
AI by KevinK2
ext_config by CrisT86
logo.png and sections.ini by Fanapryde

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.0 changelog;

-Adjusted many normals and shaders
-Added groove
-Added some normal map texture
-Updated ext_config.ini
-Removed zandzuka_wall.kn5
-Added logo.png and sections.ini by Fanapryde
-Changed background
3D mountains from Chuck_CG's Landscape pack.
 

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  • Screenshot_ks_audi_r8_lms_2016_lemancorchamps_1-11-120-23-19-20.jpg
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  • Screenshot_ks_audi_r8_lms_2016_spaburgring_1-11-120-22-7-18.jpg
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  • Screenshot_ks_audi_r8_lms_2016_zandzuka_1-11-120-22-25-52.jpg
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  • Screenshot_ks_porsche_911_gt3_rs_spaburgring_10-0-123-15-45-36.jpg
    Screenshot_ks_porsche_911_gt3_rs_spaburgring_10-0-123-15-45-36.jpg
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shi
I have converted 3 fictional tracks from GTR2. Details of the circuit can be found in the original link or readme_gtr2.
Original author link (RD)

LeMancorchamps v0.99
View attachment 975507
Spaburgring v0.99
View attachment 975508
Zandzuka v0.99
View attachment 975509
- CSP required
- 30 pit/start
- AI
- Replay cam
- Red and white cm skin
- GrassFX, RainFX

Credits & Thanks:
・ @ChriKoh, the author of the GTR2 version and gave me permission
@shi (shin956), Track convert
@CrisT86, ext_config
@KevinK2, AI

These v1.0 will also be posted to RD.

Awesome love the tracks that have been added from GTR2 and rFactor lately.
 
shi
I have converted 3 fictional tracks from GTR2. Details of the circuit can be found in the original link or readme_gtr2.
Original author link (RD)

LeMancorchamps v0.99
View attachment 975507
Spaburgring v0.99
View attachment 975508
Zandzuka v0.99
View attachment 975509
- CSP required
- 30 pit/start
- AI
- Replay cam
- Red and white cm skin
- GrassFX, RainFX

Credits & Thanks:
・ @ChriKoh, the author of the GTR2 version and gave me permission
@shi (shin956), Track convert
@CrisT86, ext_config
@KevinK2, AI

These v1.0 will also be posted to RD.

Mate think you could convert Mettet and Nivelles-Baulers (both from GTR2) ? That'd be cool.
 
Cheers.



Possibly... sure. Give me some reference photo's of what you are after in the way of style, logos/brands, etc, and i'll see what i can do. :)



See attached file (this is what you were after?).

Cheers,

soulkobk
soulkobk: Here is a sample Cinzano livery. Enlarge and locate things as you like. A number is always important. Thanks very much.
 

Attachments

  • Cinzano sample.jpg
    Cinzano sample.jpg
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Yes, you made your preferences clear before(and I agree the RSS is good).
But that's not what @demankz was asking, right ?
ok mate... wow, is not possible to partecipate with our preferences even if we don t know the answer. that s good news! since you re very expert pls tell me what exactly is worng or not accepted in the message? honestly, it was really necessary your reply? cheers
 
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Side lines and new pit lane for Circuito de Jerez:

https://mega.nz/file/TwYX1CTK#10gFDkTMveE1j_O1CvR8NnAEhp91YOj8cOVFAcUIPZY
https://www.racedepartment.com/downloads/side-lines-and-pit-lane-for-circuito-de-jerez.37451/

Just fixed some jagged side lines, may help with ai zig zags, and a new pit lane for smoother entry. Both layouts included.


AI for Avus DTM 90's:

https://mega.nz/file/boQlSS4b#SYj3EbOaOUp1576_jndUAp3z0IjuV71CbmsDVzhLkbc
https://www.racedepartment.com/downloads/ai-for-avus-dtm-90s.37453/

Trying to get fewer crashes. Reworked both layouts.


AI for St. Petersburg:

https://mega.nz/file/39BDDS4Z#g9iUS1WpT1V1yvuZpMHHVEfBTbWFeX9Ds9O-xw_ZzbU

I noticed @dathyr and @racealot were doing work on this track, so I tried to improve the ai a little. Once you know where the bumps are, it's kind of fun to drive. The worst part about the track however, are the sticky walls. If you touch them, it is instant death. Hey @shi, can you, or someone else who knows how to fix this, look at this track too?

BTW @shi just uploaded some new tracks! I don't want to discredit the original author of the ai for those tracks, so I can only claim that I reworked ai for Lemancorchamps. With the other two, the ai fast lanes seemed fine imo, so I just cleaned up the sidelines as best I could.

Enjoy!
 
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