re: the feel of racing sims
As much as I want to play AMS2, I will agree with
@Gas12 in that "something is off". It simply does not feel... "right".
Many years ago I played a 3d game called Descent(1 and 2) and was a top 5 world ranked player. We anxiously awaited Descent3 with new graphics and other new features... it ultimately bombed and was unsuccessful especially with long time players of Descent1/2. Why? It simply did not "feel" right. Even without the prior titles reference it did not "flow" and the physics were "simply not right".
PCARS does also not feel "right", something is off... something you cant put your finger on... something wrong with its "world". As an investor/beta/contributor I recall PCARS had a few runs of betas that felt really proper, then that got lost... and returned a few betas later... and then the last run of final betas and the release had gone back to being "off". I recall at a very early stage that the world of PCARS did not behave properly and reported this in the behavior of TSO collision objects and the way the car reacted in collisions and anytime the car got airborne.
I also cannot come to grips with RaceRoom since the beginning for the same reasons in that it does not feel proper.
I play AC because it feels proper, right, and the world behaves as expected.
GTR2/GTL were miles ahead of feel compared to rFactor1 as well.