Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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here another picture
 
Thank for the quick answer Fanapryde :)

It could be great to take the kunos Nordscheilfe road meshe and blend it with the start finish part of the Nordscheilfe 1965/67 track

Fanapryde was faster sorry :)
Yeah that would be great...but maybe its too hard to do ?
 
Love the Escort but the lack of stock versions for the Mk2 is a bit of a bummer so I'm trying to make one with Wack's FM4 port :

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Also trying to make a XR3i out of EarthWormJim's FH4 model but the blue lights are... Something else. Is it changeable ?

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Hello all!

I asked permision to EarthWormJim to create the BTCC class 1 Escort RS turbo.
The result is beautiful and great fun.

I will share it if there's interest.

:)
 

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ACF is Assetto Corsa Fanboy, who seems to have left the modding scene.
TR246 cannot easily be improved to GT6 standards, I think - there's just too much wrong with it.
The best solution would be for a proper 1:1 conversion from the source files.

There was another update here: https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1295#post-13139886

It's weird to me that you want a more accurate version, but admit to liking 100-foot high anime images plastered everywhere..?
Thanks for the clarification. Hopefully, like you said, someone can do a more 1:1 conversion. For the record, I said I liked the anime billboards more in jest, but of course I'd prefer a more carbon copy version , particularly in the areas of building textures and lighting. With current versions of CSP and SOL, I'd imagine it's certainly possible.
 
AC (vanilla) got a 46mb update. After this auto download/installation I get constantly the same error. Still testing what can be the cause and more important the solution.

When clicking Yes or No you get a second message that the drivetrain of the selected car might be broken. Tried multiple tracks and cars (KS, URD, RSS, VRC other mods etc)

Anyone else same experience? I will do some more trial & error and as suggested follow the suggested tips.

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Edit: I reinstalled CSP1.74p98 and it solved above. So reinstall (only this preview version of) CSP after the AC auto update. So maybe useful if anyone else gets the same error messages?
 
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There was a discussion about "NetkarPro Prato", and well... I've converted it.
So, I am calling on @Fall Guy and @TaistoTurri (and others) to put their touches on it, lets see if it can rival the current offering :)
Screenshot_tatuusfa1_rmi_nkp_prato_5-5-121-20-45-50.jpg


features:
- 2 pit/grid
- 2 layouts w/AI
- basic grass + VAO
- Kunos surfaces
- semiphores!

needed / wanted:
- texture / shader / grass / tree work
- billboards
- full 16 or 32 pit/grid.
- cameras

Perhaps that Kunos permits this on RD, I will upload Crema there as well, once Prato is ready.
(seems they are ok w/cross-conversions and I never got any response from Kunos re Crema)

:: download v0.90 ::
 
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There was a discussion about "NetkarPro Prato", and well... I've converted it

Thank you, a netkar pro track to drive in VR against AI is a special threat, fixing a hole in Assetto Corsa that Kunos should have filled a long time ago but never did.
What a DLC it could have been. all the NetKar pro tracks and the cars while we are at it.

Why only 2 pits?
 
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There was a discussion about "NetkarPro Prato", and well... I've converted it.

Wow, thank you soo much.:bowdown:.just raced the M4 Lenz Spec against Kunos 911R for an hour straight and had so much fun. Love this track in netkar Pro, still a beauty and much much fun in assetto.

This community never stops amazing me. Keep up the good work.
 
There was a discussion about "NetkarPro Prato", and well... I've converted it.
So, I am calling on @Fall Guy and @TaistoTurri (and others) to put their touches on it, lets see if it can rival the current offering :)
View attachment 1009049

features:
- 2 pit/grid
- 2 layouts w/AI
- basic grass + VAO
- Kunos surfaces
- semiphores!

needed / wanted:
- texture / shader / grass / tree work
- billboards
- full 16 or 32 pit/grid.
- cameras

Perhaps that Kunos permits this on RD, I will upload Crema there as well, once Prato is ready.
(seems they are ok w/cross-conversions and I never got any response from Kunos re Crema)

:: download v0.90 ::

You know this track is already in AC, right? On Race Department too.

https://www.racedepartment.com/downloads/prato.2525/

I assume yours is more up to date though.
 
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Yeah, I already have that version. Much the same but the new version is already better. With some nice touches it will be very much better.

Yeah, that other version is from 2014, so obviously missing the latest features.

