My practice of reading this thread shows that even a good and interesting question or post can easily be drowned in a mass of flood messages on one of the "eternal" topics.Imho you always get an answer at GTP if smtg exists or if smtg is possible. So again imho if nobody is answering you it's just because it's not possible the way you like it. Still no reason to ask multiple times ... imho.
But because I'm usually a pretty nice guy I gave you the answer. It's not possible the way you like it to work, it is possible as a static object with quiet a lot of work.
All good?
Tbh, I did not read all of your questions about the balloons, so bare with me if I missed something. But as far as my knowledge goes you need to have the balloon kn5 files in the main folder.My practice of reading this thread shows that even a good and interesting question or post can easily be drowned in a mass of flood messages on one of the "permanent" topics.
So your theory about GTP responses is valid, but it's not absolute.
And yes, thanks for the reply, nice guy. It's better than nothing.![]()
I just ran some tests, and yes it 100% makes a difference to correct these filepaths.
Unfortunately doing it made all of my filters look worse, but you can easily fix that by disabling the line (Enabled=0) like it's previously looked to you anyway.
EDIT ORIGINAL QUESTION Now Answeredyou can do this to make it work for any user/install
[EXT_COLOR_GRADING]
ENABLED=1
FILE='.\extension\textures\color_grading\Natural Pop.png'
STRENGTH=0.250000
I've seen an instance where somebody added extra texture files into the extension folder (instead of the main folder). But again, that is relying on extra files outside of the ext_config.Tbh, I did not read all of your questions about the balloons, so bare with me if I missed something. But as far as my knowledge goes you need to have the balloon kn5 files in the main folder.
The 'config' files in the models.ini of each layout, which also means you can/need to edit their number/hight/trajectory etc for each layout. Also which ones you want to show up.
Depending on Series, Mod.... 17 - 28 most grids around 24.Hi guys ! Quick question : How many cars is a grid for you ?
I mean, I know, it DEPENDS, obviously. The track, the serie, the type of cars, or basically your cpu, also... but still, how many cars do you use in a grid for a race, usually ?
In other words, if I want to make a skinpack for a full race grid that is worth using, about how many skins does it need to become useful in your opinion ?
For me it's 20. My CPU rarely accept more than 20 cars on AC, and it's usually enough as I don't try to virtualize multi class endurance racing or something.
All for the RSS Formula Hybrid X Evo - https://racesimstudio.sellfy.store/p/fhx22/
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All Links in ReadMe file of download or go direct to my GDrive: https://drive.google.com/drive/folders/15IHYdj24xd3fbgrvkVv5ZdTO2LrH-0VT?usp=sharing
Ferrari F1-75 by thejqka
https://www.racedepartment.com/downloads/authors/thejqka.878930/
Williams FW44 by Theofilos
https://www.racedepartment.com/downloads/authors/theofilos.319117/
Ferrari Steering Wheel by @totolab
https://www.racedepartment.com/downloads/authors/totolab.305698/
F1 2022 Wheel Covers by @ben32star
https://www.racedepartment.com/downloads/authors/ben32star.1560203/
No problem, I understand that all people are busy.Tbh, I did not read all of your questions about the balloons, so bare with me if I missed something. But as far as my knowledge goes you need to have the balloon kn5 files in the main folder.
The 'config' files in the models.ini of each layout, which also means you can/need to edit their number/hight/trajectory etc for each layout. Also which ones you want to show up.
You are most probably right, but I only wanted to explain how I made the ballons work in the very beginning (with help of @Masscot obviously). Once I get it working, I usually stick to that method (aged or not) because I have trouble enough to follow all new methods/gimmicks that come Tsunami wise in our direction...I've seen an instance where somebody added extra texture files into the extension folder (instead of the main folder). But again, that is relying on extra files outside of the ext_config.
I agree. If something isn't broke, don't improve it until it is!You are most probably right, but I only wanted to explain how I made the ballons work in the very beginning (with help of @Masscot obviously). Once I get it working, I usually stick to that method (aged or not) because I have trouble enough to follow all new methods/gimmicks that come Tsunami wise in our direction...![]()
There are multiple sites that group car mods by manufacturer, e.g. Velo, Assettoland (the old one had a lot more cars but has once again been taken down some days ago). There are some google spreadsheets around as well, at least I've seen one with drift cars. Since there are tens of thousands of car mods it wouldn't be possible to compile and maintain a list of all mods and their various versions and edits. If you're searching for a specific vehicle google is your friend (e.g. BMW M4 GT3 "assetto corsa") and also searching this thread is always worth a shot.Hi Friends!
Anyone know if does exist a list, like the Breathe one, for cars divided in company
brands?
Or if exist some sites where to take a look of all models?
thanks a lot!
Is there a link for this car?..or is it a WIPI prefer the black ones, the gold ones seem a bit too "oldschool" for a racecar that modern.
