- 59

- Italy
This mod was given to me by a private source.
Ok, thanks for the replyThis mod was given to me by a private source.
This mod was given to me by a private source.
Ok, thanks for the replyThis mod was given to me by a private source.
Hello Everyone.
I need a guidance here if you can help me.
I`m looking for not fictional hillclimb car / tracks.
Do you have any tips for the best of the best ?
Thank you.
You may try the F1 1975 mod from Bazza here (all credits to thracing.de):Ok, thanks for the reply
Thanks, but i known this mod. I'm looking for other mods of the 70s. Thanks @Fall GuyYou may try the F1 1975 mod from Bazza here (all credits to thracing.de):
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20191104 F1C75 Historic F1 by Bazza v1.2
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Tyrrell P34 Physics update (11 April 2020):
https://www.mediafire.com/file/195r5ulyd67mbsp/2020_04_11_F1C75_Tyrrell_P34_Physics_update.zip/file
Note on Installation of the Lotus 72E
As described above you need the "Assetto Corsa - Dream Pack 3" DLC from steam:
1.Extract folders content and texture to your AC install: …\SteamLibrary\SteamApps\common\assettocorsa\
2. Goto …\SteamLibrary\SteamApps\common\assettocorsa\content\cars\ks_lotus_72d
3. Copy the following files:
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4. Within \cars folder, goto \f1c75_lotus_72e
5. Paste the copied Lotus files there.
Note on Installation of the Ferrari 312T
You need the original kunos Ferrari 312T install files:
1.Extract folders content and texture to your AC install: …\SteamLibrary\SteamApps\common\assettocorsa\
2. Goto:
..\SteamLibrary\SteamApps\common\assettocorsa\content\cars\ ferrari_312t
3. Copy the following files:
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4. Within \cars folder, goto \f1c75_ferrari_312t
5. Paste the copied Ferrari files there.
I can pass you all F1 mods that are not paid or private.Thanks, but i known this mod. I'm looking for other mods of the 70s. Thanks @Fall Guy![]()
Really Thanks.assetto corsa rally car r5 r4 r3 r2
assetto corsa rally car r5 r4 r3 r2 Gr 2 4 B kit car s2000 s1600 wrcassettorallygrb.wixsite.com
under the hillclimb section it should help you out
RennTom's tracks:Hello Everyone.
I need a guidance here if you can help me.
I`m looking for not fictional hillclimb car / tracks.
Do you have any tips for the best of the best ?
Thank you.
Great! I love that era. When the drivers were drivers and formula 1 was formula 1I can pass you all F1 mods that are not paid or private.
But not today. If you may wait, I try to do it tomorrow.
Really good. Even thought i don`t know german i can understand the real and the logos for the games.RennTom's tracks:
And others which is made by other authors
most of them are rally ones but you can check for yourself on the Breathe track listReally Thanks.
Do you know if the tracks there are rally or hillclimb ones ?
Thanks for that tip.I had the same problem and then I allowed Content Manager to "Update to non-tested versions" (settings / Content Manager / General / Testing access) and the error message was gone.
Thanksmost of them are rally ones but you can check for yourself on the Breathe track list
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Assetto Corsa PC Mods General Discussion
I'd like to add a 2021 Super GT NSX to my grid, but there seem to be a few models out there. Does anyone know how each of these compare? I think the best matches are the GTPlanet NSX GT3 Evo 2020, and the ERleague NSX. Wait until URD releases their next JT5 pack that they’re working on. The...www.gtplanet.net
wow, we are almost complete for modern era F1 cars. Pre-1980s are more of the rare side, so far only 72,75,76 are available for the 70s era, and only a couple seasons are made for the 50s and 60s.
What's left of the 80s era are 1980, 81, 85, 87, 89
Two seasons remaining for the 90s, 1991, 99
2000-21 Completed
as i've already been ninja'd to it with 1971, SDD (unfortunately) made the 1971 season.View attachment 1109298
Many cars missing, but at least it is possible to set a decent starting grid.
Friend of mine was taking a look at your mod and re-worked the materials and plastics on them a bit. Wanted to share with you beforehand incase you were interested in it?1991 Jaguar XJR15 Race Car
A real race Unicorn here!
Introducing the 1991 Jaguar XJR15 Race Car that featured in the single series, Jaguar Sport Intercontinental Challenge; a three-race competition held throughout the year as a support event for the 1991 Formula One Grand Prix at Monaco, Silverstone, and Spa-Francorchamps.
Featuring all 16 real race liveries for a full grid. (Based on Silverstone round as these differed the most)
Real world figures, gearing, race options etc.
With a small rear-wing, lack of underside aerodynamics as per Group C Regs, lack of driver aids and a big V12 at the rear this has been described by the test drivers as a "real challenge". Fitted with 90's group C tyres designed with endurance in mind, tyre temps also need to be managed effectively. With only a front roll bar the tail can wiggle when pushed and the big cat will bite.
To run the series I recommend the following tracks:
1) 1988 Monaco by Carrera4 and derDumeklemmer,
2) 1988 Silverstone by Carrera4 and @Rainmaker87 or Silverstone 90's by ACTK @__EASY__
3) 1988 Spa by Carrera4 and @Rainmaker87 or 1993 Spa converted by @RMi_wood and @TheRealCeeBee
Being the cars are all evenly matched AI aggression should be set at 50% and above.
