You can flip the mirrors with extension while by adding this line for each messed up mirror, replacing number 0 with correct number for each mirror:
[REAL_MIRROR_0]
FLIP=1
Anyway I wonder how one does this without a config, I guess it requires texture remapping?
try changing to: [REAL_MIRROR_0] - on your config you have [REAL_MIRROR_1]thanks to you, I did this but it doesn’t seem to work .... , Did I make a mistake ?
View attachment 1083525
WIP - Downunder GT Series Liveries
[snip]
I quite don't get the context?🤔If only the Corvette C8 looked this good!
Not sure if you're trolling me.he meant correct tires. lol
Original post has been updated.Apologies if this has been previoulsy released, but since the Long Beach race is coming up this weekend, I'll just put this out there.
Long Beach Terra 21 version optimized by norms:
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281.57 MB file on MEGA
mega.nz
View attachment 1082422
-Improved road mesh by @jk0011
-Optimizations and additions by @norms, @slider666, @Fanapryde, @Masscot, @Jimlloyd, @LiquidSkyMan, and @Treigne
-Lights by @leBluem
-tree fix found by @macko68
-wall collision fix by @Mitch9
Couple of things I added:
-Rain and amateur Grass FX (added to loaded config)
-Reworked the ai (VRC and RSS Indy car, new LMP1 VRC prototypes, ASR 1991 mods, various GT3's tested at 100% strength and 80-100% aggression).
-Bumped up the grip over curbs via surfaces.ini
-Reworked VAO
-Background images
The track has been kicked around and worked on by many, so I have no idea if this is the most "up to date" version, and apologize if I screwed up any credits. The track does run reasonably well for me, compared to previous versions I have had, but there are still some issues (e.g. possible sticky walls).
If anyone wants to try and improve it, by all means do so, as it seems the track is no longer being worked on for various reasons. Please do not complain to me or any of the above for problems you find- maybe others in the community can come up with solutions.
Have fun, and look forward to any improvements the community may come up with.
Is your mod based on Alpine posted to Assettoland last weekend? Is so, these exact lines worked for me, (real mirrors 0 and 2, the main mirror 1 was OK):thanks to you, I did this but it doesn’t seem to work .... , Did I make a mistake ?
View attachment 1083525
yes it is on the one that I based myself (remains bigger thing of the original ...)Is your mod based on Alpine posted to Assettoland last weekend? Is so, these exact lines worked for me, (real mirrors 0 and 2, the main mirror 1 was OK):
[REAL_MIRROR_0]
FLIP=1
[REAL_MIRROR_2]
FLIP=1
But yes, it would be better to fix the model itself without a config.
BTW, no-one is anticipating that Alpine more than me!![]()
I checked your video again and it seems that you're not using real mirrors app in CSP, those mirror extensions tricks won't work with traditional AC mirrors.yes it is on the one that I based myself (remains bigger thing of the original ...)
I tried your solution my it doesn’t work at home ..., You just have to hope that someone is the time to correct it ...
AFAIK the real mirrors config requires the "Real Mirrors" option to be enabled in the CSP settings:yes it is on the one that I based myself (remains bigger thing of the original ...)
I tried your solution my it doesn’t work at home ..., You just have to hope that someone is the time to correct it ...
I didn't tried it, but as per most of the RTB tracks, it looks like empty (no marshall, no sorround buildings, no track lights, empty boxes and so on) so a ext_config can be implemented only if missing main features like rain. Other stuff like lights, medical and fire services are not possibile unfortunatelyCircuit de Chenevières
maybe an update for CSP "ext_config.ini" for this track ???
@CrisT86 what do you think about these graphics track ?
Circuit de Chenevières
Logiciels utilisés : RaceTrackBuilder KSéditor Gimp Google API (coordonnées GPS)www.racedepartment.com
View attachment 1083537
I shared the text for a basic Grass FX update in the RD discussion tab.Circuit de Chenevières
maybe an update for CSP "ext_config.ini" for this track ???
@CrisT86 what do you think about these graphics track ?
Circuit de Chenevières
Logiciels utilisés : RaceTrackBuilder KSéditor Gimp Google API (coordonnées GPS)www.racedepartment.com
View attachment 1083537
but it looks that clean because I'm alone, now there is traffic with AI, and they leave marks on the ground, adding other 'fake' is not necessary, the marks left by the cars are more realistic and react differently to changes in lighting and The rain.This is Monaco! No wonder all the celebrities of our time live there.
But in my opinion, for a better feeling, I would like to have a dirtier asphalt, and leave the rest as it is.
Thanks to all who worked on that mod! For those who love this track, (as I do) I present some new perspectives in replay mode.Original post has been updated.
Thanks to @Mitch9 for wall collision.kn5 fix to help with sticky walls.
Here's the whole track with Mitch9's fix:
t21 Long Beach nrms 09-30-21
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281.57 MB file on MEGA
mega.nz
Here is the file if you do not wish to download the whole track again:
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238.1 KB file on MEGA
mega.nz
Just for curiosity, is the 2019 still have the AI problem of 2018?
That's a rather nice track to drive on. Looks good too.
Thanks to all who worked on that mod! For those who love this track, (as I do) I present some new perspectives in replay mode.
Camtool for Long Beach Street Circuit
Also: does it now work in VR? It never used to.Nice work. I uninstalled camtool quite a while back as I noticed it causing me frame rate issues, even when not in use. Maybe I was imagining it, not sure. If it was a real issue, has it been resolved? I would like to try it again sometime.
In response to:Paging @xezez
Would anyone happen to have a working link for this version of Toban with the barriers that function as expected?
Thank you. Hope all is ok for you in the real world!In response to:
Sorry for the delay in posting this. I 've had some serious real-world matters to deal with over recent days/weeks/months and haven't been active here for a little bit.
If you really know what you're doing. Many RTM mods are from here, for example, and a lot of the models are in use, but the majority of their stuff doesn't have an interior at all and the few that do are very high poly.Could we use these models to mod with from this website or no?
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