- 955

- Virgin Islands US
Lamborghini Countach 25TH Anniversary 1.5V Cannonball Runners update:
V1.5 Changelog:
Smoothed parts less blockier
-Mirrors
-Interior Meshes
-Smoothed the exhausts they now look way better and more rounder.
-Fixed the floating Disegno Bertone square
-Smoothed some misc stuff like the front Lamborghini logo and the headlights to be more rounder.
-New Pop up mesh that should fit the car more
-Added more refraction
-Front lights now use internal meshes for light and refraction instead of just the headlight glass texture.
I also redone the lods because of the internal headlight meshes the car now has way more polys than before.
Things to do:
-Fix the rear box thing i need to add holes on it like on the real thing tried doing it with boolean in max but nothing for now
i might fix this in a hotfix once i find how to do it.
-For some odd reason when you are driving it in rain rain drops can pass trough the interior sometimes not sure what's causing this
even though i put every interior piece in the COCKPIT_HR dummy.
-Fix the shifter it still looks blocky i originally had a smoothed mesh but it broke the look of it a part was removed which would make it look
unrealistic compared to the real thing so i went with the original mesh for now.
I will come back to this car eventually.
And note!!!! after pasting the ext_config from the extension folder into both of the cars make sure that you click on the reflectionfx menu on the side developer menu!!! This fixes the black headlights when turned on. I have absolutely no clue what's causing this for now.
Credits: Polyphony Digital 3D model
Dragster666 GT Sport to AC model conversion.
Memories....
V1.5 Changelog:
Smoothed parts less blockier
-Mirrors
-Interior Meshes
-Smoothed the exhausts they now look way better and more rounder.
-Fixed the floating Disegno Bertone square
-Smoothed some misc stuff like the front Lamborghini logo and the headlights to be more rounder.
-New Pop up mesh that should fit the car more
-Added more refraction
-Front lights now use internal meshes for light and refraction instead of just the headlight glass texture.
I also redone the lods because of the internal headlight meshes the car now has way more polys than before.
Things to do:
-Fix the rear box thing i need to add holes on it like on the real thing tried doing it with boolean in max but nothing for now
i might fix this in a hotfix once i find how to do it.
-For some odd reason when you are driving it in rain rain drops can pass trough the interior sometimes not sure what's causing this
even though i put every interior piece in the COCKPIT_HR dummy.
-Fix the shifter it still looks blocky i originally had a smoothed mesh but it broke the look of it a part was removed which would make it look
unrealistic compared to the real thing so i went with the original mesh for now.
I will come back to this car eventually.
And note!!!! after pasting the ext_config from the extension folder into both of the cars make sure that you click on the reflectionfx menu on the side developer menu!!! This fixes the black headlights when turned on. I have absolutely no clue what's causing this for now.
Credits: Polyphony Digital 3D model
Dragster666 GT Sport to AC model conversion.
Memories....
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