On the plus side, @RMi_wood 's version should be fine to be uploaded to Race Department if this other version has been on there all this time :)
 
"Hello to all you sim racing lovers and modders.", i want to introduce myself, im the new guy here, i love and play Sim racing Games since "Indianapolis 500", "Grand Prix 1", GPL and F1 Racing Simulation from 97, i watch this Forum since 2010 and now i wanted be a part of this nice community.

I love the old F1 and old cars and of Course Assetto Corsa

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Hello guys!

I share my Escort RS 1600 turbo BTCC class1.

Made from EarthWormJim one with his permision.

It needs some tweaks:
It has a kind of blue neon light in the ford logos when lights are on, for example.

the template for skinning is a pain in the ass 'cause has several parts.
I made the the Datapost one.

Inside the rar you will find templates and old photos of liveries.. SO skins are nedeed!! :)

The car is very fun to drive and it matches quite well with the AE86 ATCC. both compete each otger back then!

This is my first mod for the community and not the last one.

Enjoy it. :cheers:




If you want to race cars like that I run championships on this server called Old Super Touring Sim Series (OSTSS)

https://discord.gg/q8tbXxQxBS

We welcome




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Why only 2 pits?

'...
features:
- 2 pit/grid
- 2 layouts w/AI
- basic grass + VAO
- Kunos surfaces
- semiphores!

needed / wanted:
- texture / shader / grass / tree work
- billboards
- full 16 or 32 pit/grid.
- cameras...'

I guess it is in WIP for now.


"Hello to all you sim racing lovers and modders.", i want to introduce myself, im the new guy here, i love and play Sim racing Games since "Indianapolis 500", "Grand Prix 1", GPL and F1 Racing Simulation from 97, i watch this Forum since 2010 and now i wanted be a part of this nice community.

I love the old F1 and old cars and of Course Assetto Corsa

View attachment 1009068

Hi and welcome. :cheers:
 
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Oh yes, I would love a high quality Eastern Creek!

can I get an amen!!!! The very first post in this entire thread is Eastern Creek... and its pretty much still the same.
There is a "better" one in development ut sounds like it might still be a long way away.

from two months ago...
I've never posted about it on GT Planet? At the moment I'm still coming off combined burnout from a job too similar to a hobby, indirect Covid related issues, and the general thing with modding these days being about rips being flung around everywhere as fast as possible, which I'm not wasting my breath to tell people to stop doing, but it also doesn't do much for my motivation doing things from scratch Last I time I was on this, I was chipping away at the pitlane and infield buildings...I also had done a few things in ways that weren't so great, as this wasn't originally being done with the idea it was going to be a "quality" track, it was for something else that then fizzed out...I ended up digging out my old crusty fictional track Majura Valley to test doing things a better way in a place where it didn't matter so much and also build some generic track assets, it turned out way better than expected, so It'll be going out first after some minor polish, bug fixes and once all the layouts have been setup...then all that new stuff will go back into this (and Wakefield)
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Thank you both for the new version of Portimão. 👍 :cheers:
Found still some things that could have some TLC to improve it a bit more. If you don´t like it, don´t use it. ;)
The antenna isn´t visible from all sides and the near landscape looks imo way too bright:
View attachment 1009004

Changed both:
View attachment 1009006

The spectators should be now adjustable with CM settings.
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Hope you find it useful and you enjoy it!
Cheers ... :cheers:

Edit: Sorry, there was still an error in my zip file. Fixed that and added also the awesome lights kn5 file made by Kavoriken and @leBluem.
Just got home from work and checked it out. Very nice fixes, much appreciated.
 
I put together an ELMS based skin for @marc_13000 and @Blackcelica Ultimate Portimao for those of us who want another flavor, it's not perfect, it's my first real attempt at a track skin and the track has way, way more billboards than they used in the 2020 4 Hours of Portimao and I don't know if there is a way to hide models, so instead of leaving a ton of blank billboards I put some extra sponsors that weren't there but should still feel like the ELMS track. Here are some photos:








And the file: https://www.mediafire.com/file/8euro3qh5nv75wi/portimaoELMS2020.7z/file
 
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Oh... What Peugeot is that? Look like something out of Ridge Racer 7... I'll likely make a GT3 tune setup for it so I can include in my fictional Group 3 class. (don't ask... It's why I love AC.)
Peugeot Vision GT Gr.3/GT3 from Gt Sport. oddly its one of the few cars in the game that doesn't have an interior view so if you port it to AC it would be cool if u could add one :)
 
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