- 2,350
- Helsinki
it would be great if you could fixup Helsinki 
So here it is:
New AI for Shi´s Pineda by Rainmaker
So here it is:
New AI for Shi´s Pineda by Rainmaker
Does anyone know how to convert a track from rFactor 2 to Assetto Corsa? I have 3DsimED but do I need anything else? Really want to learn how to make track conversions for personal use![]()
OK, I'll play along, though I wouldn't use the words 'needs to be ported'. I'd rather say I'd really like them to be ported...I just made a wishlist of fictional tracks from various games that needs to be ported to AC:
Is there a way to run the new Reboot zolder on a vanilla AC install?
OK, I'll play along, though I wouldn't use the words 'needs to be ported'. I'd rather say I'd really like them to be ported...
From Gran Turismo 5 and 6:
Eiger Nordwand:
Circuito de la Sierra:
London City Circuit:
Rome City Circuit:
Madrid City Circuit:
it would be great if you could fixup Helsinki![]()
OK, I'll play along, though I wouldn't use the words 'needs to be ported'. I'd rather say I'd really like them to be ported...
From Gran Turismo 5 and 6:
Madrid City Circuit:
And for example torres colón are not up to date anymore xD.. madrid city center the most awesome place in the worldI had no idea that there was an urban circuit in Madrid, (I'm from Madrid)
The buildings are very very well done, but in reality they are not sooo close to each other
I just made a wishlist of fictional tracks from various games that needs to be ported to AC:
10 tracks in total so don't get too frosty on that one lol.
Also sorry for the really big message.
10: Special Stage Route X - Gran Turismo 5/6/Sport
I know its just a longer version of the Test Course from the previous GT games, but the scenery looks cool & its built for high speed races for URD's Red Bull X2010. Theres also an alternate layout which is seen from the game files of GT5, but it wasn't playable. Though it would be possible to see that alternate layout in AC to see what it looks like.
[Skipped to 2:02:33]
9: Tokyo Route 246 - Gran Turismo 3/4/5/6
After ACF released this track & it was revealed to be sort of a lazy recreation, it would be nice to have a 100% port of this track from the game. No wonder why they wanted a actual port from the game over the ACF version.
[Skipped to 2:21:34]
8: Shooting Hoops: Los Angeles - Ridge Racer Type 4
What happens if you take the HSR track from GT & the scenery from SSR5, stuff it into a blender & then pass it over to Ridge Racer Type 4? You'll get this track. It looks visualy appealing though its quite short & it can make up for 5 or 10 lap races.
7: pod Race Track - Gran Turismo Concept
Uhhhh...this looks like it would belong in the kart racing category way before karts were in GT5...or maybe its designed for small cars in mind such as the Toyota pod which is why i have to put it here. This small track was only playable in the pod Race event in GTC & its the only event-exclusive track to not appear anywhere else. Hope someone would recreate this.
6: Metro City - Daytona Championship USA
It is clear why its here because theres a speedway track from this game that was ported to AC, but that wasn't enough so we wanted more tracks from this game ported to AC such as this city track shown here.
The remaining 5 will be listed soon if i had time.
Imagine a race through the entire 'Paseo de la Castellana' as in avus hahaha, a thousand routes come to mind through the center of MadridAnd for example torres colón are not up to date anymore xD.. madrid city center the most awesome place in the world
Haha that would be awesome xDImagine a race through the entire 'Paseo de la Castellana' as in avus hahaha, a thousand routes come to mind through the center of Madrid
OK, I'll play along, though I wouldn't use the words 'needs to be ported'. I'd rather say I'd really like them to be ported...
From Gran Turismo 5 and 6:
Eiger Nordwand:
Circuito de la Sierra:
London City Circuit:
Rome City Circuit:
Madrid City Circuit:
Does anybody have a BMW V12 LMR with working skins on their HDD? I have one from legion and one from god-knows-where without any credits, and the skins that came with the one I previously had (also without credits) work on neither of these cars, all skins show #15 from '99 Le Mans... Maybe there was an older mod with skins that I missed
I know it's obvious, but did you try this one? It works for me (in first person view).Here's a puzzle I'm currently trying to solve...
In replays, the volume of opponent cars and surrounding ambience always seem to drown out your own car, even when it's up close and slap bang in the middle of the screen. I've read that this was a known issue with AC replays even years ago and that Kunos said they would fix it, but never did. So...
Has anyone ever discovered a way to change the volume of opponents on replays? (... which is independent of opponent volume during actual racing sessions.)
This is not controlled by either the opponent volume in the AC audio control app, or in the opponent volume audio adjustments in CM/CSP. Whatever sets these audio levels in replays is hidden, but I'd really like to find a way to adjust it, because it bugs the 'you-know-what' out of me.
EDIT: To be clear, I'm running 5.1 audio across HDMI and decoded with DTS surround.
it would be great if you could fixup Helsinki![]()
I tried it, but AC wont save the fast_lane candidate. Strange error.
Here's a puzzle I'm currently trying to solve...
In replays, the volume of opponent cars and surrounding ambience always seem to drown out your own car, even when it's up close and slap bang in the middle of the screen. I've read that this was a known issue with AC replays even years ago and that Kunos said they would fix it, but never did. So...
Has anyone ever discovered a way to change the volume of opponents on replays? (... which is independent of opponent volume during actual racing sessions.)
This is not controlled by either the opponent volume in the AC audio control app, or in the opponent volume audio adjustments in CM/CSP. Whatever sets these audio levels in replays is hidden, but I'd really like to find a way to adjust it, because it bugs the 'you-know-what' out of me.
EDIT: To be clear, I'm running 5.1 audio across HDMI and decoded with DTS surround.
That's my mistake. I confused your Koenigsegg with another version (probably from assettoland). I've tested your version, and there is no gap. However, I'm experiencing a glitch where the Black Red livery changes to white livery on track when the car gets dirty. I'm on CSP 1.73. Is there a CM/CSP setting that I missed?View attachment 1017682
there is no gap
I know it's obvious, but did you try this one? It works for me (in first person view).
I am sorry. I think I did not understand your post. You are right. When you watch a replay on external cameras, the levels of each type of sound (wind, brakes, motor, etc.) are at the same level. Only when you put a camera on board, you can tell the difference between, for example, putting the sound of the opponents at 10% than at 90%.I don't understand what you're suggesting? I don't watch replays only in first person view. I watch will all the track & onboard cameras operating. That's what all those nice custom cameras files are for!