Good to know. Guess I will set this aside and wait until you can do it properly. It was kind of a out of nowhere idea. I was creating a skin for it because the stock trees are way undersaturated on my system when it popped into my head to throw together a quick ext_config just to see what it would look like. I never had the know how before so I couldn't try it until now.Unless Fat-Alfie is working on it, i've marked it on my to-do list (when my finger, after the surgery of 15 days ago allow me to use pc and steering wheel in a proper way)
For me 20-24 is a great grid.Hi guys ! Quick question : How many cars is a grid for you ?
I mean, I know, it DEPENDS, obviously. The track, the serie, the type of cars, or basically your cpu, also... but still, how many cars do you use in a grid for a race, usually ?
In other words, if I want to make a skinpack for a full race grid that is worth using, about how many skins does it need to become useful in your opinion ?
For me it's 20. My CPU rarely accept more than 20 cars on AC, and it's usually enough as I don't try to virtualize multi class endurance racing or something.
I know SweetFA about modding but do a lot of AC F1 online racing & I have to say this is an excellent mod, brilliant to drive........superbe........... Merci beaucoup. Forgot to add, this F1 mod @ Imola, perfect combination...... swooping down into Aqua Minerali & screaming up to Variante Alta puts a real smile on the face. She's a real handful thosuperbeHello sorry for the long waiting but ! The 2011 revised version was now here !
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F1 2011 Pack
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Thanks racinjoe013 and andrevr for your amazing help !View attachment 1115061View attachment 1115060
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F1 2011 Pack
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I made totally free Patreon with all cars I made ! If you want go see ! Thanks in advance !
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https://www.racedepartment.com/down...21-original-lauda-and-hockenheim-retro.48367/Maybe even for the 2021 mod too pretty please.
understeers' a bit but very funHello sorry for the long waiting but ! The 2011 revised version was now here !
![]()
F1 2011 Pack
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Thanks racinjoe013 and andrevr for your amazing help !View attachment 1115061View attachment 1115060
![]()
F1 2011 Pack
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I made totally free Patreon with all cars I made ! If you want go see ! Thanks in advance !
![]()
You are not the only one.I was wondering: How many cars/tracks do you all have?
And am I the only one who meticulously arranges them in the right groups/classes, makes sure that all the logos are the same for each brand, all the formatting in name etc.. is the same?
Or am I the only OCD'er here?
View attachment 1115200
Set the front end up tighter & your understeer will magically disappearundersteers' a bit but very fun
I generally run with the maximum for the track. There are few that allow a ridiculous number of cars (128 at Spa Historic?) that I scramble to change due to the way I operate. For any particular year I assemble a huge grid that includes short-tail and long-tail versions if available, and multiples of many cars so I can expand or contract the cars used at a particular track to its maximum. So for 1970, I have an 88 car grid with a big mix of prototypes and gt, and from that I slide the cars up or down the list to get the best assembly of cars for each track. Longtails up the list, short tails down and out at Le Mans for example. All 88 cars have proper drivers/livery, and are ready to be used as required at each track. The 128 cars allowed at one of the Spas chokes my system (will load them all but) when about 80 cars start to drive. Then 99% cpu occupancy...Hi guys ! Quick question : How many cars is a grid for you ?
I mean, I know, it DEPENDS, obviously. The track, the serie, the type of cars, or basically your cpu, also... but still, how many cars do you use in a grid for a race, usually ?
In other words, if I want to make a skinpack for a full race grid that is worth using, about how many skins does it need to become useful in your opinion ?
For me it's 20. My CPU rarely accept more than 20 cars on AC, and it's usually enough as I don't try to virtualize multi class endurance racing or something.
I was wondering if it was coming to the end of the road a bit, nothing really significant has been shown for a while now. Of course I am hugely appreciative of what he has done with CSP.I'm waiting until the end of this month to decide, but if Ilja doesn't drop an update by then, with substantial fixes (and not a whole bunch of new bugs), I'll be cancelling.
I've been a Patreon supporter for a long time now (and also donated by Paypal before that), but my patience with the lack of updates is really starting to wear thin. You really can't help but feel that he's milking money from the crowd at this point. ☹️
EDIT: Just to be clear, I don't want to stop supporting Ilja's work. I appreciate what he's done enormously, but I would like to see what we already have working properly before he spends any more time on in-car GPS and bouncing 'dude rods' so I can take silly screen shots.
yeah i added another wing to the aero.iniMight have been me? That is too cool. Does it have downforce?
Not sure we are anywhere near that point yet, I have found for me personally that AC had become a bubble, its all i ever played I cancelled iRacing as i didn't use it enough, i went down rabbit holes with basic modding or tracks and cars etc to the point i wasn't even racing much.I was wondering if it was coming to the end of the road a bit, nothing really significant has been shown for a while now. Of course I am hugely appreciative of what he has done with CSP.