Enjoy!
https://www.patreon.com/TMWMods (its Free)
Wanted to add a big thanks to @andrevr @MisterWaffles and @Fanapryde whose feedback helped me finish the car!
It would be nice if any modern track accessories (like modern wheels-up type choppers), tv screens/tv camera types etc. could be separated into a skin (or some other way), so when we race with '60s - '80s cars, they don't look out of place. eg I race older cars more often than not, so I have gone through several tracks to switch the choppers back to older bubble front jobs.lots of good news
Ive added a couple of the RT choppers with anim and lights. Thanks RT team and @Masscot
A couple of tv screens and the cameras are decent. I may adjust and add 2 more as i dont think i like the current locations.
Working on reverb now and then its going to @KevinK2 for an AI rework that is desperately needed as they crash into 3 of the walls as is.
Little bit more clean up, a few eyes on and the needed edits and it should be ready.
I thought about that too and you have a good point. My issue in this case was the assets were so immersion breaking it needed to be done.It would be nice if any modern track accessories (like modern wheels-up type choppers), tv screens/tv camera types etc. could be separated into a skin (or some other way), so when we race with '60s - '80s cars, they don't look out of place. eg I race older cars more often than not, so I have gone through several tracks to switch the choppers back to older bubble front jobs.
A less extreme example is my needing to keep two COTA's because one of them identifies heavily with an era (in this case the animated sign Aramco era. Gorgeous for sure, but what if you're racing the early years of COTA? The other version does that).
It just seems that if track creators are planning ahead with their base tracks to have empty placement areas (or very descriptively named, perhaps dimensions in the name?) for later skin makers and object creators to just add the other eras easily. (I know this is being done with ext_configs now, but I'm considering a bigger picture that could extend beyond CM and AC, or at least make it easier) This could apply to trees (growth phases over decades?), curbs types/colors, pitlane equipment and markings, garage equipment, track vehicles... A track vehicle library, with various eras included. Essentially planning the creation to allow easiest ext_config updating of objects and image maps. Naming of objects -with this purpose- would be hugely beneficial. Photoshop type layers of objects?
Perhaps excessive thinking here since most of the tracks are conversions of already designed commercial tracks. But I recall reading/hearing Fat Alfie going through backdating the tv-camera (object) styles to match his track era, and that got me thinking... (AND there's no Daytona 24 stream AND Discovery Velocity is circling the drain so...).
So anyway, I'm about to commence to AC scratch track building (I haven't done since rFactor... I just retired this year) and intend to bring these thoughts to the process. I'll start a thread when I get going...
Think 4D.
Discovery Velocity, you suck.
i literally used default. it worked well which is not to say you shouldnt delve into it.Trying to understand few thing about LODs generation via CM...
what are the stickers?
is it possible to raise the number of triangles per LOD over the max imposed by CM/Simplygon?
what are the number after the $-prefixed values? do they have a scale or a percentage?
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I set the paint mesh and it get from thisi literally used default. it worked well which is not to say you shouldnt delve into it.
the only caveat i found was the paint got messed up if it threw the errors for the paint meshes. The cockpit mesh error didnt seemto matter much so far.
yeah. whatever simplygon does to the paint with the warnings it gets messed up. Im now avoiding the paint mesh errors but going ahead if it doesnt have a high res cockpit.I set the paint mesh and it get from this
View attachment 1109355
to this
View attachment 1109356
totally beats me.
the body changes color...not only in the showroom but in race too.
I guess you misunderstood me, or explained myself badly.Great! I love that era. When the drivers were drivers and formula 1 was formula 1
Well, too much vodka, atm. I'll try again in the next days...thanks.yeah. whatever simplygon does to the paint with the warnings it gets messed up. Im now avoiding the paint mesh errors but going ahead if it doesnt have a high res cockpit.
Here are two versions of the Cheetah: The original mod and an Assetto Garage update. Before you drive it, make sure you put your waterproof underwear on. You will leave skid marks - and not just on the track! 😲Does the Cheetah really exist for AC? I just recently found about this car. When I saw a picture I thought it was someone's homemade project. Didn't look too healthy for the back of the driver. 😅
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I got them to work in the Mercedes but the other car I tried to fix brings back the digital readout, but also brings back to the floating wing problem. I don't know enough about this stuff to figure that one out so I didn't try any of the other cars. I will just wait for the experts to fix it and only drive the Mercedes for now.after new update no led gears, kmh , liters, rpm is ok
Roll back to older version of the track seems to have some lighting, along the back stretch and the chicane but still not really much lighting at all...Haven't played RT Daytona for a while, any reason why the track lighting doesn't seem to switch on? Tried checking RT Sebring and that seems to work fine. CSP 1.77 Preview1 currently
Hi yes sure, any improvements are welcome. PM me and we can sort it there. CheersFriend of mine was taking a look at your mod and re-worked the materials and plastics on them a bit. Wanted to share with you beforehand incase you were interested in it?
Before
View attachment 1109346
After
View attachment 1109348
I found it too in the CSP Showroom, when you use the moving camera it's exactly the same parameters
Try this : go on the content tab for the cars. on the top down you should have "update preview" and a little arrow on the right. Click on it then look at preset and choose oneBut how can i do it for ALL the cars? I updated the previews years ago and now i want to change them again.
CM offers you the functionality to update them for all the cars, but how can i do it ingame ?
Maybe i can take shots only for those with the extension, but i'll never be able to recreate the showroom ingame ..