I can't remember how far back, but there was a recent post with an AI update for Monaco 1966Does anyone know if strength and aggressiveness percentages of the AI also alter how they brake at corners? I'm trying to get decent racing at 66 Monaco but some drivers annoyingly brake way too early for the final hairpin.
I know, that was a reply to another post of mine. I was asking for something different, and I already found out myself the answer. The percentages of strength and aggressiveness do impact the AI drivers in their ability to tackle dangerous corners. At 100% they drive as fast as possible, although with some crashes here and there. But being Monaco, I will accept it. Kevink63's AI prevents the drivers from "purposely" hitting the wall at certain points. The original AI line of the track didn't seem to be very well done.I can't remember how far back, but there was a recent post with an AI update for Monaco 1966
It appears to be working, or looks good, now that I installed the update and commented out the seasonal settings.try to change the date day-month with the CSP app in game or, open with notepad the ext_config and comment with a ; before each line (with Notepad ++ you can select all the text and hit CTRL + Q to comment all) and save in order to disable the season ADJ from :::: SEASONS :::: and see if fixed.
Tocancipa is placed in the north emisphere, so it's december and it can snow even i don't know how much in real life. BTW with seasons disabled it should not be active, but it can be a CSP or SOL bot bug.
No idea about the car audio, i don't think is linked to the track itself even you have only on this one. In my testing (and for every config it takes a lot of time) i didn't have any issue of any kind
yeah thats great!Might be too modern or w/e but made it in like 5min... Can send in PM if you want it
Try this text for diesel smoke. Just copy the text into the ext_config.ini of the car. I have no idea, where I got that text from, but I have copied it into all my diesel-trucks. The smoke is rather light so you can still see the track and other cars. I have seen some diesel-smoke for AC where everything goes black.Is there any extension for the ETRC trucks available, to have some diesel smoke and (or) wiper animation?
as a test, try to remove the SFX too from the ext_config and see if something changes or notIt appears to be working, or looks good, now that I installed the update and commented out the seasonal settings.
However there still seems to be an issue where the engine audio of some cars isn't working, or it can't be heard.
One of them for me is Legion's Formula Vee -->Download Link
...it`s not a bug, it´s a featureDoes anybody have any reliable insider information on whether or not Guerilla will ever fix the GT4 windscreen dirt issue...![]()
What issue, I like it.Does anybody have any reliable insider information on whether or not Guerilla will ever fix the GT4 windscreen dirt issue...![]()
Same reasons for me. The only other game I'll try, is rFactor 2I have AMS2, AC, ACC, PC2.
I'm always back to AC.
Why? Simply...it's moddable and because it has the biggest community!
Here there are over 3000 pages of discussion, on RD there are over 18k mods...
AC is not just a simulation, a game but a real forge for creativity!
you can get them from Rollovers or from the ACFSK Discord-Channel. Both mods are free and avaiable!Hello everyone!
I'm looking for these mods (Ligier JS P217, Dallara 217), who knows whose mods they are and are they available somewhere? If not, will they appear later?
and
I will be glad for any information! thanks![]()
Hi.Hello everyone!
I'm looking for these mods (Ligier JS P217, Dallara 217), who knows whose mods they are and are they available somewhere? If not, will they appear later?
and
I will be glad for any information! thanks![]()
I also prefer 2d clouds for driving (I use VR and 3d clouds look very weird) and 3d clouds for replays as they produce better reflections. I think the best version was "1.6.2. + 1.5.5.", Which had an advantage and that is that it allowed to configure with the presets 2d clouds for driving and 3d for replays, without having to change the script or the controller manually.Hey! To all 2D Clouds Lover.
Which SOL Version is the best for "Only 2D Clouds". I get with all SOL2.2 Version a weather reset (a blue sky) between the weather slots. I use weather plans for random dynamic weather.
Is there a recommendation. Thanks
I use 2.2beta4 without any problems (and I only use 2D clouds since the 3D ones look garbage).Hey! To all 2D Clouds Lover.
Which SOL Version is the best for "Only 2D Clouds". I get with all SOL2.2 Version a weather reset (a blue sky) between the weather slots. I use weather plans for random dynamic weather.
Is there a recommendation. Thanks
F1 Fictional Skin for Magny-Cours + DRS by JV82 FINAL
Skin + DRS Zone for Magny-Cours v4.4b by Terra21 - Updated by jk0011 and slider666.
Link inside the archive.
I hope you like it!
LINK: https://www.mediafire.com/file/5ddc...n+for+Magny+Cours+++DRS+by+JV82+FINAL.7z/file
F1 Fictional Skin for Magny-Cours + DRS by JV82 FINAL
Skin + DRS Zone for Magny-Cours v4.4b by Terra21 - Updated by jk0011 and slider666.
Link inside the archive.
I hope you like it!
LINK: https://www.mediafire.com/file/5ddc...n+for+Magny+Cours+++DRS+by+JV82+FINAL.7z/file
Well i used this Maserati along with a GT1 2010 carpack from here...and observed nothing wrong. The car was fully competetive from start till the endHas anyone used Kunos' Maserati MC12 GT1 in the race? It's really very slow under ~ 5000 rpm, it doesn't torque right away, 1st gear is very long. The standing start is "impossible" 😩
Thank You!I'm very much enjoying using your skins. Thank you.
You made one for Jerez 2010 recently. I'm just curious if you would consider making a modern day skin for the same track, based somewhat on reality? I imagine a lot of billboards have changed position since 2010, but I'm just thinking more authentic Spanish sponsors etc.
Thank you. I was thinking more of leaving the billboards where they are but just using modern Spanish sponsors in the same places that you have put the F1 sponsors.Thank You!
I'm only able to edit .dds, not to create new ones in different position. It would be nice!
At today I edit some of old F1 track with new billboard textures (where and how I can).
Ah! Ok...Thank you. I was thinking more of leaving the billboards where they are but just using modern Spanish sponsors in the same places that you have put the F1 sponsors.
I did something similar when I released Albacete a while ago. I researched modern Spanish sponsors and put them on the billboards, irrelevant of whether that particular sponsor is there on that particular billboard in real life. Just the feeling of having authentic sponsors added to the atmosphere, whether they were in the right places or not.
No worries. I might look into doing something myself sometime, if someone else doesn't beat me to it.Ah! Ok...
No, only F1 billboards to create a 2021 fictional races at these circuits.
mine has these problems, I don't know why ...😥😕Well i used this Maserati along with a GT1 2010 carpack from here...and observed nothing wrong. The car was fully competetive from start till the end![]()