Fanapryde
In Memoriam
- 5,683

- Belgium
Thanks.v0.1.77 (-> this is the text from the 1.78 preview, for more details see the attached txt-file)
- Version ID: 1937
- Tags: untested
- Size: 61.64 MB
Changelog:
- New server options:
- New method to calculate wheel positions for remote cars, should be somewhat better if remote car has jumped or flipped (optional);
- Also with that new method, server can optionally let clients exchange data on toe and camber for more accurate wheels positioning;
- And also, new method might reduce CPU load for clients;
- Make disconnected cars visible;
- Adjust amount of those spectating 2D people in stands;
- Limit controls lock time;
- Force headlights for all cars without making server CSP-only;
- Stop some pitlanes from counting towards serving drivethrough penalty (for example, secondary pitlane on Spa);
- Configure collisions between cars (make them softer, stiffer, bouncier, etc.; depends on what the server might need);
- Enable lap invalidation for laps with car going through pits;
- Verify integrity of miscellaneous Assetto Corsa files;
- Force specific CSP modules to be active;
- To extended previously added NO_BACK_TO_PITS: now possible to allow to use pits for cars that are already in their pit position (for accessing setups);
- GamepadFX:
- New module altering gamepad inputs with a Lua script implementing new control schemes or simply acting like an assist;
- New script “Custom” by Dmitrii A. which uses forces acting on steering wheel;
- GUI:
But, I'll revert back.
No moon in sight and all trees are static, even in high winds...