- 408

- Germany
@samdale12 @racinjoe013
note that for just static changes its better to use[SHADER_REPLACEMENT_...]
MESHES = yourmesh
PROP_... = ksAmbient, 0.3
if you need it to be dynamic:
[MATERIAL_ADJUSTMENT_...]
MESHES = yourmesh
KEY_... = ksAmbient
VALUE_... = 0.3
OFF_VALUE_... = ORIGINAL
CONDITION = NIGHT_SMOOTH
better = saves some calculations
edit: if you read the whole wiki you would have stumbled over it, which means cant find
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