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Finally someone else who refuses to drive streetI only drive racing cars, never driven a km with stock-daily-road cars in AC![]()
Finally someone else who refuses to drive streetI only drive racing cars, never driven a km with stock-daily-road cars in AC![]()
i tried adding some pit boxes for this autopolis version, by duplicating and renaming the existing AC_START_ and AC_PIT_ objectsCannot see any problem there..
Probably you have made edits with the AC_PIT and AC_START left on track so when exported these nodes lost their origins and axis rotation.
Remove all AC_? nodes from this save and use the ones from the original track if there were any
Edit: ninja'd by @El Locho![]()
Lights work for me using these values:Thank you. Would be an interesting build for sure, a car I've never seen on the roads here.
I should be able to fix the shift animation issue, the only one I think ill need to look into is the lights as they worked fine before and are still working in the showroom.
[HEADER]
VERSION=3
FLASHING_BLINK_TIME=0.35
FLASHING_REPEAT=1
KERS_BLINKING=0
NO_LIGHT_SWITCH=0
That's the distance at which the car will turn invisible.What does this mean? tbh the car drives really good with extended physics and I just generated lods in cm. But I don't understand what this 315 is. Cheers.
This may be because you have exported the kn5 (with its original pitboxes) from the map, and the pitboxes are loaded through a models file, check how many .kn5 are in the track folder, if you have to load by models, the problem may be there.any clue on why it does this after exporting the track from kseditor?
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Is a driving simulator, even there are some road cars, the purpose while i'm on track is to race (alone or against AI/Online) not to make the tour of some citiesFinally someone else who refuses to drive street
It's the average temperature of your graphics card when you race with 20 cars with no lods. You choose if C of F.What does this mean? tbh the car drives really good with extended physics and I just generated lods in cm. But I don't understand what this 315 is. Cheers.
That why I argued some weeks ago for the great effort they put on graphics instead of physics. Then they tried to burn me but I managed to escape 😂Is a driving simulator, even there are some road cars, the purpose while i'm on track is to race (alone or against AI/Online) not to make the tour of some cities![]()
Now available in 4K.View attachment 1143596
2022 IndyCar skinpack for the RSS Formula Americas 2020 is now on RD.
Road: https://www.racedepartment.com/down...npack-for-rss-formula-americas-2020-8k.50628/
Oval: https://www.racedepartment.com/down...npack-for-rss-formula-americas-2020-8k.50629/
Simulating physics is always a problem:That why I argued some weeks ago for the great effort they put on graphics instead of physics. Then they tried to burn me but I managed to escape 😂
Did you unpack the data.acd before editing them in game? If not that's the problem.friends... my "camera editor" does not save the changes... do you know how to solve it?
For me VRC is much betterWhy do you all use the rss indy car?
Is it better than the vrc 2021 version?
I tried many professional simulators with AC installed with custom cars. They were amazing. I can agree with you on the fact that we community aren't so physics expert nor we have access to data for every single car but I can argue from the fact that a little less effort on graphics and little more on physics could have made this game less messy with TONS of good looking mods...Simulating physics is always a problem:
AC was designed to run on a big amount of different hardwares, for a different types of final client which, most of the time, are not real teams or drivers so they could not put every single effort and calculations on simulation but balance it on both side (Not every final cliente can handle a real physic of a car and most important not everyone can afford super wheels from Fanatec or Heusinkveld).
AC was designed to be enjoyed, not to be a nightmare for a normal user, that's why it has gained so much success.
Replicate 100% real life is impossibile without some compromises, that's why real teams uses low graphics and high simulations, because they don't need super result in terms of graphics but super result in terms of data collected.
Mods CAN'T HAVE real physics unless modder have access to real-life data from drivers or team, so at least only 1%, the others are completely random-closer-value but for sure not real 100%.I tried many professional simulators with AC installed with custom cars. They were amazing. I can agree with you on the fact that we community aren't so physics expert nor we have access to data for every single car but I can argue from the fact that a little less effort on graphics and little more on physics could have made this game less messy with TONS of good looking mods...
People can barely even get the basics with graphics right and you're saying they should be putting a little bit less effort lolI tried many professional simulators with AC installed with custom cars. They were amazing. I can agree with you on the fact that we community aren't so physics expert nor we have access to data for every single car but I can argue from the fact that a little less effort on graphics and little more on physics could have made this game less messy with TONS of good looking mods...
Yes I agree, the purpose of assetto corsa is entertainment for sim players. Some kind of Gran Turismo but more realistic.Mods CAN'T HAVE real physics unless modder have access to real-life data from drivers or team, so at least only 1%, the others are completely random-closer-value but for sure not real 100%.
In order to be sell, AC needs at that time, to be better over rFactor which was extremely good on physics but not good on graphics. That was the fortune of AC.
Real car in game can't be handled by most of the casual sim-racer, that's why people loved so much AC because it was simulating, but also affordable and playable![]()
Depends on the position of the display inside the car. If it is high enough to fit inside the monitor's viewport so that you can reach it with the mouse you should be able to click the icons with one eye closed.Does someone know if there is any way to use it in VR?
It seems you never dive into assetto corsa modding world. Now.People can barely even get the basics with graphics right and you're saying they should be putting a little bit less effort lol
Ok, so after several weeks of pain & troubleshooting, I've finally finished the first version of my first mod. Introducing:
The Elizalde Halcón Gran Sport!
View attachment 1145677
Looking good!
See, I play Arknights, & one day I asked myself: "What would motorsport look like in the Arknights world?". So after several iterations, I arrived at the GRID GT Series (yes, that's in reference to GRID by Codies). And this is the first car for it: a luxury coupe turned GT3- sorry, GGT race car, powered by a 4.5l NA V8 producing 585 bhp & 538 Nm of torque. I'll be doing one car for each Arknights country, with this one representing Iberia (because I'm a self-indulgent Spaniard).
Now for some details about the car's data:
- Model: Self-made & my first model in Blender.
- Engine: Built it using Automation & translated that to AC.
- EVERYTHING ELSE: Taken from either the Formula K (some car used as a base for mods, apparently) or the Bentley Continental GT3 '18 with some minor modifications.
I've already got some things to do for the next version of the Elizalde:
- Make the wheels not look like cheese wheels.
- Car needs more rear grip.
- Get some actual materials on this car (help me, Blenderkit).
Tell me what you think!
View attachment 1145685
Can you please reupload it Cris? Thanks in advance
I will have to check on my external HDD which i don't have with me now. If anyone can't help you before, please remember me around the weekendCan you please reupload it Cris? Thanks in advance
Couldn't even use the proper wheels smh my headJoss JT1 prototype version 0.2 release
download link:https://www.mediafire.com/.../11yil6bb5d.../joss_jt1.7z/file
Authors: Peugeot905(Physics), Daniel Yeung(Visual Updates)
Joss JT1 for Assetto Corsa. Physics is based on the last 2016 Joss JT1 prototype sold in 2016 that came with Michelin Pilot Cup 2 tyres.
This is version 0.2 with more changes to come.
Mod has a total of 12 skins for now with each skin having a different license plate.
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